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07 Mar 2021, 00:00:00 (PRT)
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Search: Posts Made By: IllinVillain
Forum: PR:BF2 General Discussion 2020-12-02, 04:15
Replies: 10
Views: 1,068
Posted By IllinVillain
Re: My Guide Reimplementing EAX into Project Reality

Also you can try enabling or disabling in your windows sound settings:

Allow applications to take exclusive control of this device
Give exclusive mode applications priority

This fix is not...
Forum: PR:BF2 General Discussion 2020-12-02, 04:12
Replies: 10
Views: 1,068
Posted By IllinVillain
Re: My Guide Reimplementing EAX into Project Reality

I would suggest keeping stereo-mode blank, i personally switch between quad speaker with a subwoofer and stereo headphones without any change to the .ini.
Forum: PR:BF2 General Discussion 2020-11-21, 00:31
Replies: 10
Views: 1,068
Posted By IllinVillain
Re: My Guide Reimplementing EAX into Project Reality

It works, I use it myself for pretty much any old game that uses EAX 1-4.
Forum: PR:BF2 General Discussion 2020-11-20, 20:30
Replies: 10
Views: 1,068
Posted By IllinVillain
Re: My Guide Reimplementing EAX into Project Reality

Even without a surround sound setup, this massively improves the audio through the HRTF function in the plugin.

I really suggest everyone just tries it and the results will speak for itself.
...
Forum: PR:BF2 General Discussion 2020-11-20, 20:28
Replies: 10
Views: 1,068
Posted By IllinVillain
Re: My Guide Reimplementing EAX into Project Reality

Perhaps, Doppler may have been a bad example. It doesn't work properly with a Quad/5.1/7.1 setup though. This will re implement proper surround sound audio propagation that i haven't been able to get...
Forum: PR:BF2 General Discussion 2020-11-20, 00:32
Replies: 10
Views: 1,068
Posted By IllinVillain
Talking My Guide Reimplementing EAX into Project Reality

I've been saying i'm going to do this for a while so here we go, Windows dropped EAX support long ago but that doesn't mean there aren't ways to emulate it. EAX offered alot of audio propagation...
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