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Search: Posts Made By: Otvaga
Forum: Project Reality News 2014-05-28, 20:38
Replies: 192
Views: 122,679
Posted By Otvaga
Re: Project Reality: BF2 v1.2 Released!

As for the dutch, there most likely will.



Guess he means fights that have actually happened such as fallujah etc.
Forum: PR Changelogs 2014-05-25, 18:55
Replies: 142
Views: 67,860
Posted By Otvaga
Re: PR:BF2 v1.2.0.0 Changelog

Apart from the fact that I do not like your tone, I will try to answer this. I don't actually get the problem with the silencer as multiple weapons ingame already use them since 1.0 and the dutch SF...
Forum: Project Reality News 2014-05-25, 10:42
Replies: 192
Views: 122,679
Posted By Otvaga
Re: Project Reality: BF2 v1.2 Released!

In his dreams.. Work isn't finished yet :razz:
Forum: Project Reality News 2014-05-25, 09:52
Replies: 192
Views: 122,679
Posted By Otvaga
Re: Project Reality: BF2 v1.2 Released!

This is such a happy moment, all of the hard work finally being rewarded by a release! Hope you guys all have a great time playing the dutchies :)
Forum: PR:BF2 Community Modding 2014-05-09, 16:25
Replies: 2
Views: 1,608
Posted By Otvaga
[ANIMATING] new animation won't load up in the editor

Well, started animating lately. Real fun, especially the editor loading up the animations in real time after export. ;-) But eh, it doesn't anymore now. :???: Very annoying to have to restart the...
Forum: Mapping 2014-02-04, 19:18
Replies: 177
Views: 56,616
Posted By Otvaga
Re: [Map] Uruzgan (4km) [WIP]

Why? Progress is fast. I am not saying it WILL be released before June, but saying it surely won't is too pessimistic either.
Forum: PR:BF2 Community Modding 2013-10-16, 16:18
Replies: 5
Views: 1,821
Posted By Otvaga
Re: [Map crash] vBF2 menu texture (80%)

Yes I have commited it yesterday, I have temporarily fixed the error by putting the vBF2 atlas files in the map's zips
Forum: PR:BF2 Community Modding 2013-10-13, 19:26
Replies: 5
Views: 1,821
Posted By Otvaga
Re: [Map crash] vBF2 menu texture (80%)

Yes I know, but it isn't spawned on the map.
Forum: PR:BF2 Community Modding 2013-10-13, 15:35
Replies: 5
Views: 1,821
Posted By Otvaga
[Map crash] vBF2 menu texture (80%)

http://i41.tinypic.com/zy8vnm.png

This is what happens when I try to load my map. The crash happens at 80% and I have tried almost everything. The Init.con is ok, there are no vBF2 vehicles on the...
Forum: PR:BF2 General Discussion 2013-08-08, 17:59
Replies: 106
Views: 14,275
Posted By Otvaga
Re: The "French Jokes"

Can't wait for the Dutch jokes!

http://oi40.tinypic.com/2zrdhf4.jpg
http://static.tumblr.com/0ee21b1cf4ad4b2057305b00cb5f9669/ihh9sai/gISmnc4ew/tumblr_static_cheese_205_1362800142.jpg...
Forum: PR Changelogs 2013-07-31, 11:43
Replies: 212
Views: 69,419
Posted By Otvaga
Re: PR:BF2 v1.0 Feature List

I like the improved coop :D

Whaddup with Sangin? I thought it 'd be added. Nice work anyway.
Forum: Dutch Forces 2013-07-27, 22:27
Replies: 20
Views: 8,410
Posted By Otvaga
Re: Fennek SWP

soon my friend, progress is going darn fast lately :razz:
Forum: Dutch Forces 2013-07-27, 13:08
Replies: 20
Views: 8,410
Posted By Otvaga
Re: Fennek SWP

Be nice to each other or we won't show something you REALLY want to see guys :razz:
Forum: Dutch Forces 2013-07-14, 16:04
Replies: 71
Views: 31,399
Posted By Otvaga
Re: Dutch Armed Forces: Media thread

No they won't, sadly. The rest is up to Glimmer to answer, as I'm not the project leader :razz:
Forum: Dutch Forces 2013-07-12, 17:17
Replies: 71
Views: 31,399
Posted By Otvaga
Re: Dutch Armed Forces: Media thread

:p! How about an Amsterdam Arena map for PR DAF, Netherlands vs. Germany :mrgreen:
Forum: Dutch Forces 2013-07-12, 15:54
Replies: 71
Views: 31,399
Posted By Otvaga
Re: Dutch Armed Forces: Media thread

No it's not actually, I can't judge German people for things some of their grandfathers have done 70 years ago, and neither can most of the dutch.

But AfterDune is right, most of us don't speak...
Forum: Off-Topic Discussion 2013-07-10, 17:19
Replies: 2,022
Views: 170,453
Posted By Otvaga
Re: Game of Thrones (TV Series) [SPOILERS]

I like it, my parents like it too, but I don't watch it with them.. :-P
Forum: PR Highlights 2013-07-10, 17:11
Replies: 122
Views: 45,624
Posted By Otvaga
Re: 1.0 - Weapon Feature (Not 56k friendly)

That HK417 <3 will be perfect for the Dutch armed forces
Forum: Community Maps 2013-07-10, 17:05
Replies: 178
Views: 49,288
Posted By Otvaga
Forum: Community Maps 2013-07-10, 17:03
Replies: 180
Views: 35,449
Posted By Otvaga
Re: [Map] Umm Qasr (4km) [WIP]

I love this map! Iraq and Afghanistan maps are my favorites in PR! :)
Forum: Dutch Forces 2013-07-10, 16:58
Replies: 23
Views: 6,605
Posted By Otvaga
Re: [WIP] COOP support for Raid At Dawn

Navmesh expanded and 64P layer added, see first post
Forum: Dutch Forces 2013-06-22, 19:13
Replies: 23
Views: 6,605
Posted By Otvaga
[WIP] COOP support for Raid At Dawn

Hello there :-D
As some of you may have noticed, I have been working on some things here :) Mosly tasks that Glimmerman has given me, but recently I've found the time to perform an initiative of my...
Forum: Dutch Forces 2013-06-19, 11:22
Replies: 55
Views: 13,188
Posted By Otvaga
Re: Any Updates?

Progress is quite far but not done.
Forum: Polish Forces 2013-06-14, 16:36
Replies: 3
Views: 3,649
Posted By Otvaga
Re: [Attchment] Leopold Mark 4 LR

sick model and the texture is truely amazing! If it's true that this isn't the final texture, it might get even better :P awesome job!
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