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20 Jun 2021, 00:00:00 (PRT)
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Search: Posts Made By: Outlawz7
Forum: Project Reality News 2021-06-10, 17:41
Replies: 51
Views: 30,693
Posted By Outlawz7
Re: Rounding off the decade

X-Fire lol and it's dead. https://en.wikipedia.org/wiki/Xfire
Forum: PR:BF2 Suggestions 2021-06-09, 13:04
Replies: 13
Views: 769
Posted By Outlawz7
Re: New Gamemode Idea - <Insert Name>

I think it would work because what you're describing is basically current AAS but with way shorter round time. I wouldn't go for 3 minute respawn times though, I would limit repair&rearm as well.
...
Forum: PR:BF2 Bugs 2021-06-07, 12:55
Replies: 9
Views: 518
Posted By Outlawz7
Forum: PR:BF2 Community Modding 2021-06-03, 19:09
Replies: 4
Views: 241
Posted By Outlawz7
Re: Tangram Heightmapper

I am aware of terrain.party but it doesn't work most of the time and recently seems to have completely gone under. At least I can't download anything with it.
Forum: PR:BF2 Community Modding 2021-05-31, 13:07
Replies: 4
Views: 241
Posted By Outlawz7
Tangram Heightmapper

I wanted to give a heads up on this simple tool for grabbing heightmaps

https://tangrams.github.io/heightmapper/


It has a drawback in having no way to zoom out and still download heightmap at...
Forum: PR:BF2 Community Modding 2021-05-22, 15:16
Replies: 17
Views: 889
Posted By Outlawz7
Re: how to spawn in other flags

The gameplayobjects.con file of the layer and gamemode you want to modify.
Forum: PR:BF2 Community Modding 2021-05-21, 20:15
Replies: 17
Views: 889
Posted By Outlawz7
Re: how to spawn in other flags

https://www.realitymod.com/forum/showthread.php?t=20862
Forum: PR:BF2 General Discussion 2021-05-19, 14:06
Replies: 2,578
Views: 328,383
Posted By Outlawz7
Re: Ask the [DEV]s a (?) - Part 2

You mean this one?
https://www.realitymod.com/forum/showthread.php?p=2144624#post2144624
Forum: PR:BF2 Community Modding 2021-05-15, 07:47
Replies: 5
Views: 207
Posted By Outlawz7
Re: NEED HELP WITH M16A1 SOUNDS

Look at the .tweak files in objects\weapons\Handheld
Forum: PR:BF2 Suggestions 2021-04-27, 15:49
Replies: 11
Views: 958
Posted By Outlawz7
Re: Remove/relocate unnecessary/annoying prompts

Lower left is Mumble

https://i.imgur.com/2bruFjl.png
Forum: PR:BF2 Community Modding 2021-04-26, 15:43
Replies: 3
Views: 243
Posted By Outlawz7
Re: Where can I get the 3ds max 9 download link legally? (Or ...)

You don't need 3ds Max 9

https://www.realitymod.com/forum/showthread.php?t=145720
Forum: PR:BF2 Support 2021-04-25, 13:07
Replies: 93
Views: 40,754
Posted By Outlawz7
Re: PR Noise-Problem Solution

https://www.dropbox.com/s/w18gxe91rmdz553/PRVolume.rar?dl=0
Forum: PR Highlights 2021-04-23, 13:22
Replies: 12
Views: 2,632
Posted By Outlawz7
Re: Operation Bobcat

No. View distance is the usual 1km with slightly more fog on sunset (1st pic) and storm (4th) layers.
Forum: PR:BF2 Suggestions 2021-04-19, 14:44
Replies: 39
Views: 15,582
Posted By Outlawz7
Re: Remove Night Maps

That would work yes, would also mean no full moon nights etc.
Forum: PR:BF2 Bugs 2021-04-17, 21:29
Replies: 4
Views: 164
Posted By Outlawz7
Re: Ending scoreboard skips a number

There's a commander player so it has room to show 21st player. Not a bug.
Forum: PR:BF2 Bugs 2021-04-17, 20:38
Replies: 1
Views: 141
Posted By Outlawz7
Re: Marlin main bases names

Thanks for the report, already fixed for next release
Forum: PR Highlights 2021-04-16, 18:35
Replies: 12
Views: 2,632
Posted By Outlawz7
Operation Bobcat

Hello and welcome to another new map highlight! In the next Project Reality update we will be featuring Operation Bobcat, a map some may remember from a few years ago...
Forum: PR:BF2 Support 2021-04-11, 12:22
Replies: 75
Views: 2,242
Posted By Outlawz7
Forum: PR:BF2 Suggestions 2021-03-31, 16:39
Replies: 18
Views: 1,321
Posted By Outlawz7
Re: Alt breacher kit suggestion

And what would flashbangs accomplish that smoke grenades don't?
Forum: PR:BF2 Bugs 2021-03-26, 13:59
Replies: 3
v1.6.4 Rally Points
Views: 414
Posted By Outlawz7
Re: Rally Points

Co-Op or Deployment? Because this issue is more common in Co-Op where there's no command posts or firebases to be teleported to on some layers, so game picks death.
Forum: PR:BF2 General Discussion 2021-03-22, 14:19
Replies: 17
Views: 838
Posted By Outlawz7
Re: Maps you want to see?

Personally I never logged time but 400 is either too much or too little depending on the actual project.
Forum: PR:BF2 Community Factions 2021-03-10, 15:27
Replies: 65
Views: 26,363
Posted By Outlawz7
Re: [Faction Concept] JSDF

The author is part of the team, does that give a hint?
Forum: PR Changelogs 2021-03-09, 13:50
Replies: 45
Views: 20,535
Posted By Outlawz7
Re: PR:BF2 v1.6.4.0 Changelog

https://www.realitymod.com/mapgallery/#!/kafrhalab/gpm_cq/16

Hasn't been updated
Forum: PR Changelogs 2021-03-01, 13:59
Replies: 45
Views: 20,535
Posted By Outlawz7
Re: PR:BF2 v1.6.4.0 Changelog

https://www.realitymod.com/forum/showthread.php?t=150787



That's the 'seasonal' part, we haven't decided on anything yet.



It was this bug mainly...
Forum: PR:BF2 Support 2021-02-17, 14:01
Replies: 6
Views: 459
Posted By Outlawz7
Re: "Clear Shader Cache" How is works?

Run once in 800x600 then change resolution and run again?

FH2 runs things from their own launcher, you'll have to ask them for more information, sorry.
Showing results 1 to 25 of 500

 

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