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Search: Posts Made By: Rusty_42
Forum: PR:BF2 Suggestions 2022-03-02, 11:59
Replies: 24
Views: 2,893
Posted By Rusty_42
Re: Punishment for hitting friendly mines

Maybe because they are busy fighting the enemy? You can't look on the ground/map all the time.



Yes, right on the cache usually and get more teamkills than kills.

Only solution I can think...
Forum: PR:BF2 Suggestions 2022-03-01, 14:47
Replies: 24
Views: 2,893
Posted By Rusty_42
Re: Punishment for hitting friendly mines

It's an engineer job to think about that. If does happen go and dig mines back before hindering friendly troops.
Forum: PR:BF2 Suggestions 2022-03-01, 10:55
Replies: 24
Views: 2,893
Posted By Rusty_42
Re: Punishment for hitting friendly mines

How about motivating players not to mine friendly positions? That what happens most of the time with mines.
Forum: PR:BF2 Suggestions 2022-01-25, 06:12
Replies: 57
Views: 22,019
Posted By Rusty_42
Re: Remove Night Maps

https://us.v-cdn.net/6030815/uploads/KOICQ0RVG4VC/gamma.jpg
Forum: Community Maps 2021-04-21, 19:01
Replies: 12
Views: 3,277
Posted By Rusty_42
Re: Adak - BETA Coop support

Auto-generated mapoverview gave me this -

https://i.imgur.com/TBAMTQE.png
Forum: PR:BF2 Suggestions 2021-03-13, 13:08
Replies: 24
Views: 5,439
Posted By Rusty_42
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)

Thanks for suggestions.
Feel free to contribute by actually making better textures.
Forum: PR:BF2 Suggestions 2021-03-01, 16:55
Replies: 24
Views: 5,439
Posted By Rusty_42
Forum: PR:BF2 Suggestions 2021-02-19, 19:07
Replies: 24
Views: 5,439
Posted By Rusty_42
Forum: PR:BF2 Suggestions 2021-02-17, 20:36
Replies: 24
Views: 5,439
Posted By Rusty_42
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)

Added as Ins Alt in the next update.
Forum: Indonesian Forces 2021-01-02, 12:21
Replies: 35
Views: 8,067
Posted By Rusty_42
Re: [Reskin] New Skin and Camo Indonesia Faction

Can you post IRL references as well?

Maybe this is how it is IRL

https://i.imgur.com/K6Bh7aD.jpg
https://i.imgur.com/gCpkyeb.jpg
Forum: PR Dev Blogs 2020-12-28, 12:24
Replies: 0
Views: 3,666
Posted By Rusty_42
Music for Adak

Click here to read this DEV blog post (https://www.realitymod.com/forum/blog.php?b=476)
Forum: PR:BF2 General Discussion 2020-12-23, 11:02
Replies: 8
Views: 1,195
Posted By Rusty_42
Re: PR Dashboard

Would be nice to select v1.6.4
Forum: PR Dev Blogs 2020-04-23, 10:58
Replies: 0
Views: 2,660
Posted By Rusty_42
Brecourt Assault historical layer explanation

Click here to read this DEV blog post (https://www.realitymod.com/forum/blog.php?b=473)
Forum: PR:BF2 Bugs 2020-03-20, 08:22
Replies: 2
Views: 1,238
Posted By Rusty_42
Re: Operation thunder DOD

Known issue, thanks for report.
Forum: PR:BF2 Suggestions 2019-10-30, 21:58
Replies: 21
Views: 8,024
Posted By Rusty_42
Re: Flag-Ticket Mechanics Change

You are, but it's a map with frontline 300m wide, unlike others.


I've seen same happening on AAS many times, argument is valid.

Current system is flawed.
Forum: Off-Topic Discussion 2019-03-16, 18:54
Replies: 19
Views: 3,694
Posted By Rusty_42
Re: 240hz, why o why

https://i.imgur.com/yXOigyn.jpg

https://i.imgur.com/gRSnBgm.gif
Forum: PR:BF2 Bugs 2019-02-18, 07:51
Replies: 2
Views: 1,411
Posted By Rusty_42
Re: [1.5.5.2] Hole on OP Thunder

Fixed for next update, thanks for the report.
Forum: PR:BF2 General Discussion 2019-01-31, 07:48
Replies: 10
Views: 2,973
Posted By Rusty_42
Re: High DPI or Low DPI

Both and something in the middle. Get a mouse with quick DPI change button.
Forum: PR:BF2 General Discussion 2018-12-30, 14:20
Replies: 11
Views: 4,932
Posted By Rusty_42
Re: Night maps

Night setting isn't appropriate for somewhat competitive multiplayer game modes.
Due to difference in players setup (room lighting, monitor adjustments, screen settings etc.) they experience may...
Forum: PR:BF2 Community Factions 2018-12-28, 01:35
Replies: 14
Views: 7,360
Posted By Rusty_42
Re: Soviet Armed Forces?

Hans_Gruber
Where do you think most PR-devs come from?
What's their experience in gamedev before they started making stuff for PR?
Forum: Off-Topic Discussion 2018-12-11, 06:22
Replies: 17
Views: 6,746
Posted By Rusty_42
Re: Squad & TG - an open invite to PR Vets

> Just like PR.
> Assets are first-come, first-serve and may not be reserved

:confused:
Forum: PR:BF2 Bugs 2018-10-05, 08:03
Replies: 2
Views: 2,159
Posted By Rusty_42
Re: Operation Thunder

Thanks for report, will be fixed.
Forum: PR:BF2 General Discussion 2018-09-20, 23:27
Replies: 2,584
Views: 369,495
Posted By Rusty_42
Re: Ask the [DEV]s a (?) - Part 2

Scrapped, but later added in to coop map pack (https://www.realitymod.com/forum/showthread.php?t=145695&highlight=coop+map+pack).


They are not suitable even for BETA. And mappers have other...
Forum: PR:BF2 Community Modding 2018-08-28, 14:51
Replies: 1
Views: 1,792
Posted By Rusty_42
Re: Editor view distance

Tools - Options - Editor Engine Settings - VD
Forum: PR:BF2 Community Modding 2018-08-27, 20:59
Replies: 10
Views: 3,379
Posted By Rusty_42
Re: Tutorial on Triggerables/Targets

What else besides rotationSecondary I need to set up for rotation?

What types of events there are and which one is which?
Showing results 1 to 25 of 75

 

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