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29 Oct 2020, 00:00:00 (PRT)
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Search: Posts Made By: anantdeathhawk
Forum: PR:BF2 Community Modding 2020-10-24, 18:15
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

Ohh don't leave now. Finish it.
Forum: PR:BF2 Community Modding 2020-10-21, 08:28
Replies: 10
Views: 3,242
Posted By anantdeathhawk
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

Ok i'll try my best to to finish this.



Yes that's what i was wondering about.
Thanks! :)
Forum: PR:BF2 Community Modding 2020-10-21, 08:23
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

Link- https://p3d.in/4kAwP

Sure i'll do those high poly for bump map. Lens could be modeled directly on the low poly, as it wouldn't cost much tris.

Thanks!
Forum: PR:BF2 Community Modding 2020-10-20, 13:18
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

Thanks for the link.

Please tell how it looks with the reference now.
Forum: PR:BF2 Community Modding 2020-10-20, 13:12
Replies: 10
Views: 3,242
Posted By anantdeathhawk
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

I meant as M4 has straight scope and while running a player can see somewhat through a scope being 3D, while the M67 has a scope that isn't straight and we can't simulate periscopic sight so won't be...
Forum: PR:BF2 Community Modding 2020-10-20, 12:38
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

To RDEV Mats


No, i don't know how to import existing PR models from PR folder. Please tell me how to.
I scaled the MG42 to MG3's length.



yeah the FLW100's parts are blocky IRL. Sure...
Forum: PR:BF2 Community Modding 2020-10-20, 10:19
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

Nice images. :)

just wanted to add that cables behind the turret_optics are fixed to the cable_group holder and turret optics.
Hope its working. That MG42 model is downloaded free for...
Forum: PR:BF2 Community Modding 2020-10-20, 09:47
Replies: 10
Views: 3,242
Posted By anantdeathhawk
Re: [WIP][WEAPON] M67 90mm Recoilless Rifle

To R-DEV Rhino:



This was already done. I have the files, i can handover those to you.

Thanks!
Forum: PR:BF2 Community Modding 2020-10-20, 08:11
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

File sent to Deloni via PM.

To Deloni:
A lot of things in the files need to be deleted. No changes has been made since last post.
If you want make the cables required at the bottom.

Thanks!
Forum: PR:BF2 Clans 2020-10-17, 16:31
Replies: 2
Views: 1,415
Posted By anantdeathhawk
Re: Unit

Just play a few online matches on the weekends, you'll find them.
Forum: PR:BF2 Community Modding 2020-10-17, 10:09
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

Update on turret:

Turret is 3700ish tris, its pretty much done IMO. couple cables are to be modeled but it will just increase the tris amount massively.

Images:...
Forum: PR:BF2 Community Modding 2020-10-11, 11:51
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

To Deloni
I meant the height and length of the jeep.
Currently only base of the flw100 is 2900 tris.

To Rdev MATS
Yes, will do.
Forum: PR:BF2 Community Modding 2020-10-10, 11:11
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

Yes already started, pictures aren't from all angles and all aren't HD so, will be close but not quite the turret, FLW100.

Tell me the model height and length.

Thanks.



yes when?
Forum: PR:BF2 Community Modding 2020-10-09, 22:48
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

To Deloni:
Downloaded all the pictures for the turret possible with those on the website you mentioned.
Forum: PR:BF2 Community Modding 2020-10-08, 18:59
Replies: 31
Views: 3,284
Posted By anantdeathhawk
Re: [Vehicle] Eagle IV [WIP]

I don't know how it works, but send me the model I'll do the turret and pictures of it.
Forum: PR:BF2 Community Modding 2020-10-08, 18:38
Replies: 262
Views: 48,052
Posted By anantdeathhawk
Forum: PR:BF2 Community Modding 2020-10-05, 21:16
Replies: 262
Views: 48,052
Posted By anantdeathhawk
Re: [WIP] [Vehicle] Super Etendard

Made 1p cockpit glass then realized that 3p glass could have been manipulated.

Pictures:
--------------------------------------------------- Cockpit view without glass...
Forum: PR:BF2 Community Modding 2020-10-05, 17:25
Replies: 100
Views: 24,086
Posted By anantdeathhawk
Re: [Vehicle] Russian GAZ-2975 Tigr [WIP]

Why don't you work on the model already in-game?
Forum: Off-Topic Discussion 2020-10-05, 17:04
Replies: 50
Views: 22,648
Posted By anantdeathhawk
Forum: PR:BF2 Community Modding 2020-10-05, 16:37
Replies: 262
Views: 48,052
Posted By anantdeathhawk
Re: [WIP] [Vehicle] Super Etendard

Looking great. :smile:

No, i have no objections, i have done whatever you have asked. While sending you the latest file, i noticed i had forgotten to make the cockpit glass for 1p, so in the...
Forum: PR:BF2 Suggestions 2020-08-22, 00:20
Replies: 26
Views: 3,804
Posted By anantdeathhawk
Re: Aircraft Damage System (Specifically jets)

Su25 and A10 are basically flying tanks so make it 2 heat seeking missile hits to kill, 1 hit disables gun. :razz:
Forum: PR:BF2 Bugs 2020-08-12, 11:31
Replies: 2
Views: 1,406
Posted By anantdeathhawk
Kashan desert Coop ALT bugs

Hey,

From playing the map layer following bugs were found:

1. Crewman kit unavailable for insurgent forces at the repair and rearm station and at the vehicles themselves and cannot be...
Forum: PR:BF2 Bugs 2020-08-02, 09:17
Replies: 2
Views: 1,065
Posted By anantdeathhawk
SA-342 Gazelle reload case

After the Gazelle has fired all its missiles and comes back to rearm, the missile tube doesn't have caps, but is rearmed successfully and fires missiles as usual.

Screenshots:...
Forum: PR:BF2 Bugs 2020-08-02, 08:37
Replies: 2
Views: 1,237
Posted By anantdeathhawk
T-90A Gun Jam HUD UI

When the t-90 gets hit and gun is knocked out, ATGM is not shown with RED JAM indication, but like other rounds it also fails to fire. Just the HUD UI is not shown with red indication.

Map is...
Forum: PR:BF2 Bugs 2020-06-15, 12:04
Replies: 5
Views: 2,076
Posted By anantdeathhawk
Re: M1A2 3p animation

Good luck with that Semler!
Showing results 1 to 25 of 496

 

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