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06 Jul 2022,
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Posts Made By:
InfantryGamer42
Forum:
PR:BF2 General Discussion
2022-07-03, 10:39
Replies:
5
Remove (or update) Karbala
Views:
256
Posted By
InfantryGamer42
Re: Remove (or update) Karbala
Main issue here is everything except of total rework (Gaza style) will fail short of goal.
While I see your point, I do not agree. Al Basrah is fine map and it did got rework some time ago....
Forum:
PR:BF2 Suggestions
2022-06-14, 16:58
Replies:
8
Nerf CAS Jets A Bit
Views:
470
Posted By
InfantryGamer42
Re: Nerf CAS Jets A Bit
Great first move would be to add fortification to airbases, which would unable fast take-offs. Fixing jets physics is more solution for future.
Completely support this.
Really not...
Forum:
PR:BF2 Suggestions
2022-05-30, 19:38
Replies:
6
Gun details
Views:
599
Posted By
InfantryGamer42
Re: Gun details
Irl you would also go threw some type of training where you would get those informations people ask for.
Cant agree more.
Forum:
PR:BF2 Community Factions
2022-05-29, 10:09
Replies:
14
Serbian Armed Forces
Views:
6,033
Posted By
InfantryGamer42
Re: Serbian Armed Forces
Mod is dead for long time.
Forum:
PR:BF2 Suggestions
2022-05-28, 11:01
Replies:
6
China PLA layouts
Views:
398
Posted By
InfantryGamer42
Re: China PLA layouts
We literarily have MEC vs China layer on Black Gold.
Forum:
PR:BF2 Suggestions
2022-05-20, 08:45
Replies:
14
Winter Ops Anyone...?
Views:
2,070
Posted By
InfantryGamer42
Re: Winter Ops Anyone...?
I do not think that we read two different threads, but I am pretty sure that nobody here thought it was impossible, but time hungry project with small rewards (aka few maps at best that can use all...
Forum:
PR:BF2 Suggestions
2022-05-12, 08:12
Replies:
20
Lower deployment requirements for defensive deployable structures
Views:
1,399
Posted By
InfantryGamer42
Re: Lower deployment requirements for defensive deployable structures
TOWs, HMGs and AAs would still need FOB to be deployed. Point of suggestion is that other structures (foxholes, razorwire and sandbags) be deployable with only crates.
Ability to deploy on flag...
Forum:
PR:BF2 General Discussion
2022-05-02, 10:28
Replies:
8
1989
Views:
1,076
Posted By
InfantryGamer42
Re: 1989
And like for every faction suggestion that appear here, if you want to see it in game, you will need to make it. And that brings us to what Brotherscompany is effectively saying, this will take a lot...
Forum:
PR:BF2 Community Factions
2022-04-14, 12:31
Replies:
4
(Faction idea) ROC Armed Forces
Views:
713
Posted By
InfantryGamer42
Re: (Faction idea) ROC Armed Forces
I am not guy for that. Ask people who are into modding and DEVs.
Forum:
PR:BF2 Community Factions
2022-04-12, 11:49
Replies:
4
(Faction idea) ROC Armed Forces
Views:
713
Posted By
InfantryGamer42
Re: (Faction idea) ROC Armed Forces
Morrislee, if you want to see ROC in game, you need to make it.
Forum:
PR:BF2 General Discussion
2022-04-01, 08:51
Replies:
2
Sign in with Steam, Game not on Steam?
Views:
428
Posted By
InfantryGamer42
Re: Sign in with Steam, Game not on Steam?
Clearly, it is not.
Forum:
PR:BF2 General Discussion
2022-03-30, 09:27
Replies:
7
when will the devs make Brazilian army?
Views:
559
Posted By
InfantryGamer42
Re: when the PR DEVELOPERS will make Brazilian army?
Simple, never.
Forum:
PR:BF2 Community Factions
2022-03-25, 16:14
Replies:
48
MEC alternative weapons loadout
Views:
17,648
Posted By
InfantryGamer42
Re: MEC alternative weapons loadout
AK-74 are found in limited service in Syrian Arab Army. AKM is main service rifle of SAA, with East German version of AKM MPi-KM and Yugoslav version of AK-47 M70 as close second.
Forum:
PR:BF2 General Discussion
2022-03-25, 14:48
Replies:
10
500+ players online Saturday 3/12/2022
Views:
2,768
Posted By
InfantryGamer42
Re: 500+ players online Saturday 3/12/2022
You have everything you need here (https://www.realitymod.com/forum/showthread.php?t=151784).
Forum:
PR:BF2 Suggestions
2022-03-21, 18:34
Replies:
20
Lower deployment requirements for defensive deployable structures
Views:
1,399
Posted By
InfantryGamer42
Re: Lower deployment requirements for defensive deployable structures
Point of my suggestion is to give those structure that niche, as I explained in first comment, currently they do not have one.
And like I said, there are many more ways to further balance it...
Forum:
PR:BF2 Suggestions
2022-03-21, 17:20
Replies:
24
Punishment for hitting friendly mines
Views:
2,904
Posted By
InfantryGamer42
Re: Punishment for hitting friendly mines
Instead of punishment, why not introduce message "You are near friendly mines. Check your map for there position!" which would automatically appear when you get to 50 meters near friendly mine.
Forum:
PR:BF2 Suggestions
2022-03-16, 18:45
Replies:
20
Lower deployment requirements for defensive deployable structures
Views:
1,399
Posted By
InfantryGamer42
Re: Lower deployment requirements for defensive deployable structures
I agree with view, but first, I would argue that we should try this first to see how it plays out, and second, maximum of those structures per crate can be further limited in few different ways.
...
Forum:
PR:BF2 Suggestions
2022-03-15, 11:46
Replies:
20
Lower deployment requirements for defensive deployable structures
Views:
1,399
Posted By
InfantryGamer42
Re: Lower deployment requirements for defensive deployable structures
Crate positioning is not a big mystery, as much it is time-consuming (which you usually do not have) and in most cases completely unnecessary. In time you need to place needed crates around, most...
Forum:
PR:BF2 Suggestions
2022-03-14, 16:14
Replies:
20
Lower deployment requirements for defensive deployable structures
Views:
1,399
Posted By
InfantryGamer42
Lower deployment requirements for defensive deployable structures
Currently, conventional factions requirements for deployment of defensive deployable structures (foxholes, sandbag-walls and razor wires) are:
Must be placed within 200m of a FOB / hideout and at...
Forum:
PR:BF2 Community Factions
2022-03-14, 15:35
Replies:
45
Italian army
Views:
24,503
Posted By
InfantryGamer42
Re: Italian army
I will (hopefully) stop you here (before Nate goes nuclear) and tell you to stop bringing up abandoned faction threads (except in case you want to start work on them personally).
Forum:
PR:BF2 Community Factions
2022-03-14, 15:31
Replies:
48
MEC alternative weapons loadout
Views:
17,648
Posted By
InfantryGamer42
Re: MEC alternative weapons loadout
Idea of MEC subbranches for ME national armies (Iran, Iraq, Egypt?, Oman? and Syria until we get SAA faction) actually doesn't sound that bad, if done properly of course.
Forum:
PR:BF2 Suggestions
2022-02-27, 16:42
Replies:
4
APS - Active protection system.
Views:
845
Posted By
InfantryGamer42
Re: APS - Active protection system.
Could maybe DoD protection be reworked to work only on specific weapons (missiles and rockets in this case) for vehicles?
When gunner uses APS (meaning that gunner would need to chose between APS...
Forum:
PR:BF2 Community Modding
2022-02-08, 22:48
Replies:
16
[Vehicle] T-55A Main Battle Tank
Views:
1,835
Posted By
InfantryGamer42
Re: [Vehicle] T-55A Main Battle Tank
Ok, I got you now. Model currently looks nice for unexperienced eye. Keep good work! Can not wait for this and Stryker MGS.
Forum:
PR:BF2 Community Modding
2022-02-08, 21:49
Replies:
16
[Vehicle] T-55A Main Battle Tank
Views:
1,835
Posted By
InfantryGamer42
Re: [Vehicle] T-55A Main Battle Tank
Nice to hear, hope for modeling without issues on this one.
I do not know. I am pretty sure there are other little differences between two turrets (except of course gun, which you already...
Forum:
PR:BF2 Suggestions
2022-01-16, 21:27
Replies:
3
Italy?
Views:
774
Posted By
InfantryGamer42
Re: Italy?
Simple rule for factions in PR: "Factions are made by community for community".
So, if you want Italians in PR, you need to make it.
Showing results 1 to 25 of 249
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