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25 Sep 2022, 00:00:00 (PRT)
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Search: Posts Made By: Arab
Forum: PR:BF2 Bugs 2022-09-19, 09:25
Replies: 2
Views: 309
Posted By Arab
Re: Debug assertion failed! Version 1.7.11

Hmm, could be a corrupted install.
Try to clear shaders - In PR Launcher Go to Support - Utilities - and next to 'Clear Shader Cache', select the 'Perform Task' button.
Forum: Project Reality News 2022-09-18, 11:11
Replies: 25
Views: 25,336
Posted By Arab
Re: 2022 Community Update

This man can see into the future!
Forum: PR:BF2 Community Modding 2022-08-05, 03:32
Replies: 2
Views: 311
Posted By Arab
Re: Changing the squad names

They would be in localization, open up the .utxt files in Notepad/Notepad++ to find the references.
Forum: PR:F Suggestions 2022-08-05, 01:15
Replies: 5
Views: 1,488
Posted By Arab
Re: Bayonets?

I would love to successfully try getting bayonet charging up done with right mouse button.

Would need to try it out.

Rambling:
Engine has the Single Fire Component which shoots the invisible...
Forum: PR:BF2 Community Modding 2022-08-04, 01:21
Replies: 2
Views: 386
Posted By Arab
Re: Reaching out and touching somebody

I'd try setting the materials to something that has no material interaction with grenades etc.

Check the MaterialManagerDefine.con file in common folder and try to set the correct material in .con...
Forum: PR:BF2 General Discussion 2022-04-26, 20:23
Replies: 11
Views: 3,088
Posted By Arab
Re: Hello :D

Welcome :)
Forum: PR:F Suggestions 2022-04-23, 00:30
Replies: 9
Views: 1,690
Posted By Arab
Re: Increase Exocet Damage

Locking angle of 10 is realistic, but fixed the projectile dropping into water after locking and also added the missing ammo counter for next patch.
Forum: PR:F Suggestions 2022-04-14, 12:37
Replies: 2
Views: 761
Posted By Arab
Re: M-14s for the Argies

Hey there! :D

It is present in the Marksman kit, although that's the only kit that has it.
Forum: PR:BF2 Bugs 2022-02-15, 09:26
Replies: 1
v1.7.0 CV90 coax
Views: 579
Posted By Arab
Re: CV90 coax

Fixed for next update
Forum: PR:BF2 Bugs 2022-02-14, 21:18
Replies: 5
Views: 1,165
Posted By Arab
Re: non rearming booby traps

Fixed for next update
Forum: PR:F Suggestions 2022-02-03, 02:34
Replies: 10
Views: 2,413
Posted By Arab
Re: Re-add zoom to stationary machine guns

Done :wink: SSGP1 will now be an alt kit
Forum: PR:BF2 Bugs 2022-02-02, 10:31
Replies: 5
Views: 1,165
Posted By Arab
Re: non rearming booby traps

Thanks for the bug report, added to the bug tracker to look into it.

Grenade Trap currently never rearms as they are linked to the F1 grenades.
Forum: PR:BF2 Bugs 2021-12-26, 09:23
Replies: 5
Views: 1,165
Posted By Arab
Re: non rearming booby traps

Is the weapon that doesn't rearm the grenade tripwire trap weapon?
Forum: PR:WWII Suggestions 2021-12-17, 05:14
Replies: 9
Views: 2,590
Posted By Arab
Re: M4 Sherman hull gunner needs a better way to aim his gun

Thanks! Very nice video.

Yeah I'll see what I can do with the smoke and figuring out tracers. Right now, it uses the coax muzzle effect.
Forum: PR:WWII Suggestions 2021-12-16, 02:55
Replies: 9
Views: 2,590
Posted By Arab
Re: M4 Sherman hull gunner needs a better way to aim his gun

Just a fellow dev doing some research, don't mind me.

5Qsj4hXzN_M?t=225

At 3:45 - Would this part be the hull gunner? Trying to find references to it.

One reasonable solution would be to...
Forum: PR:BF2 Bugs 2021-12-15, 23:46
Replies: 1
v1.6.8 Bad cache pos
Views: 598
Posted By Arab
Re: Bad cache pos

Thanks for the bug report, added to our bug tracker.

Edit: Fixed for next patch
Forum: PR:BF2 Bugs 2021-12-15, 09:59
Replies: 1
Views: 566
Posted By Arab
Re: Vietnam Engineer kit and enemy mines

Thanks for the bug report, added to our bug tracker.

Edit: Fixed for next patch.
Forum: PR:BF2 Support 2021-11-06, 00:15
Replies: 2
Views: 723
Posted By Arab
Re: Error when trying to load into a game

It's likely missing Direct X 9C which is needed to run properly. Create a new folder somewhere on the hard drive (Desktop easiest) and when running it, extract it there and run DXSETUP.exe...
Forum: PR:BF2 General Discussion 2021-08-23, 07:03
Replies: 6
Views: 1,326
Posted By Arab
Re: Zastava 900 AK changing the music

Best to make a copy of the pr mod folder and rename it pr_edit to do the changes but as [R-DEV]Outlawz says, it won't work in multiplayer - only in local or coop.
Forum: PR:BF2 Bugs 2021-05-26, 10:42
Replies: 3
Views: 901
Posted By Arab
Re: WZ-550 Submarine

Fixed for next update.
Forum: PR:BF2 General Discussion 2021-05-15, 04:23
Replies: 1
Views: 902
Posted By Arab
Re: "Is there a new shoveling ani"

Nothing has changed since 2012.
Then again, not sure what it was like in 0.87
Forum: PR:BF2 Bugs 2021-05-13, 10:15
Replies: 1
Views: 652
Posted By Arab
Re: No zoom focus on DP-28

Which map and faction has this issue?

Couldn't replicate it with both Insurgent and Vietnamese versions.
Forum: PR:BF2 Bugs 2021-05-12, 14:51
Replies: 3
Views: 980
Posted By Arab
Re: Med UH-1D Huey Soldier Seats

Can confirm it's historically accurate as intended. Both seats are utilized at different directions 90 meters away using voodoo magic to hold soldiers in the air, allowing more passengers to enter...
Forum: PR:BF2 Suggestions 2021-04-14, 01:45
Replies: 12
Views: 1,499
Posted By Arab
Re: Please lower commrose sound

Not sure if it can be adjusted. It might be hard-coded, but I'll check if there's any files that can configure it.
Forum: PR:BF2 Community Modding 2021-04-09, 02:30
Replies: 9
Views: 3,127
Posted By Arab
Re: [HUD] New font for the PT-BR language

I'm not an expert on menu fonts, but Helvetica is used for the HD menu fonts. Worth a try to use.
Showing results 1 to 25 of 500

 

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