project reality header
Go Back   Project Reality Forums > Search Forums
09 Aug 2022, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 144
Search took 0.05 seconds.
Search: Posts Made By: PeppeJ
Forum: Project Reality News 2022-03-21, 00:35
Replies: 19
Views: 17,400
Posted By PeppeJ
Re: 2022 Community Update

You should add a link to the new players post on the downloads page. It's not very easy to find right now
Forum: PR:BF2 General Discussion 2022-01-04, 20:16
Replies: 22
Views: 12,661
Posted By PeppeJ
Re: PR Launcher Art - We need YOU!

Damn this one is real nice
Forum: PR:BF2 Bugs 2022-01-02, 16:14
Replies: 1
Views: 216
Posted By PeppeJ
Re: Operation Bobcat broken in Map Gallery

Nvm it was a cache issue in my browser, resolved.
Forum: PR:BF2 Bugs 2022-01-02, 16:13
Replies: 1
Views: 216
Posted By PeppeJ
Operation Bobcat broken in Map Gallery

Image is missing and nothing happens when clicking the map button.
See image:

https://i.imgur.com/zItsvQQ.png
Forum: PR:BF2 Suggestions 2021-12-30, 13:13
Replies: 57
Views: 22,488
Posted By PeppeJ
Re: Remove Night Maps

BF2 Special Forces literally shipped with night vision goggles
Forum: PR:BF2 General Discussion 2020-08-09, 22:05
Replies: 4
Views: 3,145
Posted By PeppeJ
Re: how do the F1 boobytrap grenade really work?

Remove the delay element of the grenade (or just leave it in), put the grenade in a can and pull the safety-pin. Now whenever the handle pops the grenade detonates. Then tie a wire to the grenade and...
Forum: PR:BF2 Suggestions 2020-08-05, 12:36
Replies: 2
Views: 2,812
Posted By PeppeJ
Re: Russian HAT kit scope

2000 meters for RPG7?? I don't know where you're getting your info from but the grenade self detonates after 1km. Which Ian literally says in your second link at 6:40
Since all your info is...
Forum: PR:BF2 Community Modding 2020-07-14, 21:54
Replies: 25
Views: 10,702
Posted By PeppeJ
Re: [WIP] [Vehicle] Komatsu LAV

Lock the view so you can only look at mostly the ground and maybe look outside using the edges of the screen.
Forum: PR:WWII General Discussion 2020-06-07, 11:51
Replies: 4
Views: 3,880
Posted By PeppeJ
Re: Panzerschreck zeroing distance

It says if you look at the LAT kit on the spawn screen.
Forum: PR Changelogs 2020-05-31, 10:32
Replies: 32
Views: 23,206
Posted By PeppeJ
Re: PR:BF2 v1.6.1.0 to v1.6.1.2 Changelog

"Updated critically wounded screen effects to no longer show black-and-white effect."

About time this got removed, cool in practise but a shame that you could remove it with settings.
Forum: PR:BF2 Bugs 2020-05-03, 09:39
Replies: 4
Views: 2,073
Posted By PeppeJ
Re: MUMBLE 1.6.0.2 ITS ALL FUCKED UP! hear everyone

I already posted about this, here's my issue & solution.

https://www.realitymod.com/forum/showthread.php?t=149612
Forum: PR:BF2 Bugs 2020-05-01, 09:55
Replies: 3
Views: 470
Posted By PeppeJ
Re: 1.6.1 Autoconnect broken for me

For me it's slightly different. Whenever the timer hits 0 it will refresh the server list and auto select the top server. So it'll make me connect to the selected server and not the one I wanted to...
Forum: PR:BF2 Bugs 2020-04-30, 19:34
Replies: 3
Views: 1,194
Posted By PeppeJ
Re: I can hear the entire team on mumble local chat

Yeah no luck with resetting settings, still won't link properly. Although it says it has:

[21:43:10] Welcome to Project Reality Mumble.
[21:43:11] Project Reality: BF2 linked.

EDIT: Found a...
Forum: PR:BF2 Bugs 2020-04-30, 19:09
Replies: 3
Views: 1,194
Posted By PeppeJ
Re: I can hear the entire team on mumble local chat

Yeah it worked just fine for 1.5. Will try resetting settings and see what happens.
Forum: PR:BF2 Bugs 2020-04-30, 18:48
Replies: 3
Views: 1,194
Posted By PeppeJ
I can hear the entire team on mumble local chat

So basically no matter where my team is I can hear whenever someone uses local.
I think if I swap team I'll still be able to hear my previous team too.

Wasn't like this prior to 1.6.
Audio:...
Forum: PR:BF2 General Discussion 2020-04-14, 21:42
Replies: 41
Views: 5,933
Posted By PeppeJ
Re: About Performance/Single Thread

Well in 2004 there were barely any multi core CPUs out, so the only way to make a game engine perform well was to make sure it performed well on a single core. Thus throwing more cores doesn't solve...
Forum: PR:BF2 Bugs 2020-01-11, 17:31
Replies: 11
Views: 2,655
Posted By PeppeJ
Re: Account retrieving issue

Here's problem i guess
https://i.imgur.com/o2cZiX2.png
Forum: Hardware & Custom Builds 2019-11-14, 17:49
Replies: 8
Views: 2,835
Posted By PeppeJ
Re: buying second hand pc

I used to run that exact CPU and upgraded to a i7-8700k. In PR the difference was negligible but it made a big difference in modern games.
Forum: PR:BF2 General Discussion 2019-11-14, 17:45
Replies: 3
Views: 1,517
Posted By PeppeJ
Re: is there no appetite for insurgency 24/7?

No, INS is less popular because if BLUFOR is stupid then playing OPFOR means sometimes nothing happens for 20-30mins or more on the cache, which is extremely boring. Now you could say maybe you...
Forum: PR:BF2 General Discussion 2019-11-10, 09:47
Replies: 10
Views: 2,902
Posted By PeppeJ
Re: difference between ak stocks

AK-47 and Type-56 are identical. Can't find any AKS-47 in files, only AKMS which is also identical.

Soz long delay
Forum: PR:BF2 General Discussion 2019-10-29, 22:29
Replies: 10
Views: 2,902
Posted By PeppeJ
Re: difference between ak stocks

No clue, do you know of a Team/Kit that has one of top of your head? I can check
Forum: PR:BF2 General Discussion 2019-10-29, 05:18
Replies: 10
Views: 2,902
Posted By PeppeJ
Re: difference between ak stocks

There are 3 AK's for Insurgent's "Insurgent" class: AKM, AKMS, Type 56-1 (4 if you count officer class)

Insurgent #1: Type 56
Insurgent #3: AKM or AKMS

They are identical except:

AKM is 0.1...
Forum: PR:BF2 Suggestions 2019-10-29, 04:12
Replies: 21
Views: 8,133
Posted By PeppeJ
Re: Flag-Ticket Mechanics Change

What difference does a game ending in 20 mins with 340-0 or 460-0 really do? A stomp is a stomp and most of the server will rage quit anyways.
Forum: PR:BF2 Support 2019-07-06, 16:37
Replies: 11
Views: 3,630
Posted By PeppeJ
Re: Problems with loading times and performanc

IMO sounds like you might have something in your background using up a lot of resources. Check with something like Resource Monitor; Open Task Manager -> Performance(tab) -> Resource Monitor(bottom)...
Forum: PR Highlights 2018-06-26, 12:31
Replies: 50
Views: 30,637
Posted By PeppeJ
Re: Yamalia Map Update

I mean the actual heightmap, would be nice to see how much it differs. :smile:
Showing results 1 to 25 of 144

 

All times are GMT. The time now is 02:19.