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11 Aug 2020, 00:00:00 (PRT)
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Search: Posts Made By: Hokunin
Forum: PR:BF2 Community Modding 2020-07-21, 08:36
Replies: 15
Views: 1,294
Posted By Hokunin
Re: Updated WW2 kits

Looking good
Forum: PR Changelogs 2020-07-21, 08:32
Replies: 20
Views: 7,962
Posted By Hokunin
Re: PR:BF2 v1.6.2.0 Changelog

Great work guys. All fixed now.
Forum: PR:BF2 Community Modding 2020-07-14, 06:12
Replies: 16
Views: 3,156
Posted By Hokunin
Re: [WIP] [Vehicle] Komatsu LAV

Would be cool to see low poly 3rd person view model. There is nothing much to give feedback now for high poly. But sure looks cool. Afaik, yeah, existing handheld weapon can be attached to vehicles....
Forum: Community Maps 2020-07-11, 02:32
Replies: 26
Views: 3,121
Posted By Hokunin
Re: (wip) Hateruma (4km)

You mean like its over, thats it? Abandoned forever?
Forum: Community Maps 2020-06-15, 01:40
Replies: 26
Views: 3,121
Posted By Hokunin
Re: (wip) Hateruma (4km)

Awesome work Rabbit.

If this map gets finished earlier than JSDF faction. IMHO, it could be implemented temporarily with placeholder USA vs China, until JSDF gets released.
Forum: PR:BF2 Community Modding 2020-06-07, 02:40
Replies: 4
Views: 1,609
Posted By Hokunin
Re: Updated jungle vegetation

wow, you're on fire
Forum: PR Highlights 2020-05-21, 01:56
Replies: 24
Views: 3,410
Posted By Hokunin
Re: Sweat, Fields and Fighters

Great work. Finally, a big map with proper planes. Next would be great to have a big desert African map like El Alamein from bf1942))) :D
Forum: Off-Topic Discussion 2020-05-18, 15:30
Replies: 11
Views: 1,079
Posted By Hokunin
Re: Operation: Harsh Doorstop

Quite unusual game title. How did you come up with it?


Very noble to make it completely free, I do hope your project would be a success and it'll have controllable jets, all the authentic...
Forum: PR:BF2 Bugs 2020-05-08, 02:49
Replies: 2
v1.6 Logi MT-LB
Views: 271
Posted By Hokunin
Re: Logi MT-LB

well, technically its APC
Forum: PR:BF2 Community Factions 2020-04-30, 13:16
Replies: 57
Views: 10,767
Posted By Hokunin
Forum: Project Reality News 2020-04-17, 13:22
Replies: 60
Views: 15,460
Posted By Hokunin
Re: Project Reality v1.6 Devcast

MEC and Polish factions will retain vBF2 old Mi-8 and Chinese maybe will cease using Mi-8 if they do(instead they would use their national helis). All for variety reason. Although, on some historical...
Forum: Project Reality News 2020-04-14, 01:52
Replies: 60
Views: 15,460
Posted By Hokunin
Re: Project Reality v1.6 Devcast

Well, that's just ordinary 7,62 mm minigun, with limited movement radius. Black hawk has 2 of them on the sides, with more movement radius. But yeah, it placed on front, I wonder how it would affect...
Forum: PR:BF2 Community Modding 2020-04-07, 05:09
Replies: 42
Views: 8,455
Posted By Hokunin
Re: [WIP][Vehicle] Panther G

I'm amateur modeller myself, but here what I can say:
https://sun4-16.userapi.com/2Rw1B5GhqBZ-T7V13xul9W2XfT7R19liixbavw/bvxwGptTHqI.jpg

Would be good to see the model in sketchfab or something...
Forum: Project Reality News 2020-04-01, 15:34
Replies: 144
Views: 42,405
Posted By Hokunin
Re: Project Reality: BF2 v1.6 Announced!

https://thumbs.gfycat.com/LegitimateQueasyCarp-small.gif
Forum: PR:BF2 General Discussion 2020-03-24, 05:35
Replies: 2
Views: 677
Posted By Hokunin
Re: Can I get my account deleted?

You can just put all messages coming from any certain address you don't want, on auto-block and deletion in your e-mail service settings(in this case message coming once a year). The whole process...
Forum: PR:BF2 Community Modding 2020-03-17, 02:55
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

I personally see nothing wrong with LODs(others could comment if there is an issue).

Great job! With acquired experience you should do other assets quicker now.
Forum: PR:BF2 Community Modding 2020-03-15, 13:20
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

Great work. Ironsights availability with scope is necessary, there is a dynamic sight change function in game.
Forum: PR:BF2 Community Modding 2020-03-10, 09:13
Replies: 11
Views: 1,331
Posted By Hokunin
Re: Helping out

What are your skills?
Forum: PR:BF2 Community Modding 2020-03-06, 04:09
Replies: 77
Views: 10,795
Posted By Hokunin
Forum: PR:BF2 Community Modding 2020-02-26, 03:59
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

- For the sake of making stuff quicker for the JSDF, you may skip on making red dot sight and let soldiers aim through ironsight. <- It is in concern of non-magnified aiming.

- JSDF would need...
Forum: PR:BF2 Community Modding 2020-02-20, 07:28
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

It looks awesome. Though some scratches and dirt needed.

About adding specular.

Open your normal map in photoshop, on layers window, click on the "channels" tab and create a new layer in there...
Forum: PR:BF2 Community Modding 2020-02-13, 00:23
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

yeah, fix that. Add thickness to those holes.
Forum: PR:BF2 Community Modding 2020-02-11, 09:39
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

Looking great!

"Ambient Occlusion" shading? You could apply those onto diffuse map.

The game needs only 3 maps:
- diffuse
- specular
- normal
Forum: PR:BF2 Community Modding 2020-02-07, 13:18
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

he could probably, Mineral and Rhino would confirm things for certain.
Forum: PR:BF2 Community Modding 2020-02-07, 00:29
Replies: 77
Views: 10,795
Posted By Hokunin
Re: [WIP] [weapon] Type 89

Great UVW, you tried to utilize as much space as possible which is good. But some small elements seems to be placed too close to each other? Their textures might start bleeding onto each other.
...
Showing results 1 to 25 of 260

 

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