project reality header
Go Back   Project Reality Forums > Search Forums
18 Sep 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 500
Search took 1.07 seconds.
Search: Posts Made By: Rhino
Forum: PR:F Suggestions 2020-08-31, 08:02
Replies: 27
Views: 8,577
Posted By Rhino
Re: A-4 y Uniformes

Thanks.



Do you mean "had a Cap under the Helmet" like this?
https://i.imgur.com/BDxzuXl.jpg

It's possible for us to do that but would take a bit of work and very low priority. TBH, I don't...
Forum: PR:F Suggestions 2020-08-28, 08:25
Replies: 27
Views: 8,577
Posted By Rhino
Re: A-4 y Uniformes

[/QUOTE]

First of all, as per the forum rules please make your posts in English, at least alongside your native language. You can use a translation script but don't just post in Spanish alone.
...
Forum: PR:BF2 General Discussion 2020-08-03, 10:24
Replies: 1
Views: 976
Posted By Rhino
Re: Finding Philippines server or Ph ip servers

There are no servers in the Philippines but there are servers nearby that will have decent ping to play on such as servers in Japan, Korea, Singapore, China, Australia, etc, and even playing on...
Forum: PR:BF2 General Discussion 2020-07-27, 11:13
Replies: 3
Views: 1,581
Posted By Rhino
Re: can bicycles be added to insurgents because why not?

Sure, make us a model, texture it, export it and code it, and we will add it! Small issue thou that vehicles can't have animations so the guy wouldn't actually be peddling the bike...
Forum: PR:BF2 General Discussion 2020-07-07, 08:24
Replies: 5
Views: 1,874
Posted By Rhino
Re: Will the OG-7V frag warhead be added to PR?

Thanks, I had forgotten about that poll.



It's been 5 years already...

Unless another dev is going to push in these changes I very much doubt it, as that would have happened by now if it was...
Forum: PR:BF2 General Discussion 2020-07-06, 22:33
Replies: 5
Views: 1,874
Posted By Rhino
Re: Will the OG-7V frag warhead be added to PR?

I made it, along with the OG-7VM frag round and others, and I had an entire plan for it's use along with all the other rounds I made but unless the lead devs change their minds on it, it doesn't look...
Forum: PR:BF2 General Discussion 2020-06-16, 08:20
Replies: 26
Views: 4,381
Posted By Rhino
Forum: PR:BF2 Suggestions 2020-06-08, 12:08
Replies: 9
Views: 939
Posted By Rhino
Re: Operation Ghost train Vietnam version

You could, but the British weren't in the Vietnam war and some of the 80s kit wasn't used in the 60s/70s.
Forum: PR:BF2 Community Modding 2020-06-05, 09:26
Replies: 256
Views: 45,699
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

FYI, it probably isn't worth learning the full ins and outs of exporting as Mineral etc can do that, although there is a chance they wont be able to at some point but ye, the imporant thing for...
Forum: PR:BF2 Community Modding 2020-06-04, 11:15
Replies: 256
Views: 45,699
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Anant is just trying to view his 1p cockpit in the editor as he's working basically, so can see what issues he needs to fix etc.

I've already done a basic export and coding of the jet with all...
Forum: Off-Topic Discussion 2020-05-18, 08:46
Replies: 11
Views: 1,260
Posted By Rhino
Re: Operation: Harsh Doorstop

Very interesting that you're making it a totally free game. The big advantage of it not being for profit is creativity has the freedom to do what it likes without the constrints of "what will players...
Forum: PR:BF2 Community Modding 2020-05-13, 09:16
Replies: 256
Views: 45,699
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Sorry I'm super busy with r/l stuff at the moment so can't help much.



Those are the correct scripts to install for exporting/importing etc for BF2.



I have no idea what that script is,...
Forum: Community Tasks 2020-05-09, 14:32
Replies: 14
Views: 1,540
Posted By Rhino
Re: Japanese style shit

Ye, it's been a long, long time since I've seen them in game and never looked at the files, I just remember lots of unique statics in modern Japanese architecture.
Forum: Community Tasks 2020-05-09, 13:53
Replies: 14
Views: 1,540
Posted By Rhino
Re: Japanese style shit

This mod here had a lot of seriously cool Japanese statics and other stuff: https://www.moddb.com/mods/cqb-close-quarters-battle-japan

We were never able to trade with them in the past but maybe...
Forum: PR:BF2 General Discussion 2020-05-07, 17:59
Replies: 21
Views: 1,981
Posted By Rhino
Re: Developers Check Here Please

PR:WW2 is part of PR and if you or others only want to work on WW2 content that's fine. And yes, any content developed by the community that's good enough for PR and fits it's gameplay etc gets...
Forum: PR:WWII General Discussion 2020-05-07, 06:41
Replies: 3
Views: 1,000
Posted By Rhino
Re: Developers Check Here Please

Locking for duplicate thread, please continue this discussion here: https://www.realitymod.com/forum/showthread.php?t=149792
Forum: PR:BF2 Community Modding 2020-05-07, 05:26
Replies: 11
Views: 833
Posted By Rhino
Re: Looking up an object from texture.

Ah ye I see it now, that's a pretty sweet and unique idea! :D



Might be best to do the ropes as part of the road texture too rather than mesh cables?
Forum: PR:BF2 General Discussion 2020-05-07, 05:21
Replies: 21
Views: 1,981
Posted By Rhino
Re: Developers Check Here Please

Hi UstaaB.

We generally don't do sub-forums for different languages as very few, if any of the devs can engage in that language and/or moderate it. Communities that want to engage with each other...
Forum: PR:BF2 Community Modding 2020-05-06, 14:17
Replies: 11
Views: 833
Posted By Rhino
Re: Looking up an object from texture.

What on earth is that meant to be? :lol:

Are they just meant to be stands for vehicles and if so, what are the cables for?

Generally, they are used for airbases, helipads and the like:...
Forum: PR:BF2 Community Modding 2020-05-06, 03:03
Replies: 11
Views: 833
Posted By Rhino
Re: Looking up an object from texture.

Ye I would recommend making them a road template much like how I did the rubber matting (https://www.realitymod.com/forum/showthread.php?t=104702) rather than as statics. Those statics have been in...
Forum: PR:BF2 Community Modding 2020-05-04, 01:38
Replies: 3
Views: 464
Posted By Rhino
Re: bf2 editor resolution

Rabbit loading up the Editor again! :o
Forum: Project Reality News 2020-04-30, 17:17
Replies: 68
Views: 40,679
Posted By Rhino
Re: Project Reality: BF2 v1.6 Released!

https://www.realitymod.com/forum/blog.php?b=474
Forum: PR:BF2 Community Factions 2020-04-24, 16:37
Replies: 57
Views: 11,484
Posted By Rhino
Re: [Faction Concept] JSDF

My first guess would be to uncheck "Debug" in the bottom left of the expot window, you should never have that checked unless your trying to edit the code of the exporter.
Forum: Project Reality News 2020-04-24, 15:18
Replies: 60
Views: 17,116
Posted By Rhino
Re: Project Reality v1.6 Devcast

Awesome! Where's my slice? :mrgreen:
Forum: PR:BF2 General Discussion 2020-04-24, 04:05
Replies: 4
Views: 631
Posted By Rhino
Re: F-14 in PR, how would it work?

Ye I love the F-14, my fav aircraft in DCS, even if I am always pulling off the wings in high g turns :lol:



Can't find the topic so can't do a copy and paste hehe.

From memory thou,...
Showing results 1 to 25 of 500

 

All times are GMT. The time now is 22:55.