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Search: Posts Made By: BabylonCome
Forum: PR:BF2 Support 2015-04-06, 17:32
Replies: 2
Views: 1,638
Posted By BabylonCome
Re: All servers down

**Moved to BF2PR Support**
Forum: PR:ARMA3 General Discussion 2015-01-25, 14:23
Replies: 6
Views: 4,146
Posted By BabylonCome
Re: PR:Arma 3 still take place in 2035 ?

As posted elsewhere, the initial releases of PR:A3 will be un-modded and infantry only. So only current official Arma 3 content only.
Forum: PR:BF2 General Discussion 2015-01-10, 10:32
Replies: 7
Views: 2,314
Posted By BabylonCome
Re: is this game still alive ?

** Moved to BF2:PR forums **
Forum: PR:BF2 Support 2014-12-23, 16:47
Replies: 2
Views: 1,014
Posted By BabylonCome
Re: Mumble

** Moved to BF2 Support **

And yes, this is normal it is called directional 3D voice - you speak, everyone near you can hear you...
Forum: PR:BF2 General Discussion 2014-12-03, 14:32
Replies: 8
Views: 2,996
Posted By BabylonCome
Re: New to PR

Moved to BF2:PR General Discussion..
Forum: PR:ARMA3 General Discussion 2014-11-18, 20:55
Replies: 14
Views: 6,572
Posted By BabylonCome
Re: Comms in ArmA 3 PR?

Then a well admin'd server should stop that, [RIP] will always kick spammers after just 1 warning and repeated spammers will be banned.
Forum: PR:ARMA3 General Discussion 2014-11-13, 19:01
Replies: 14
Views: 6,572
Posted By BabylonCome
Re: Comms in ArmA 3 PR?

It is possible for mission designers to disable channels and there are missions out there that have Side and Command disabled, so you can only use Group and Direct. Personally, I think Command should...
Forum: PR:ARMA3 General Discussion 2014-11-11, 18:57
Replies: 14
Views: 6,572
Posted By BabylonCome
Re: Comms in ArmA 3 PR?

The in-game command channel can be used to talk sl to sl and sl to co, so it fits this category - sort of...
Forum: PR:ARMA3 General Discussion 2014-11-10, 19:08
Replies: 14
Views: 6,572
Posted By BabylonCome
Re: Comms in ArmA 3 PR?

Thanks for your question and while I like TFR it has one major down fall as do all TS3 comm mods, to use it everyone on the server has to been in the same TS3 channel and ensure they have the same...
Forum: PR:ARMA3 General Discussion 2014-08-27, 17:51
Replies: 18
Views: 5,280
Posted By BabylonCome
Re: While you wait for PR:ARMA3 join this steam group

You will find that the "King Of The Hill" mod is doing good business, it happens to be very close to certain maps from BF2:PR. It is only 1 cap zone per round but it does have 3 teams fighting over...
Forum: PR:BF2 Suggestions 2014-08-10, 21:27
Replies: 7
Views: 3,394
Posted By BabylonCome
Re: [Map Suggestion/Idea] "Conflict in Mali" French vs. ARF

** Thread title changed as per authors request **
Forum: General Technical Support 2014-08-10, 14:45
Replies: 3
Views: 1,533
Posted By BabylonCome
Re: Uber framerate drops

** Post has been moved to BF2:PR Support **
Forum: PR:ARMA3 General Discussion 2014-03-31, 21:18
Replies: 190
Views: 39,033
Posted By BabylonCome
Re: Ask the PR ArmA [DEV]s a (?)

I'm sure the dev's will answer this fully but I would be surprised if released for the workshop as we would loose all IP on the release if we do. I would imaging the files will be released to server...
Forum: PR:BF2 General Discussion 2014-01-23, 20:26
Replies: 8
Views: 2,996
Posted By BabylonCome
Re: New to PR

Ummm, this is the Arma3 PR channel - can you confirm which version you have downloaded as all the chat above refers to the BF2 version of the mod....

If it is the Arma 3 version you are talking...
Forum: PR:ARMA3 Suggestions 2013-11-24, 22:53
Replies: 37
Views: 10,306
Posted By BabylonCome
Re: A2 Islands

Gents, lets keep things on topic.....
Forum: PR:ARMA3 General Discussion 2013-09-23, 15:37
Replies: 187
Views: 31,172
Posted By BabylonCome
Re: The PR:ARMA3 wishlist

Clay, since you are new to these forums, this time you will get away with a comment like that.... but to quote many a DEV "it will be ready when it's ready..." and lets hear no more on when it will...
Forum: PR:ARMA3 General Discussion 2013-07-16, 18:56
Replies: 187
Views: 31,172
Posted By BabylonCome
Re: The PR:ARMA3 wishlist

This is what we are talking about, features like a large cap zone (enforcing CQC) or as above randomly placed cap zones, making it harder and more interesting every round. Not just I want this cos...
Forum: PR:ARMA3 General Discussion 2013-07-16, 17:48
Replies: 187
Views: 31,172
Posted By BabylonCome
Re: The PR:ARMA3 wishlist

Quite frankly the team is getting sick of community members stating "PR should have this because this mod has this" etc.... PR will have what the DEV's see fit to include and just because so and so...
Forum: PR:ARMA3 Suggestions 2013-07-15, 18:04
Replies: 70
Views: 18,778
Posted By BabylonCome
Re: PR not going futuristic

Let's face it gents, to get the gameplay right we will be using stock assets as initial releases will be mission only based... Not a lot we can do about what assets BIS see fight to include in the...
Forum: PR:ARMA3 General Discussion 2013-07-15, 17:59
Replies: 187
Views: 31,172
Posted By BabylonCome
Re: The PR:ARMA3 wishlist

One more mention of "Fastropes" will result in bad things happening to your account..... So no more talk of them or ACE in this thread please...
Forum: PR:ARMA3 General Discussion 2013-07-15, 17:56
Replies: 1
Views: 1,638
Posted By BabylonCome
Re: ArmA 2 PR 0.16 Server Problems Help

You are about 18 months too late and the PR:A2 project has been closed down and the beta is no longer supported.... Bit of a hint in the forum topic title.....

Thread is locked...
Forum: PR:ARMA2 Support Forum Archive 2013-07-08, 18:45
Replies: 9
Views: 9,791
Posted By BabylonCome
Re: Can't see any servers

There are none... simples...
Forum: PR:ARMA2 Support Forum Archive 2013-07-04, 19:30
Replies: 1
Views: 2,013
Posted By BabylonCome
Re: Help praa.exe

** Moved to support forum **

Several points to cover here:

1. When you install PRAA it will place a shortcut icon on your desktop to praa.exe - this is how you launch PRAA as per the user...
Forum: PR:ARMA2 Support Forum Archive 2013-06-13, 21:30
Replies: 1
Views: 1,659
Posted By BabylonCome
Re: Problem with map

PR:Arma requires 2 basic elements to work:

PRAA Mod Files >> Game Core
PRAA Mission Files >> Game Modes

So without the mission files you have no CTI mode and I'm not entirely sure if you can...
Forum: PR:ARMA2 Support Forum Archive 2013-05-20, 19:13
Replies: 2
Views: 1,652
Posted By BabylonCome
Re: Noob needs Help

A little more info would be nice as to which versions you have downloaded, if you are using the beta files and which versions of combined ops you have...?
Showing results 1 to 25 of 256

 

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