project reality header
Go Back   Project Reality Forums > Search Forums
24 Sep 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 186
Search took 0.14 seconds.
Search: Posts Made By: Nightingale
Forum: PR:BF2 Suggestions 2021-08-24, 04:26
Replies: 433
Views: 145,772
Posted By Nightingale
Re: PR Loading Screen Tip Suggestion Thread

1. Over-use of squad comms can ruin a squad's ability to react to enemy contact. This is especially true for large (8 person) squads. Try to keep squad comms brief, and rely on local comms whenever...
Forum: PR:BF2 Bugs 2021-05-05, 20:30
Replies: 0
Views: 335
Posted By Nightingale
Invisible Mines

Mines are invisible pretty frequently often now. You know you have been killed by an invisible mine when: you suddenly arrive at a DEAD/WOUNDED screen, with no explosion VFX or particle effects or...
Forum: PR:BF2 Community Modding 2021-04-28, 20:53
Replies: 1
Views: 303
Posted By Nightingale
v1.6.X - LayerInit.con

Currently installing BF2editor on my new computer.

I do not see a LayerInit.con inside: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_edit

Do we still use this file? Or...
Forum: PR:BF2 Suggestions 2021-04-10, 05:02
Replies: 10
Views: 1,038
Posted By Nightingale
Re: Bring Back ICEBOUND

The heightmap of this map is incredibly smooth. I think it needs to have a lot of "noise" in it, sort of like how Yamalia is.
Forum: PR:BF2 Suggestions 2021-04-02, 00:29
Replies: 9
Views: 657
Posted By Nightingale
Re: Double Click to Give Up

I think it's more beneficial than not. It's not like you're dying once every 60 seconds.
Forum: PR:BF2 Suggestions 2021-03-23, 12:00
Replies: 12
Views: 1,149
Posted By Nightingale
Re: Insurgent suggestions

Yeah, I agree Beirut would be a terrible insurgency map. But Muttrah has quite a lot of T-buildings, and there are so many rooms you could place the cache in. It's generally a pretty dense map with...
Forum: PR Changelogs 2018-08-10, 04:00
Replies: 53
Views: 61,609
Posted By Nightingale
Re: PR:BF2 v1.5.5.0 Changelog

Same here. I played this version for a few minutes, left for an hour, and when I came back it was like this.
Forum: PR:BF2 Suggestions 2017-01-26, 15:25
Replies: 34
Views: 9,451
Posted By Nightingale
Re: Raise squad max of engineers to 2 instead of 1

I'm one of those solo assholes who always takes an engineer kit and then does a solo minefield for the first 30 minutes of the round.

I think it would lead to some pretty annoying results if the...
Forum: PR:BF2 Suggestions 2017-01-11, 16:48
Replies: 67
Views: 17,297
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

IMO, this is a different problem. Even if SLs did not have a num* button to spam everyone, they need to realize that marking things on the map is a far more effective way to communicate enemy...
Forum: PR:BF2 General Discussion 2016-12-23, 19:17
Replies: 14
Views: 4,696
Posted By Nightingale
Re: Loading music...

C:/Program Files/Project Reality/Project Reality BF2/mods/pr/content/common_client.zip/

Check inside this zip.
Forum: PR:BF2 Suggestions 2016-12-20, 04:36
Replies: 67
Views: 17,297
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

One more suggestion:

Suppose you are SL4. SL2 has pressed num5 to talk to SL5 (not num*, because he's a cool guy). As SL4, you can not be aware of this. If you were to press num5 while SL2 is...
Forum: PR:BF2 Suggestions 2016-12-15, 00:50
Replies: 67
Views: 17,297
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

At the very least, if unlimited unrelated num* spam is to be available to all squad leaders in the game at all times, I think the text colour of the comms should be changed.

The average SL is very...
Forum: PR:BF2 Suggestions 2016-11-07, 20:55
Replies: 67
Views: 17,297
Posted By Nightingale
Re: Mute mumble channels KEYS. SL ears exploding.

"b-but there was this one time that i wanted to talk to squad 2 and squad 5 at the same time, so obviously we need num* to be available all the time to all squad leaders. dont worry guys just tell...
Forum: PR:BF2 Suggestions 2016-02-17, 20:25
Replies: 34
Views: 9,451
Posted By Nightingale
Re: Raise squad max of engineers to 2 instead of 1

The only thing that engineers can build faster are the razorwire emplacements. Everything else is normal speed.
Forum: Project Reality News 2016-02-11, 16:01
Replies: 236
Views: 88,604
Posted By Nightingale
Re: PR Master Server Update

Yeah, for like 1 second. :(
Forum: Project Reality News 2016-02-11, 04:38
Replies: 236
Views: 88,604
Posted By Nightingale
Re: PR Master Server Update

fuggggg

edit: if you keep spamming the login button you will eventually get in
Forum: PR:WWII General Discussion 2016-01-05, 18:21
Replies: 330
Views: 73,230
Posted By Nightingale
Re: PR:WW2 Beta Release - Feedback Thread

I'd love to see this change made! :D

This is a great post--including all the other parts of it that I didn't quote.
Forum: PR:BF2 Support 2016-01-05, 18:01
Replies: 4
Views: 2,300
Posted By Nightingale
Re: Where can I download the installer for directX 9?

System Information
------------------
Operating System: Microsoft Windows 7 Professional (6.1.7600)
Architecture: 64-bit
Current Culture: English (Canada)
Motherboard: ASUSTeK...
Forum: PR:BF2 Support 2016-01-05, 04:23
Replies: 4
Views: 2,300
Posted By Nightingale
Re: Where can I download the installer for directX 9?

Thanks for the link. :)

That was what I was looking for, but I guess it wasn't actually the solution because I am still getting the same error. :-|

I actually tried fixing this once by taking...
Forum: PR:BF2 Support 2016-01-05, 02:25
Replies: 4
Views: 2,300
Posted By Nightingale
DirectX .dll troubles on new installation of Windows

I just did a fresh re-install of win7 on my computer. Whenever I start up PR, it says it cannot find "d3dx9_25.dll" which I assume is related to directX 9.

I can only find the winXP installer on...
Forum: PR:WWII General Discussion 2016-01-02, 19:19
Replies: 330
Views: 73,230
Posted By Nightingale
Re: PR:WW2 Beta Release - Feedback Thread

Am I the only one who thinks the Americans should not build a FOB right on the shoreline? Whenever I'm a German I just hop in the mortar and spam airburst (not HE) all over the FOB to farm kills from...
Forum: PR:WWII General Discussion 2016-01-02, 03:56
Replies: 330
Views: 73,230
Posted By Nightingale
Re: PR:WW2 Beta Release - Feedback Thread

Yep, one of my friends and I got this kind of crash before too. On Omaha but never Carentan.
Forum: PR:WWII General Discussion 2015-12-31, 21:37
Replies: 330
Views: 73,230
Posted By Nightingale
Re: PR:WW2 Beta Release - Feedback Thread

In the current version of Omaha, the combat zone prevents the German machinegunners from walking up to the fenceline at E5 and shooting down at the beach. This limitation felt really artificial in...
Forum: PR:WWII General Discussion 2015-12-31, 18:35
Replies: 330
Views: 73,230
Posted By Nightingale
Re: PR:WW2 Beta Release - Feedback Thread

On Omaha, the most effective strategy for the Americans is STILL to hug the edge of the combat zone. This is very gamey and predictable.
Forum: PR:BF2 General Discussion 2015-12-31, 18:19
Replies: 38
Views: 6,172
Posted By Nightingale
Re: Mute Intersquad Comms but not PRMumble?

If SLs are supposed to be teaching other SLs how to use their numpads...

It isn't working.
Showing results 1 to 25 of 186

 

All times are GMT. The time now is 18:29.