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01 Jul 2022,
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Posts Made By:
agus92
Forum:
PR:BF2 Suggestions
2022-02-23, 14:56
Replies:
8
Laser range finder for Commanders (Assets)
Views:
1,112
Posted By
agus92
Re: Laser range finder for Commanders (Assets)
I found the following source: http://xn--80aajzhcnfck0a.xn--p1ai/PublicDocuments/1361664.pdf
I believe it's an official document from the manufacturer.
Google translation:
The TKN-AI...
Forum:
PR:BF2 General Discussion
2020-02-19, 16:45
Replies:
2,584
Ask the [DEV]s a (?) - Part 2
Views:
369,218
Posted By
agus92
Re: Ask the [DEV]s a (?) - Part 2
what are the issues with asad and mestia?
Forum:
PR:BF2 Community Factions
2018-11-19, 12:49
Replies:
74
[Faction Concept] JSDF
Views:
39,332
Posted By
agus92
Re: [Faction Concept] JSDF
Translating this official statement (http://www.mod.go.jp/j/approach/hyouka/seisaku/results/13/jizen/honbun/15.pdf), it appears that the type 06 is a multirole interpersonal and AT grenade.
Max...
Forum:
PR:BF2 Community Modding
2018-10-20, 03:42
Replies:
22
[HUD] Vehicle improvements
Views:
8,036
Posted By
agus92
Re: [HUD] Vehicle improvements
Holy shit, this is night and day!
Forum:
Off-Topic Discussion
2018-10-16, 13:19
Replies:
71
Vanguard: Normandy 1944 (WW2 PC Game)
Views:
26,253
Posted By
agus92
Re: Vanguard: Normandy 1944 (WW2 PC Game)
Consider yourself lucky if they manage to release a playable game: other factions will never see the light of day.
Forum:
PR:BF2 Bugs
2018-10-08, 23:00
Replies:
2
v1.5.4
Markers not working
Views:
1,831
Posted By
agus92
Markers not working
Played a round on Ia Drang today were all SL markers on the map didn't work. Server registered the order ("Enemy INFANTRY spotted" appeared on top), but no markers appeared on the map.
Tracker:...
Forum:
PR:BF2 General Discussion
2018-10-02, 05:52
Replies:
41
Favorite Weapon
Views:
11,826
Posted By
agus92
Re: Favorite Weapon
-Mg42
-M60
-Dutch HK and M4 for being good compromises
-sightless ak74 for cqb
-mat49: lovely silly gun.
Forum:
PR:BF2 General Discussion
2018-09-22, 13:14
Replies:
69
Project Reality is killing itself. From a fellow asset whore point of view.
Views:
21,167
Posted By
agus92
Re: Project Reality is killing itself. From a fellow asset whore point of view.
You've been told AA issues aren't balance but broken vanilla code. Fix is WIP.
As to discussing your controversies, if you're truly asking for feedback, I think your lack of flexibility when...
Forum:
PR:BF2 General Discussion
2018-09-19, 17:14
Replies:
7
Hardest map to be SQL
Views:
3,278
Posted By
agus92
Re: Hardest map to be SQL
Hill488, Tad Sae and Asad Khal are quite hellish to SL as well. In general, any skirmish map, specially if it's cqb intensive.
For AAS, I dislike SLing on Silent Eagle, too exposed to assets, too...
Forum:
Community Maps
2018-09-13, 21:08
Replies:
16
[Map] Aulnay de Saintonge (2KM) (WIP)
Views:
10,270
Posted By
agus92
Re: [Map] Aulnay de Saintonge (2KM) (WIP)
Looking very nice! Godspeed!
Forum:
PR:WWII General Discussion
2018-09-13, 20:57
Replies:
1,323
Ask the (WW2-DEVS) a question ?
Views:
244,295
Posted By
agus92
Re: Ask the (WW2-DEVS) a question ?
Schneller, schneller!
Forum:
PR:BF2 Tales from the Front
2018-09-10, 08:45
Replies:
73
Spook's Adventures in Muttrah City
Views:
23,078
Posted By
agus92
Re: Spook's Adventures in Muttrah City
Spook, sorry for the necro, but I was about to show the vid to some friends and it's gone. Could you re-share it?
Forum:
PR:BF2 Support
2018-07-22, 23:01
Replies:
2
Win 10
I'm about to stop playing pr for this error help
Views:
1,532
Posted By
agus92
Re: I'm about to stop playing pr for this error help
Could you edit your message with paragraphs, please? It's literally unreadable.
Forum:
PR:BF2 General Discussion
2018-07-20, 07:30
Replies:
87
State of AA
Views:
19,130
Posted By
agus92
Re: State of AA
Checking the missile codes is nice to know how they work, but if flares and missiles work with choppers, the problem must be with the planes (assuming flares are unchanged in both planes and...
Forum:
PR:BF2 General Discussion
2018-07-17, 22:56
Replies:
87
State of AA
Views:
19,130
Posted By
agus92
Re: State of AA
Just to clarify (and I know what I'm talking about);
The missile AA's on Falklands, Blowpipe and Tigercat, have Command operated guidance, as opposite to "fire and forget", which is what all the...
Forum:
PR:BF2 General Discussion
2018-07-02, 16:16
Replies:
7
Help with the crouch key
Views:
2,689
Posted By
agus92
Re: Help with the crouch key
I think I get it. You still have to map "Crouch_ingame" in order to tell the script which key is "crouch" replacing, right?
Forum:
PR:BF2 General Discussion
2018-07-02, 02:25
Replies:
7
Help with the crouch key
Views:
2,689
Posted By
agus92
Re: Help with the crouch key
what's the diff between crouch and crouch_ingame? I don't understand the description.
Forum:
PR:BF2 Suggestions
2018-07-01, 13:58
Replies:
6
Tunnel vision when sprinting
Views:
3,063
Posted By
agus92
Re: Tunnel vision when sprinting
Imo too high peripheal vision while running gets compensated by the fact that you can't quickly turn your head to scan.
Forum:
PR:BF2 Suggestions
2018-06-28, 12:00
Replies:
28
We need to go back. (Mortars)
Views:
7,836
Posted By
agus92
Re: We need to go back. (Mortars)
But then that is OP because it takes nothing of time to build those sandbags... And hence the spam would be huge.
Forum:
Project Reality News
2018-06-28, 11:57
Replies:
81
Update:
PR:WW2 Status Update June 2018
Views:
82,927
Posted By
agus92
Re: PR:WW2 Status Update June 2018
No sticky nades. AT were just from GL, afaik.
Forum:
PR:BF2 Community Modding
2018-06-26, 19:39
Replies:
18
SAAREEMA 8km modding suggestion
Views:
5,498
Posted By
agus92
Re: SAAREEMA 8km modding suggestion
Wrong.
"Convert to 8km" button is right next to "Port to Unreal Engine 4" button. How come you keep missing it all these years? Infuriating.
Forum:
PR:BF2 Suggestions
2018-06-24, 09:17
Replies:
28
We need to go back. (Mortars)
Views:
7,836
Posted By
agus92
Re: We need to go back. (Mortars)
we are talking about "bunkers" that are built under 1 minute though...
Since you like to translate into real world, those "bunkers" would be few empty ammo boxes piled together with a couple...
Forum:
Hardware & Custom Builds
2018-06-20, 22:58
Replies:
16
Sticky:
[Guide] Budget PR Build - ECO graphics cards compared
Views:
23,574
Posted By
agus92
Re: [Guide] Budget PR Build - ECO graphics cards compared
Very cool, now do one with Post Scriptum :P
Now seriously,if you ever repeat the experiment, remember to disable the camera's autofocus.
Forum:
Project Reality News
2018-06-18, 21:04
Replies:
81
Update:
PR:WW2 Status Update June 2018
Views:
82,927
Posted By
agus92
Re: PR:WW2 Status Update June 2018
I see, minor stuff anyway.
Forum:
Project Reality News
2018-06-17, 12:30
Replies:
81
Update:
PR:WW2 Status Update June 2018
Views:
82,927
Posted By
agus92
Re: PR:WW2 Status Update June 2018
Magnificient update, and thanks for the dedication.
One small question/issue: all ALT rifleman use smoke grenades, right? If so, the grenade icon on the kit is wrong.
Showing results 1 to 25 of 232
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