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28 Feb 2021, 00:00:00 (PRT)
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Search: Posts Made By: CmndrFello
Forum: PR:BF2 Community Modding 2020-07-17, 16:29
Replies: 10
Views: 2,087
Posted By CmndrFello
Re: Custom map with Navmesh, crashing at end

OK! It worked! The game dosen't crash and the bots move and do the objectives! Thank you!
But after 2 minutes of gameplay the game crashes and log shows:
...
Forum: PR:BF2 Community Modding 2020-07-17, 15:46
Replies: 10
Views: 2,087
Posted By CmndrFello
Re: Custom map with Navmesh, crashing at end

Looking at it again, the Vehicle.obj is not at all in one chunk, It has alot of seperate little ones. How can I fix this?
Forum: PR:BF2 Community Modding 2020-07-17, 15:43
Replies: 10
Views: 2,087
Posted By CmndrFello
Re: Custom map with Navmesh, crashing at end

From what I checked in 3dsmax, It's all just a big chunk and nothing else, so I guess it's one island? How can I make sure?
EDIT: No I haven't edited them
Forum: PR:BF2 Community Modding 2020-07-17, 15:32
Replies: 10
Views: 2,087
Posted By CmndrFello
Re: Custom map with Navmesh, crashing at end

I checked the logs and it said Ai.ai is missing. I placed one in there and now when I load I get a different error on the logs, stating:

"Assert: NavMesh: (m_treeCount < 2) More than one island in...
Forum: PR:BF2 Community Modding 2020-07-17, 13:52
Replies: 10
Views: 2,087
Posted By CmndrFello
Re: Custom map with Navmesh, crashing at end

Yes, I'm running on BF2_r on windowed but no error comes up.
Forum: PR:BF2 Community Modding 2020-07-17, 13:47
Replies: 10
Views: 2,087
Posted By CmndrFello
Custom map with Navmesh, crashing at end

Hello!

I've recently got deeper into modding and wanted to try and create some custom maps to get a bit of experience with it.
I followed the steps of a couple of tutorials and made a Navmesh, in...
Forum: PR Changelogs 2020-04-20, 06:40
Replies: 105
Views: 38,235
Posted By CmndrFello
Re: PR:BF2 v1.6.0.0 Changelog [Pre-release]

Can't wait! looks and sounds goddamn amazing! good job!
Will there be COOP on the new maps? or are they going to be multiplayer only on release?
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