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27 Jan 2021,
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NOMAD/031098-010241
Forum:
PR:BF2 General Discussion
2018-10-31, 11:36
Replies:
41
Favorite Weapon
Views:
8,490
Posted By
NOMAD/031098-010241
Re: Favorite Weapon
Explosives:
The German DM51, the Chinese Type 82 and the Russian RGO hand grenades because of their menacing looks.
The Spike ATGM missile launcher is absolutely must have because basically it's a...
Forum:
PR Changelogs
2018-05-31, 13:31
Replies:
86
PR:BF2 v1.5.4.0 Changelog
Views:
51,757
Posted By
NOMAD/031098-010241
Re: PR:BF2 v1.5.4.0 Changelog
I've been using the "insgr_fnfal" in my modded kits but the "GeometryTemplate.create BundledMesh" in its con file is missing causing my game to crash. Might not be related but heads up about it.
...
Forum:
PR Changelogs
2017-07-30, 10:22
Replies:
24
PR:BF2 v1.4.14.0 Changelog
Views:
15,904
Posted By
NOMAD/031098-010241
Re: PR:BF2 v1.4.14.0 Changelog
I'm having this problem updating.
http://i.imgur.com/H8bQzEt.jpg
I'm I missing something? I don't remember tinkering this level.
Forum:
PR:BF2 Community Modding
2015-11-20, 13:07
Replies:
12
Releasing modified PR content.
Views:
2,897
Posted By
NOMAD/031098-010241
Re: Releasing modified PR content.
Stealing happens when I told someone or everyone that the models are mine. I didn't hence I included "ported from FH2" and I remember reading a thread that PR asked for permission for the Lee...
Forum:
PR:BF2 Community Modding
2015-11-18, 17:54
Replies:
12
Releasing modified PR content.
Views:
2,897
Posted By
NOMAD/031098-010241
Re: Releasing modified PR content.
@Mats
I have uploaded the pictures here (https://goo.gl/photos/tLU4WL3zeDbhCJvE9) Sorry if I didn't thumbnailed them here instead. I'm still new to this forum.
Forum:
PR:BF2 Community Modding
2015-11-18, 04:21
Replies:
12
Releasing modified PR content.
Views:
2,897
Posted By
NOMAD/031098-010241
Re: Releasing modified PR content.
@Mineral
Okay.
@M42
Maybe, and also some my own mix.
@greg
Something like this (https://www.ar15.com/archive/topic.html?b=4&f=64&t=141992), Lee Enfield No.4 and 5 (Ported from FH2 so it may...
Forum:
PR:BF2 Community Modding
2015-11-16, 12:40
Replies:
12
Releasing modified PR content.
Views:
2,897
Posted By
NOMAD/031098-010241
Releasing modified PR content.
I would like to release some of my modified PR weapons that I use in private for PR use. Is it okay to release my modified content here? Or do I have to ask permission from the individual authors?
Forum:
PR:BF2 Community Modding
2015-10-27, 17:38
Replies:
0
[HELP] Intact Mesh hierarchy
Views:
825
Posted By
NOMAD/031098-010241
[HELP] Intact Mesh hierarchy
I've been editing the M16/M4 M203 for my personal PR mod but I cannot seem to make it work properly. I know there is linking between the mesh parts like the magazine, bolt, shells and everything...
Forum:
PR:BF2 Bugs
2015-10-08, 07:52
Replies:
1
v1.3
Coop Type 86 IFV track bug/crash
Views:
1,848
Posted By
NOMAD/031098-010241
Coop Type 86 IFV track bug/crash
Description:
PLA Type 86 IFV bug on COOP version. It's tracks are messed up and will cause crash when starting a map with it. The regular multiplayer version seems fine.
Steps to Reproduce:
Just...
Forum:
PR:BF2 Community Modding
2015-09-24, 14:40
Replies:
0
[HELP] Implementing BUIS on custom weapons
Views:
1,175
Posted By
NOMAD/031098-010241
[HELP] Implementing BUIS on custom weapons
I've been using custom weapons I made using PR stuff (models and tweaks) for private use. However, I cant get the backup iron sights on these custom weapons to work properly (switch zoom level and...
Forum:
PR:BF2 Community Modding
2015-09-24, 14:34
Replies:
1
[HELP] 3ds max export problem
Views:
1,688
Posted By
NOMAD/031098-010241
Re: [HELP] 3ds max export problem
As far as I know the tools for BF2 works only for 3ds Max 8, 9 and 2009. Anything beyond that results in problems.
Forum:
PR:BF2 Bugs
2015-09-23, 10:14
Replies:
0
Alternate spawn screen kits and assets removal - Not working
Views:
1,190
Posted By
NOMAD/031098-010241
Alternate spawn screen kits and assets removal - Not working
Description:
I am running on windowed size on PR and do alt tabs often because I mesh hack a lot. The problem is once I get the game running and start a map, the alternate spawn screen kits will...
Showing results 1 to 12 of 12
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