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25 Jan 2022, 00:00:00 (PRT)
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Search: Posts Made By: 40mmrain
Forum: PR:BF2 General Discussion 2016-09-07, 20:45
Replies: 113
Views: 12,807
Posted By 40mmrain
Re: The "Back in my day..." Thread

actually they were removed because they were overpowered in certain scenarios from what I remember. They were crap for hitting mountains and buildings if they hit the roof, but they would basically...
Forum: PR:BF2 General Discussion 2014-10-28, 00:08
Replies: 169
Views: 33,549
Posted By 40mmrain
Re: PR Statistics / Useless Information

Speaking of medic tips I have an esoteric one. I'm pretty sure it's not just a placebo.

If someone is stuck and can't be revived, have them frantically move their mouse side to side as you stab...
Forum: PR:BF2 General Discussion 2014-10-03, 04:45
Replies: 54
Views: 8,385
Posted By 40mmrain
Re: Have you noticed......

it's actually important though, if the opponent has BTR80s and BMP-3s then whether it's one or the other makes tank maneuvering very different.

Criteria for APC:
- Armoured (must be able to stand...
Forum: PR:BF2 General Discussion 2014-09-30, 05:09
Replies: 54
Views: 8,385
Posted By 40mmrain
Re: Have you noticed......

Ia Drang, swamp. Ia. Ia means river in Vietnamese and there's a (now dry) river running through the map.

But i'll concede that people are woefully predictable on this map. The flag "cutoff...
Forum: PR:BF2 General Discussion 2014-09-30, 05:00
Replies: 35
Views: 5,811
Posted By 40mmrain
Re: Rushing (flags) seem vital nowadays

The enemy has set himself up for a 120 ticket loss as much as you have set yourself up for a total loss if you're rushed. Clearly one is better than the other. You have to fight over certain flags so...
Forum: PR:BF2 General Discussion 2014-09-21, 00:35
Replies: 35
Views: 5,811
Posted By 40mmrain
Re: Rushing (flags) seem vital nowadays

The only problem I have with rushing is that it woefully exposes team imbalances. If one team has a squad that's a step above the other team in skill, then that one squad can rush successfully and...
Forum: PR:BF2 General Discussion 2014-09-20, 22:20
Replies: 169
Views: 33,549
Posted By 40mmrain
Re: PR Statistics / Useless Information

dshkm is the old Russian .50 cal.

I think you're correct, it's been mis-sighted for a long time actually
Forum: PR:BF2 General Discussion 2014-09-19, 01:31
Replies: 2,584
Views: 356,705
Posted By 40mmrain
Re: Ask the [DEV]s a (?) - Part 2

I have a semi important question

do the devs have access to map outcome statistics? Ive noticed some admins record number of times they play a certain map a month, but data of who is winning and...
Forum: PR:BF2 General Discussion 2014-09-19, 01:27
Replies: 15
Views: 2,804
Posted By 40mmrain
Radio Courtesy

This thread is help educate players on proper communications. Some don't seem to understand that needless chatter is disruptive to others being able to hear other players, hear the environment or...
Forum: Community Maps 2014-09-18, 23:36
Replies: 1,188
Views: 160,720
Posted By 40mmrain
Re: [Map] Assault on Grozny (2km) [WIP]

the production values of this map put a lot of the older ones to shame! I hope the devs plan to remove some of the most ancient maps when gems like this, kumbula, nuijama and such are due. Something...
Forum: PR:BF2 General Discussion 2014-09-18, 23:32
Replies: 71
Views: 13,821
Posted By 40mmrain
Re: DEVIATION #1 - A Project Reality Magazine

any way I can contribute to the theory or testing of the commander asset distribution game mode? I am a foremost project reality theorist and tactician.
Forum: PR:BF2 Suggestions 2014-09-18, 23:22
Replies: 278
Views: 31,285
Posted By 40mmrain
Re: 100 players on one server - too many

maybe at initial release but during 0.95's middle age the server list was mostly like this for Norther American hours

kokan and hookers - 64/64
hog muttrah - 64/64
H - Hardcore - 64/64...
Forum: PR:BF2 Suggestions 2014-09-18, 23:02
Replies: 21
Views: 4,360
Posted By 40mmrain
Re: Make the MMG only require 3 squad members

Right this is blatant miscommunication. Clearly your idea is to use a 3 man MMG team as some sort of independent and supportive element, because as of now squads are too small for effective MMG use....
Forum: PR:BF2 Suggestions 2014-09-17, 01:50
Replies: 21
Views: 4,360
Posted By 40mmrain
Re: Make the MMG only require 3 squad members

Sorry but platoons are way too big to be trying to shove into this game's design. If you're suggesting that it's viable to act as an independent 3 man team with MMG, which could only be some sort of...
Forum: PR:BF2 Suggestions 2014-09-16, 07:27
Replies: 21
Views: 4,360
Posted By 40mmrain
Re: Make the MMG only require 3 squad members

MMG has no useful special operations tactics. It's loud, requires continous fire and has big bright tracers. If you're actually thinking of using it as a pseudo sniper you're a complete waste of...
Forum: PR:BF2 General Discussion 2014-09-16, 07:19
Replies: 5
Views: 1,989
Posted By 40mmrain
Re: Artillery Shell IED

It still exists but only as a pick up kit on some maps
Forum: PR Changelogs 2014-04-01, 22:32
Replies: 113
Views: 45,878
Posted By 40mmrain
Re: PR:BF2 v1.1.6.0 Changelog

RIP KASHAN 1/4/2014 NEVER 5 GET

also dear lord the Uh-60 on korengal helps this map so much thank u based devs
Forum: PR:BF2 Suggestions 2014-03-27, 07:22
Replies: 15
Views: 4,680
Posted By 40mmrain
Re: Vehicle Warfare for Sbeneh Outskirts

True urban armour warfare with many tanks per side. A very unique addition to PR. This is an excellent idea.
Forum: PR:BF2 Bugs 2014-03-22, 02:30
Replies: 3
Views: 1,542
Posted By 40mmrain
Re: Jet outruns explosion

It's not rly a bug, I might make a more detailed post about this at a later date but when the "unsighted MANPADS glitch" existed (it still does kinda) a lot of players learned how the AA missiles...
Forum: PR:BF2 General Discussion 2013-11-27, 14:35
Replies: 13
Views: 2,898
Posted By 40mmrain
Re: Super Squad

doing well on fallujah is like beating a team of weedles with your mewtwo, and kyogre
Forum: PR:BF2 General Discussion 2013-11-25, 05:51
Replies: 14
Views: 2,909
Posted By 40mmrain
Re: Procedure for when there's no discovered cache.

Just start throwing FOBs up, usually. Armour always performs recon by fire, literally, so eventually you'll get intel, and the more FOBs you ahve hte more likely you're going to have the cache land...
Forum: PR Highlights 2013-10-10, 08:55
Replies: 95
Views: 38,011
Posted By 40mmrain
Re: Project Normandy Update

americans come to france from the north this time! good job!

new vehicle classes, and map statics are the most exciting thing to happen to PR, thanks for all this effort!
Forum: PR:BF2 General Discussion 2013-09-19, 03:56
Replies: 47
Views: 9,424
Posted By 40mmrain
Re: PR Map RIP Thread

they all sucked
Forum: Aircraft Tactics 2013-08-24, 01:27
Replies: 8
Views: 4,588
Posted By 40mmrain
Re: Harrier/f-35 guide?

youre not supposed to take off vertically, taking off conventionally is much, much faster.
Forum: PR:BF2 Bugs 2013-08-24, 01:24
Replies: 4
Views: 1,364
Posted By 40mmrain
Leclerc bugs

1) Exiting the vehicle is a gamble, you can get stuck in the turret and instantly die, float in the air without the ability to escape, or get teleported back to main. Exiting the vehicle and dying...
Showing results 1 to 25 of 500

 

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