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Search: Posts Made By: Rhino
Forum: Community Maps 2013-11-21, 18:52
Replies: 21
Views: 23,049
Posted By Rhino
Re: [Mapper Info] Static Objects that should not be used in your maps

Can always try removing it and see what happens but can't see anything. Even uses the vBF2 common textures so unless your not using any other vbf2 statics, shouldn't even have a drain on ram.
Forum: Community Maps 2013-11-21, 17:53
Replies: 21
Views: 23,049
Posted By Rhino
Re: [Mapper Info] Static Objects that should not be used in your maps

There are no known issues with it afaik and can't see any massive problems with it looking at it in BFMeshView. Biggest issue I can see is the Lightmap sizes for it are pretty damn large, for lod0...
Forum: Community Maps 2013-04-25, 04:39
Replies: 21
Views: 23,049
Posted By Rhino
Re: [Mapper Info] Static Objects that should not be used in your maps

Updated OP with the following info and new oil barrels:


Also I've removed townhouse_1 from the OP as this static has had its main critical issues fixed in v1.0 but is still far from perfect so...
Forum: Community Maps 2011-07-28, 11:50
Replies: 21
Views: 23,049
Posted By Rhino
Forum: Community Maps 2010-09-15, 16:51
Replies: 21
Views: 23,049
Posted By Rhino
Forum: Community Maps 2010-02-13, 13:30
Replies: 21
Views: 23,049
Posted By Rhino
Re: [Info] Static Objects that should not be used in your maps

I have removed these two (well 4 really) statics from the list since I fixed there cols for v0.9 so they now work fine and you can use them but take note, of this:
Forum: Community Maps 2008-11-17, 03:43
Replies: 21
Views: 23,049
Posted By Rhino
Exclamation [Mapper Info] Static Objects that should not be used in your maps

Hey all, I'm sick of having to tell every man and his dog that they should not be using such and such object in there maps due to bugs or w/e with the object so I'm going to write this list to with...
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