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18 Jan 2021,
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Posts Made By:
PBAsydney
Forum:
PR:BF2 General Discussion
2020-12-17, 13:09
Replies:
10
Sticky:
PR Launcher Art - We need YOU!
Views:
2,743
Posted By
PBAsydney
Re: PR Launcher Art - We need YOU!
I love this design.
Forum:
PR:BF2 Tales from the Front
2020-12-17, 02:38
Replies:
244
Sticky:
Project Reality Video Compilation
Views:
131,908
Posted By
PBAsydney
Re: Project Reality Video Compilation
pn7-6ZHDWJQ
Forum:
PR:BF2 Bugs
2020-12-14, 14:09
Replies:
19
Stormer flipperino
Views:
3,752
Posted By
PBAsydney
Re: Stormer flipperino
Still an issue in current patch, still flips easily and now it handles worse.
Forum:
PR:BF2 Tales from the Front
2020-12-06, 21:41
Replies:
244
Sticky:
Project Reality Video Compilation
Views:
131,908
Posted By
PBAsydney
Re: Project Reality Video Compilation
ldk1UEsFBXA
Forum:
PR:BF2 General Discussion
2020-11-23, 14:54
Replies:
14
Remove RPK from Russian Ar and replace with PKP or RPK
Views:
1,143
Posted By
PBAsydney
Re: Remove RPK from Russian Ar and replace with PKP or RPK
RIP russian AR.
Forum:
PR:BF2 General Discussion
2020-11-23, 13:46
Replies:
14
Remove RPK from Russian Ar and replace with PKP or RPK
Views:
1,143
Posted By
PBAsydney
Re: Remove RPK from Russian Ar and replace with PKP or RPK
RPK is definitely superior to the RPK.
Forum:
PR:BF2 General Discussion
2020-11-18, 12:57
Replies:
13
What happened to the SPG aiming???
Views:
1,898
Posted By
PBAsydney
Re: What happened to the SPG aiming???
It's still a thing, I didn't know it was related to barrel angle though.
Forum:
PR:BF2 General Discussion
2020-11-18, 09:20
Replies:
13
What happened to the SPG aiming???
Views:
1,898
Posted By
PBAsydney
Re: What happened to the SPG aiming???
500m is the max effective range of frags then.
And the SL markers are +/- 25m, so keep that in mind when judging distance.
Forum:
PR Changelogs
2020-11-06, 09:53
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
27,461
Posted By
PBAsydney
Re: PR:BF2 v1.6.3.0 Changelog
Played WWII first time since garand nerf yesterday. Playing as Wehrmacht no longer gives me an ulcer.
Forum:
PR Changelogs
2020-11-04, 13:17
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
27,461
Posted By
PBAsydney
Re: PR:BF2 v1.6.3.0 Changelog
Remove all grass and bushes from all maps.
Forum:
Off-Topic Discussion
2020-11-03, 10:35
Replies:
2
Metal Bands Suggestions
Views:
318
Posted By
PBAsydney
Re: Metal Bands Suggestions
Here are some of my go-to stuff.
Mgla https://youtu.be/bINcxA29QEE
Cult of Fire https://youtu.be/290Qt7F-yow
1914 https://youtu.be/dbhH0OvTyOI
Archspire https://youtu.be/1lsnTQyGI78
Ellende...
Forum:
PR:BF2 Tales from the Front
2020-11-02, 12:21
Replies:
244
Sticky:
Project Reality Video Compilation
Views:
131,908
Posted By
PBAsydney
Re: Project Reality Video Compilation
d7d8rlEsUDo
Forum:
PR Changelogs
2020-10-30, 15:04
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
27,461
Posted By
PBAsydney
Re: PR:BF2 v1.6.3.0 Changelog
Wasn't fun. It rewarded bush camping and incited boring gameplay.
Forum:
PR Changelogs
2020-10-30, 13:05
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
27,461
Posted By
PBAsydney
Re: PR:BF2 v1.6.3.0 Changelog
Wouldn't those of us with monster GPUs potentially get an FPS improvement by disabling LODs since the CPU doesn't have to swap models/textures all the time ?
Forum:
PR Changelogs
2020-10-30, 10:19
Replies:
97
PR:BF2 v1.6.3.0 Changelog
Views:
27,461
Posted By
PBAsydney
Re: PR:BF2 v1.6.3.0 Changelog
The big question now is which LOD settings are best for spotting enemies in vegetation.
Forum:
PR:BF2 Suggestions
2020-10-21, 16:08
Replies:
35
New factions on maps
Views:
5,331
Posted By
PBAsydney
Re: New factions on maps
WWII germans vs modern USMC on Fallujah INS lets go.
Forum:
PR:BF2 Suggestions
2020-10-21, 10:22
Replies:
35
New factions on maps
Views:
5,331
Posted By
PBAsydney
Re: New factions on maps
NATO vs NATO will trigger all realism/milsim players.
Forum:
PR:BF2 Community Modding
2020-10-16, 12:58
Replies:
7
Set game.lockfps in file or launch option
Views:
2,273
Posted By
PBAsydney
Re: Set game.lockfps in file or launch option
Rendering the game at higher framerate lowers input lag even if the monitor cannot show the higher framerate.
Forum:
PR:BF2 Bugs
2020-10-09, 13:53
Replies:
19
Stormer flipperino
Views:
3,752
Posted By
PBAsydney
Re: Stormer flipperino
Not really a bug, more of a physics tweak.
Like Coalz said, Burning is too flat. Try Hades or Shijia. This thing flips easier than a BTR60.
Forum:
PR:BF2 Bugs
2020-10-06, 13:52
Replies:
19
Stormer flipperino
Views:
3,752
Posted By
PBAsydney
Re: Stormer flipperino
r-dev pls
Forum:
PR:BF2 General Discussion
2020-09-17, 10:56
Replies:
15
USING THE LASE BINOS
Views:
4,430
Posted By
PBAsydney
Re: USING THE LASE BINOS
You can still counter-laze the ground next to enemy vehicle, no ?
Forum:
PR:BF2 General Discussion
2020-08-31, 10:03
Replies:
3
I don't understand how to use the spike lr atgm on puma ifv. Please help.
Views:
1,761
Posted By
PBAsydney
Re: I don't understand how to use the spike lr atgm on puma ifv. Please help.
It's manually guided. You aim at the thing you want to cease to exist and then hold down the left mouse until said thing is no more.
Forum:
PR:BF2 Suggestions
2020-08-19, 10:12
Replies:
26
Aircraft Damage System (Specifically jets)
Views:
6,940
Posted By
PBAsydney
Re: Aircraft Damage System (Specifically jets)
Seriously, this would be awesome. It would add a lot of exciting tension trying to get back to your base alive after losing a vehicle.
Forum:
PR:BF2 Suggestions
2020-08-19, 09:07
Replies:
26
Aircraft Damage System (Specifically jets)
Views:
6,940
Posted By
PBAsydney
Re: Aircraft Damage System (Specifically jets)
Imagine a script that cuts jet respawn in half if the pilot manages to get back to the jet spawn alive after parachuting out of a burning jet.
Forum:
PR:BF2 Bugs
2020-08-18, 11:30
Replies:
19
Stormer flipperino
Views:
3,752
Posted By
PBAsydney
Stormer flipperino
Stormer likes to do barrel rolls if terrain is not completely flat. Might be worthwhile to increase mass or lower center of gravity on the model or something.
Showing results 1 to 25 of 196
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