News
Forums
Features
Downloads
Media
About PR
PRSPY - Server Browser
Support PR
PR Tournament
PR Tournament
Developer Blogs
Recent Entries
Best Entries
Best Blogs
Blog List
Search Dev Blogs
Project Reality Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
06 Jul 2022,
00:00:00
(
PRT
)
Register
Developer Blogs
Project Reality
Members List
Search
Today's Posts
Mark Forums Read
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 64
Search took
0.02
seconds.
Search:
Posts Made By:
=-=kittykiller2
Forum:
PR:BF2 Suggestions
2021-03-22, 13:30
Replies:
12
Insurgent suggestions
Views:
1,816
Posted By
=-=kittykiller2
Re: Insurgent suggestions
pretty much what he said some love is needed.
I think the sapper should be a fun kit not the insurgents main hope.
They lay what they can before armor is allowed on the server, attempt to stay...
Forum:
PR:BF2 General Discussion
2021-03-16, 13:22
Replies:
29
The future of Project Reality
Views:
4,441
Posted By
=-=kittykiller2
Re: The future of Project Reality
talking of slow death, as the game gets older system requirements go down. i would imagine alot of people play this game on laptops i often do. i wonder how many people are playing on max settings...
Forum:
PR:BF2 Suggestions
2021-02-20, 21:00
Replies:
24
Kafr Halab INS alt (Syrian rebels vs insurgents)
Views:
5,445
Posted By
=-=kittykiller2
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)
please asset balance but bearing in mind we need sillouttes
Forum:
Clan Recruitment
2021-02-01, 22:18
Replies:
12
The SCAN clan. (scan=look/listen around)
Views:
5,032
Posted By
=-=kittykiller2
Re: The SCAN clan. (scan=look/listen around)
"To be on the same page and energetic frequency"
wooo dude this is getting trippy dude
do we mind meld, as they say?
Forum:
Clan Recruitment
2021-02-01, 22:17
Replies:
12
The SCAN clan. (scan=look/listen around)
Views:
5,032
Posted By
=-=kittykiller2
Re: The SCAN clan. (scan=look/listen around)
:fryingpan
Forum:
Off-Topic Discussion
2021-01-25, 23:19
Replies:
92
Operation: Harsh Doorstop
Views:
20,954
Posted By
=-=kittykiller2
Re: Operation: Harsh Doorstop
remember civ 1. all the best with your singing.:twisted:
Forum:
PR:BF2 General Discussion
2021-01-15, 23:14
Replies:
10
Fallujah AAS large
Views:
2,820
Posted By
=-=kittykiller2
Re: Fallujah AAS large
mec fallujah ins fallujah and reg fallujah need more love always not just as seeders. i was blown away with mec fallujah at first mad no scopes then i realise i i one shot kill and all the new...
Forum:
PR:BF2 Suggestions
2021-01-11, 11:50
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
new thought what if he had a commander mobile like batman, but it let him do all his base stuff in field
Forum:
PR:BF2 Suggestions
2021-01-09, 17:32
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
lets just all agree to do something to get the commander out of main base period no essays.
access assets, on fob or vehicle or something.
or easter egg the commander with a fling function...
Forum:
PR:BF2 Suggestions
2021-01-05, 21:28
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
rabbit had right ideaalso higher or lower spawn timers on his assets
Forum:
PR:BF2 Suggestions
2021-01-05, 15:10
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
i see plenty of times it could have been used but its rare for a commander to remain in the field, personally i like the UAV linked to apc also!
commander rally isnt enterable though so how would...
Forum:
PR:BF2 Suggestions
2021-01-04, 23:13
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
give me a break man lol commander is uav and arty only more if he earns respect.
there is a clear reason to play commander, but not to stay.
maybe clean up interface and make using commander...
Forum:
PR:BF2 Suggestions
2021-01-04, 00:14
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
always show kills dude dont go full killtard
Forum:
PR:BF2 Suggestions
2021-01-02, 23:15
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
commander is fine, interface is damn ugly and can be confusing enough to put someone off.
im especially thinking of the UAV flight take off
but i believe interface is getting a overhaul soon in...
Forum:
PR:BF2 Suggestions
2021-01-01, 22:26
Replies:
58
Commander Improvements - Team buffs
Views:
8,383
Posted By
=-=kittykiller2
Re: Commander Improvements - Team buffs
comander is fine remember all the fuss with the ins commander and his spotting points that accumilated intel when set at round start. what a fuss, its good to see commander intergrated with cas and...
Forum:
PR:BF2 General Discussion
2020-12-19, 22:21
Replies:
206
Poll:
With which resolution are you playing?
Views:
34,545
Posted By
=-=kittykiller2
Re: With which resolution are you playing?
wicca is so 2009-2014 rip
Forum:
PR:BF2 Suggestions
2020-12-15, 18:48
Replies:
11
Battle of Ia Drang: CNC only
Views:
1,508
Posted By
=-=kittykiller2
Re: Battle of Ia Drang: CNC only
please rename obscure CnC to search and destroy SnD
!!! max 4 fobs min of 2. you lose tickets when one is left like bleed.
20 minute no bleed at beginning
re-release game mode in 1.5 new name...
Forum:
PR:BF2 General Discussion
2020-11-21, 21:00
Replies:
2
asymetric 70 vs.30 players
Views:
544
Posted By
=-=kittykiller2
asymetric 70 vs.30 players
any reason we cant have maps with teams unbalanced?
maybe one side has more tickets but less boots on the ground more assets?
would be interesting on a side not to see if public insurgency was...
Forum:
PR:BF2 General Discussion
2020-11-20, 21:58
Replies:
10
My Guide Reimplementing EAX into Project Reality
Views:
2,235
Posted By
=-=kittykiller2
Re: My Guide Reimplementing EAX into Project Reality
sounds like sid meirs civilization.
could work maybe.
Forum:
PR:BF2 Suggestions
2020-11-05, 12:56
Replies:
16
Remote detonated bomb cars
Views:
3,642
Posted By
=-=kittykiller2
Re: Remote detonated bomb cars
bring back black and white UAV, nothing else simulates intel better. maybe lead to more organised ins teams in future if they could set up ambushes easier.
^^^^ could change ins gameplay for the...
Forum:
PR:BF2 Suggestions
2020-10-29, 19:17
Replies:
35
New factions on maps
Views:
7,818
Posted By
=-=kittykiller2
Re: New factions on maps
i also want a james bond 007 moonraker space battle with lazors, be cool ..... but seriously if india where to fight anyone you do realize it would be China as there have been engagements and...
Forum:
PR:BF2 General Discussion
2020-10-26, 21:49
Replies:
8
Supression inside buildings
Views:
1,507
Posted By
=-=kittykiller2
Supression inside buildings
everyone knows the scenario you are firing wildly u cant see shit, i would like to know:
1#what if is the min distance you can supress yourself
Forum:
Project Reality News
2020-10-26, 21:21
Replies:
44
Update:
Project Reality v1.6.3 Update details & Devcast
Views:
35,974
Posted By
=-=kittykiller2
Re: Project Reality v1.6.3 Update details & Devcast
rabbit knows besides all the fanboys and i am (was) one deviation is all over the fucking place.
Forum:
Off-Topic Discussion
2020-10-13, 20:24
Replies:
11
7K words about PR and me
Views:
7,265
Posted By
=-=kittykiller2
Re: 7K words about PR and me
i refer you to my own post that you may find helpful
https://www.realitymod.com/forum/showthread.php?t=150234
Forum:
PR:BF2 Suggestions
2020-10-04, 19:00
Replies:
1
VW with jeeps
Views:
2,872
Posted By
=-=kittykiller2
Re: VW with jeeps
but it still devolves to the same game play, would any vehicle be manned by more than 2 players, everyone else will be on foot
Showing results 1 to 25 of 64
Page 1 of 3
1
2
3
>
All times are GMT. The time now is
13:10
.
Contact Us
Project Reality
Archive
Privacy
Terms of Use
Disclaimer
Licensing
Powered by: vBulletin. ©vBulletin Solutions, Inc.
All Content Copyright ©2004 - 2022,
Project Reality