project reality header
Go Back   Project Reality Forums > Search Forums
25 Nov 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Showing results 1 to 25 of 500
Search took 0.25 seconds.
Search: Posts Made By: Rabbit
Forum: PR:BF2 Community Modding Today, 14:31
Replies: 3
Views: 98
Posted By Rabbit
Re: [Weapon] Hk 33

Yeah I would open up a new thread for your map for feedback.
Forum: PR:BF2 General Discussion 2020-11-23, 13:23
Replies: 2,566
Views: 293,257
Posted By Rabbit
Re: Ask the [DEV]s a (?) - Part 2

Buildings and smaller city like objects.
Forum: PR:BF2 General Discussion 2020-11-22, 01:20
Replies: 2,566
Views: 293,257
Posted By Rabbit
Re: Ask the [DEV]s a (?) - Part 2

cant recall. Probably required too much custom shit.
Forum: Off-Topic Discussion 2020-11-17, 19:05
Replies: 4
Views: 193
Posted By Rabbit
Re: Tom Clancy's Rainbow Six 3 Raven Shield

LOL ready or not is trash.
Forum: PR:BF2 General Discussion 2020-11-17, 13:57
Replies: 2,566
Views: 293,257
Posted By Rabbit
Re: Ask the [DEV]s a (?) - Part 2

https://i.imgur.com/TWI9S10.jpg

SAF rocket car counter when?
Forum: Community Maps 2020-11-13, 14:15
Replies: 76
Views: 16,444
Posted By Rabbit
Forum: PR Changelogs 2020-11-08, 13:31
Replies: 97
Views: 20,963
Posted By Rabbit
Re: PR:BF2 v1.6.3.0 Changelog

TIL I was trained to not fall over when shot.
Forum: PR:BF2 Suggestions 2020-11-07, 17:39
Replies: 8
Views: 283
Posted By Rabbit
Re: Option to mute commo rose sounds.

Audio cue is the squawk you hear in mumble when someone talks.
Forum: PR:BF2 Suggestions 2020-11-07, 15:24
Replies: 8
Views: 283
Posted By Rabbit
Re: Option to mute commo rose sounds.

Oh wait, my bad I thought you were talking about mumble spam.
Forum: PR:BF2 Suggestions 2020-11-07, 14:49
Replies: 8
Views: 283
Posted By Rabbit
Forum: PR:BF2 Community Modding 2020-11-03, 12:07
Replies: 6
Views: 398
Posted By Rabbit
Re: [Vehicle] Type 89 IFV

What reffs did you use? everything I see has the skirts on hinges and not a single unit of skirt. You can model in the lines showing different skirt pieces and AO bake that.

Overall I think its...
Forum: PR:BF2 Tales from the Front 2020-10-30, 13:18
Replies: 125
Views: 29,758
Posted By Rabbit
Re: PRTA's Youtube Channel

Ew all the audio cue for the radio. You should turn that shit off.
Forum: PR:BF2 Bugs 2020-10-28, 13:48
Replies: 3
Views: 2,933
Posted By Rabbit
Re: Musa Qala glitched cache

Jump on grenade to save squad confirmed?
Forum: PR:BF2 General Discussion 2020-10-22, 02:19
Replies: 2
Views: 701
Posted By Rabbit
Forum: PR:BF2 Suggestions 2020-10-21, 15:36
Replies: 33
Views: 3,721
Posted By Rabbit
Re: New factions on maps

germany v ww2 wermacht fallujah ins confirmed.
Forum: PR:BF2 Suggestions 2020-10-21, 00:12
Replies: 33
Views: 3,721
Posted By Rabbit
Re: New factions on maps

Just pretend the US is maga army and trump just got voted out so brits are coming to take back what is theirs.
Forum: PR:BF2 Suggestions 2020-10-19, 20:25
Replies: 33
Views: 3,721
Posted By Rabbit
Re: New factions on maps

arnt the canadians the baddies for invading russia?
Forum: PR:BF2 Suggestions 2020-10-18, 16:30
Replies: 33
Views: 3,721
Posted By Rabbit
Re: New factions on maps

Leave it out of the main staticobjects.con and set up a custom one same as fields to load on a alternative init.con
Forum: PR:BF2 Suggestions 2020-10-18, 14:34
Replies: 33
Views: 3,721
Posted By Rabbit
Re: New factions on maps

should be able to but you have an issue with the lms then.
Forum: Project Reality News 2020-10-11, 13:04
Replies: 39
Views: 12,885
Posted By Rabbit
Re: Project Reality v1.6.3 Update details & Devcast

iirc the last person to work on it was rivers and he did a crap job.
Forum: Project Reality News 2020-10-10, 22:14
Replies: 39
Views: 12,885
Posted By Rabbit
Re: Project Reality v1.6.3 Update details & Devcast

He said hes glad things are still being updated. Those are not.
Forum: Project Reality News 2020-10-10, 21:29
Replies: 39
Views: 12,885
Posted By Rabbit
Re: Project Reality v1.6.3 Update details & Devcast

except new recoil/deviation. They still seem happy to have people with no firearms experience make it. Hitting 50% of my shots with an m16 at 600m is totally correct........
Forum: PR Changelogs 2020-10-07, 23:02
Replies: 97
Views: 20,963
Posted By Rabbit
Re: PR:BF2 v1.6.3.0 Changelog

I mean there are much better/realistic ways on dealing with weapon handling in PR.
Forum: PR:BF2 Community Modding 2020-10-07, 18:56
Replies: 4
Views: 658
Posted By Rabbit
Re: 3d model poly count

Yes/no. Usually you have a super high res version for AO baking.
Forum: PR Changelogs 2020-10-03, 16:49
Replies: 97
Views: 20,963
Posted By Rabbit
Re: PR:BF2 v1.6.3.0 Changelog

Yeah they dont seem interested in adding realism to gunplay
Showing results 1 to 25 of 500

 

All times are GMT. The time now is 14:44.