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Search: Posts Made By: Mineral
Forum: PR:BF2 Community Modding 2020-08-03, 08:22
Replies: 183
Views: 153,499
Posted By Mineral
Re: vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!

Can you send your 3dsmax scene? I can give it a try.
Forum: PR:BF2 Community Modding 2019-01-30, 17:08
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Have you tried with a scene that you know exports correctly? I doubt it's an issue with win10. If anything either a problem with Max2019 9r with your export scene.
Forum: PR:BF2 Community Modding 2018-09-08, 12:55
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

It's been a while so not sure if I reported this before but it's currently crashing on staticobjects.con loading on all objects that use a bundlemesh as childobject (chain on a toilet, wire on a...
Forum: PR:BF2 Community Modding 2018-02-17, 22:16
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Yeah thought of that as well. It's already very differently setup with multiple GI lights around the scene etc though so hard to mimic. Also thought of using different renders then default scanline....
Forum: PR:BF2 Community Modding 2018-02-17, 15:16
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

https://www.dropbox.com/s/aeydci3h7aimge9/test.max?dl=0
there ya go. Max 2016 I hope that's ok.

For me all the user defined properties are empty before and after applying lm settings or after...
Forum: PR:BF2 Community Modding 2018-02-16, 12:02
Replies: 183
Views: 153,499
Posted By Mineral
Forum: PR:BF2 Community Modding 2018-02-15, 22:09
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Some statics I found that didn't want to load in during lightmap import. Not sure why. They are all rather normal. Nothing important really, but just thought I should report :p

The log:...
Forum: PR:BF2 Community Modding 2018-02-13, 17:46
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

I get the same crash on multiple maps with the new version. Doesn't happen on the old version.
Forum: PR:BF2 Community Modding 2018-02-09, 13:45
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

I got no solution for the lightmap bleed really Harmonikater. I'm about to do another map so I'll let you know if I come across any issues again ;) Although one thing that I always found was that...
Forum: PR:BF2 Community Modding 2017-11-26, 22:40
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Trying to load in staticobjects again on max9 with the new update:
https://i.imgur.com/PafZ9hm.png

I think it's related to baseprotection_100m. Which we use to protect our bases from mortars etc,...
Forum: PR:BF2 Community Modding 2017-11-26, 20:25
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Awesome work, will be trying this out tomorrow.
Forum: PR:BF2 Community Modding 2017-11-24, 18:28
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

EDIT: it was 2 materials having the same name. really weird, as it worked just days ago.

Another crazy bug :/ So I was working on a helicopter export scene 2 days ago, went fine in max2012 with...
Forum: PR:BF2 Community Modding 2017-11-24, 00:12
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

So trying to get this to work in max9 atm, still get errors when for example running 'load staticobjects.con'

"not found"
"not found"
g_bf2Level_gameDir: C:\Program Files (x86)\Project...
Forum: PR:BF2 Community Modding 2017-11-03, 23:41
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

New map new error :) When parsing a staticobjects.con file.

Including objects\staticobjects\armament\ger_75mm_ammo_box_open\ger_75mm_ammo_box_open.tweak
currentType: bundle
fullPath :...
Forum: PR:BF2 Community Modding 2017-10-28, 19:34
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Nice work! Very happy you found some time to look a these issues. As for the last one, yeah all those files exist and are in the same mod folder.
So for you it worked just fine? Weird indeed :/...
Forum: PR:BF2 Community Modding 2017-10-23, 22:37
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Setup an entire scene in Max9 (old tools) wanting to LM in Max2012(your latest) but getting an error I had before during export:

https://i.imgur.com/1T3Ufdf.png

I get this error when doing any...
Forum: PR:BF2 Community Modding 2017-10-20, 11:08
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Weird issue currently. When working on one map I got the overgrowth loaded in fine.

On another map I now have the issue that it only loads in the helpers, not any of the meshes. My log shows all...
Forum: PR:BF2 Community Modding 2017-09-26, 14:58
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

All work in progress maps I'm afraid. Could send you the map in PM though.
Forum: PR:BF2 Community Modding 2017-09-19, 09:59
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

I think there might still be an error with destroyables?

-- Error occurred in j loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\bf2\statics\lightmaps.ms; position: 5802; line: 239...
Forum: PR:BF2 Community Modding 2017-09-10, 21:26
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Harmonikater, I got another error.

when loading staticobjects.con for lightmapping it gives a crash. I have tracked it down to it trying to load none staticobjects such as vehicles. A...
Forum: PR:BF2 Community Modding 2017-09-09, 21:18
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Not sure if you noticed but this thread is about 3dsmax export tools. Not your personal whining thread on it. You can use whatever software you want, but please keep this thread to discuss the actual...
Forum: PR:BF2 Community Modding 2017-08-11, 08:31
Replies: 183
Views: 153,499
Posted By Mineral
General rule for destroyables is to have geom0...

General rule for destroyables is to have geom0 terrain shadows unless it's a small prop like a cone or sign or something. But those should be removed by the mapper anyway from the on scene
Forum: PR:BF2 Community Modding 2017-08-09, 18:24
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

Yeah 342 is something new we are trying to get ingame :) I noticed the duplicate alpha materials as well. Wasn't sure if it was worth reporting. The ger_vehicleglass material is something I made I...
Forum: PR:BF2 Community Modding 2017-08-09, 16:01
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

https://www.dropbox.com/s/wfxocj45epgqoge/1.max?dl=0
Forum: PR:BF2 Community Modding 2017-08-09, 15:27
Replies: 183
Views: 153,499
Posted By Mineral
Re: Experimental updated 3dsMax Tools. Newer Max versions support and more.

running 3dsmax as admin or setting the entire autodesk folder to have full permission doesn't help it seems.

Currently getting the error:
--Unknown property: "count" in undefined

noSubDir:...
Showing results 1 to 25 of 30

 

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