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Search: Posts Made By: Mr.VdHeide
Forum: PR:BF2 Community Modding 2020-10-10, 01:35
Replies: 34
Views: 6,486
Posted By Mr.VdHeide
Re: [Vehicle] Eagle IV [WIP]

Looks good man! :)



D.J.
Forum: PR:BF2 General Discussion 2020-04-01, 12:39
Replies: 13
Views: 2,163
Posted By Mr.VdHeide
Re: Old Player Returning, What's new?

''Zwilling KE'' was a rework of all of PR's firearms damage value's based on Kinetic Energy (KE). It was flawed and thus removed from the game.



D.J.
Forum: Community Maps 2019-03-26, 18:07
Replies: 46
Views: 11,537
Posted By Mr.VdHeide
Re: [Map] Operation Orange Sun [WIP]

Nice work dude, those screenshots look pretty sweet.



D.J.
Forum: Community Maps 2019-03-18, 19:33
Replies: 46
Views: 11,537
Posted By Mr.VdHeide
Re: [Map] Operation Orange Sun [WIP]

Too many lampposts.



D.J.
Forum: Community Maps 2019-03-09, 14:32
Replies: 46
Views: 11,537
Posted By Mr.VdHeide
Re: [Map] Operation Orange Sun [WIP]

This is looking pretty good, i am not a huge fan of the orange looking water though. If you want to keep the orange tone in the water at least consider dropping the saturation down quite a bit.


...
Forum: PR:BF2 Support 2019-01-02, 19:39
Replies: 1
Win 10 cant load pr
Views: 822
Posted By Mr.VdHeide
Re: cant load pr

Can you be a bit more specific? What happens precisely?

You click on the pr desktop icon, the launcher shows up? When you launch the game, does your screen turn black? PR goes to a black screen...
Forum: PR:BF2 Community Modding 2018-12-05, 10:50
Replies: 77
Views: 16,866
Posted By Mr.VdHeide
Re: [WIP] [weapon] Type 89

Much better!

Could you maybe use a custom uv checker texture. Right now the tiles are pretty big making it harder to find texture stretching. Smaller checker tiles will show texture stretching...
Forum: PR:BF2 Community Modding 2018-12-03, 14:39
Replies: 77
Views: 16,866
Posted By Mr.VdHeide
Re: [WIP] [weapon] Type 89

That is a pretty good unwrap. Now you just need to optimize the layout of the individual UV Chunks so that you will get the best possible texture quality. Right now your UV map has a lot of unused...
Forum: PR:BF2 Community Modding 2018-11-27, 12:24
Replies: 77
Views: 16,866
Posted By Mr.VdHeide
Re: [WIP] [weapon] Type 89

There are manny good tutorials on uv mapping on YT, I used them to learn uv mapping.




D.J.
Forum: PR:BF2 Community Modding 2018-11-19, 18:29
Replies: 77
Views: 16,866
Posted By Mr.VdHeide
Re: [WIP] [weapon] Type 89

Looks good!

A lot of our recently added rifles are around 9 / 10k tri's so you are fine. Just make sure to remove edges that do not improve the geometry or smoothing.


Keep it up,



D.J.
Forum: PR:BF2 Community Modding 2018-11-14, 22:01
Replies: 8
Views: 1,748
Posted By Mr.VdHeide
Forum: PR:WWII General Discussion 2018-10-23, 15:05
Replies: 1,323
Views: 204,275
Posted By Mr.VdHeide
Re: Ask the (WW2-DEVS) a question ?

We are working on giving all our ww2 vehicles the right properties. So the right optics, munition types, etc :)



D.J.
Forum: PR:BF2 General Discussion 2018-09-25, 12:18
Replies: 23
Views: 4,688
Posted By Mr.VdHeide
Re: Removed maps

Artic lion

One would have to fix everything that was broken, but the map had an awesome atmosphere.



D.J.
Forum: PR:BF2 Community Modding 2018-08-24, 11:44
Replies: 45
Views: 11,684
Posted By Mr.VdHeide
Re: [WIP][Vehicle] Panther G

Looks good :)

Are those vertical edges on the gun mantel really needed?


That is the right way to do it, so the way it is right now is the way it should be done.



D.J.
Forum: PR:BF2 Community Modding 2018-08-23, 16:08
Replies: 45
Views: 11,684
Posted By Mr.VdHeide
Re: [WIP][Vehicle] Panther G

Green stuff is nice, good details. :)

Orange seems useless.

The edge marked in red doesnt add anything at the moment but could improve smoothing when it is 'diameter' would be increased.


...
Forum: PR:BF2 General Discussion 2018-08-22, 01:31
Replies: 14
Views: 2,740
Posted By Mr.VdHeide
Re: How to really Flares Choppers ?

Fly low, like 1 meter above the ground when possible
When getting locked on make aggressive evasive maneuvers
spam flares
pray
(optional: help us fix the game :P )


Good luck,
Forum: PR:BF2 General Discussion 2018-08-21, 17:33
Replies: 15
Views: 5,903
Posted By Mr.VdHeide
Re: Announcing the Project Reality Documentary

Awesome idea. :)

Good luck!



D.J.
Forum: PR:BF2 Community Modding 2018-08-13, 01:01
Replies: 45
Views: 11,684
Posted By Mr.VdHeide
Re: [WIP][Vehicle] Panther G

sprockets could stay the way they are, simply remove the teeth for the 2nd LOD so the teeth will be gone when you walk a couple of meters away from it. You can have a pretty high poly lod 0 model as...
Forum: PR:WWII General Discussion 2018-08-09, 01:15
Replies: 31
WW2
Views: 11,347
Posted By Mr.VdHeide
Re: WW2

V1.5.5. will come first, after that v1.6

We don't have a release date for v1.6 yet.



D.J.
Forum: PR:BF2 Support 2018-07-13, 06:20
Replies: 13
Views: 2,295
Posted By Mr.VdHeide
Re: Crashing after 5 minutes.

Yes. Please give more system information.


D.J.
Forum: PR:BF2 Community Modding 2018-06-27, 00:21
Replies: 18
Views: 4,317
Posted By Mr.VdHeide
Re: SAAREEMA 8km modding suggestion

:lol:

Finaly found the implement fast rope button as well.



D.J.
Forum: PR:BF2 Clans 2018-06-17, 10:32
Replies: 16
Views: 5,753
Posted By Mr.VdHeide
Re: GDW meeting 2018

That is amazing!



D.J.
Forum: PR Highlights 2018-06-13, 22:58
Replies: 50
Views: 23,329
Posted By Mr.VdHeide
Re: Yamalia Map Update

No, they can't be. The US Army (and many other militaries around the world) use white ponchos for winter camouflage. They wear those white suits over their uniform but underneeth the tactical vest /...
Forum: PR Highlights 2018-06-10, 18:29
Replies: 50
Views: 23,329
Posted By Mr.VdHeide
Re: Yamalia Map Update

Performamce will be better since the fields were removed and also because this new version of yamalia has a way lower undergrowth density.


D.J.
Forum: PR:WWII General Discussion 2018-06-06, 10:39
Replies: 38
Views: 14,022
Posted By Mr.VdHeide
Re: Community Thoughts? (No spoilers please DEVs)

No that would be unrealistic.


D.J.
Showing results 1 to 25 of 408

 

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