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27 Jan 2021,
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Posts Made By:
waldov
Forum:
PR:BF2 General Discussion
2019-02-18, 23:16
Replies:
635
PR Graphic Enhancement Mod
Views:
268,141
Posted By
waldov
Re: PR Graphic Enhancement Mod
That looks amazing man.
Forum:
PR:BF2 General Discussion
2019-02-08, 02:26
Replies:
89
What happened to the playerbase?
Views:
17,911
Posted By
waldov
Re: What happened to the playerbase?
Are you kidding me? Asset whores are responsible for prematurely killing server pop, on HOG atleast. 60-70 players left? yeah lets all vote for Khami, , kashan, Black gold, bijar or some such that'll...
Forum:
PR:BF2 Community Factions
2019-01-09, 06:23
Replies:
33
MEC alternative weapons loadout
Views:
10,566
Posted By
waldov
Re: MEC alternative weapons loadout
I already know that, the idea was to spice the MEC up from just having to stick with G3's and MG3's, only in a few maps anyway. Mec is probably the most played conventional OPFOR faction next too the...
Forum:
PR:BF2 Community Factions
2019-01-08, 06:54
Replies:
33
MEC alternative weapons loadout
Views:
10,566
Posted By
waldov
MEC alternative weapons loadout
I'm going too say it, MEC could really do with an alternate, more AK/Soviet orientated infantry load-out. They already have the woodland camo but fighting out the Syrian civil war with scoped G3's...
Forum:
PR:BF2 Suggestions
2018-11-13, 06:25
Replies:
18
Penalties for dying in Insurgent factions
Views:
5,478
Posted By
waldov
Re: Penalties for dying in Insurgent factions
You missed the part where I said the Insurgent factions would need some positive additions (preferably teamwork based) to balance out the introduction of penalties.
Thats a good point, a...
Forum:
PR:BF2 Suggestions
2018-11-08, 20:37
Replies:
18
Penalties for dying in Insurgent factions
Views:
5,478
Posted By
waldov
Penalties for dying in Insurgent factions
As the title says. Obviously unlimited tickets is a necessary balance for Insurgency mode to work but its effects on teamwork and serious gameplay is indisputably detrimental. Most insurgent players...
Forum:
PR:BF2 General Discussion
2018-10-28, 02:09
Replies:
41
Sticky:
The Great Project Reality Timeline
Views:
24,976
Posted By
waldov
Re: The Great Project Reality Timeline
Totally agree, just make each year divided into sections like: Progress/Events/Drama for ease of reading, otherwise good work made for a nostalgic read.
Forum:
PR:BF2 Suggestions
2018-10-01, 02:23
Replies:
18
Add separate SPG emplacement
Views:
5,659
Posted By
waldov
Re: Add separate SPG emplacement
Thats besides the point because a relatively limited de-elevation for a weapon with the drastic trajectory drop of the SPG-9 isn't an issue in real life when you're typically engaging targets out at...
Forum:
PR:BF2 Suggestions
2018-09-30, 10:04
Replies:
18
Add separate SPG emplacement
Views:
5,659
Posted By
waldov
Re: Add separate SPG emplacement
A compromise of an extra 5 or 10 degrees de-elevation could be a simple workaround possibly? Deploying SPG-9's from elevated positions IRL is far from rare or impractical and with the far more...
Forum:
PR:BF2 General Discussion
2018-09-30, 09:29
Replies:
41
Favorite Weapon
Views:
8,489
Posted By
waldov
Re: Favorite Weapon
I honestly couldn't pick one but my top 3 would be the G22 German Sniper rifle for its crazy accuracy and very fine cross-hairs, The M79 because having a handheld mini-mortar is awesome and the IDF...
Forum:
PR:BF2 Suggestions
2018-06-28, 07:37
Replies:
28
We need to go back. (Mortars)
Views:
5,692
Posted By
waldov
Re: We need to go back. (Mortars)
This x100. Foxholes are neglected far and above the other emplacements and for good reason, it just's an obvious static position vulnerable to both mortars and heavy weapons. Really it should be...
Forum:
PR:BF2 General Discussion
2018-06-28, 07:24
Replies:
18
Can be Russian VDV compared to a USMC like same
Views:
3,719
Posted By
waldov
Re: Can be Russian VDV compared to a USMC like same
for what its worth some dude made a pretty fine model of a BMD-4:
https://www.youtube.com/watch?v=tKaAg_2xb2A
...
Forum:
PR:BF2 Suggestions
2018-06-18, 09:27
Replies:
6
Tunnel vision when sprinting
Views:
2,317
Posted By
waldov
Re: Tunnel vision when sprinting
You might have a point, it could one of those fiddly mechanics people don't really think to take advantage of just like running then stopping for a second and deploying an AR or Marksman to get...
Forum:
PR:BF2 General Discussion
2018-06-17, 05:12
Replies:
51
Reduce tank/cas delay to 10 minutes?
Views:
7,837
Posted By
waldov
Re: Reduce tank/cas delay to 10 minutes?
Which is also exactly what im talking about as well, did you even bother to read my post? The delayed time is used to balance I don't see what you're trying get at saying the spawn delay on tanks...
Forum:
PR:BF2 General Discussion
2018-06-17, 00:30
Replies:
51
Reduce tank/cas delay to 10 minutes?
Views:
7,837
Posted By
waldov
Re: Reduce tank/cas delay to 10 minutes?
15-20 minutes gives sufficient time for both teams to establish FOB's and basically set the battle lines as far as the flags go, then the Tanks and CAS come in to spice up the balance which is a good...
Forum:
PR:BF2 Suggestions
2018-06-17, 00:14
Replies:
6
Tunnel vision when sprinting
Views:
2,317
Posted By
waldov
Re: Tunnel vision when sprinting
I know you lose the ability to check your sides when you sprint but you still enjoy the benefits of a full FOV that walking and stationary players enjoy. Maybe its just me but when I'm running around...
Forum:
PR:BF2 Suggestions
2018-06-16, 10:56
Replies:
6
Tunnel vision when sprinting
Views:
2,317
Posted By
waldov
Tunnel vision when sprinting
Pretty much my suggestion is as the title says, when you're sprinting your peripheral vision gets slightly blurred or something to that effect. Slow moving and cautious squads are rewarded with...
Forum:
PR:BF2 General Discussion
2018-04-17, 10:24
Replies:
9
Mine/IED system is broken
Views:
2,297
Posted By
waldov
Re: Mine/IED system is broken
I agree and I most definitely don't rule out a form of punishment for the people who plant mines when it comes to causing teamkills, but I think that without a mutual respect for mines between both...
Forum:
PR:BF2 General Discussion
2018-04-17, 08:43
Replies:
9
Mine/IED system is broken
Views:
2,297
Posted By
waldov
Mine/IED system is broken
I don't think its even up for disputable anymore, sappers and engineers are unfairly punished for others mistakes. Insurgency mode suffers the greatest from the current system of solely punishing...
Forum:
PR:BF2 Suggestions
2018-04-17, 07:39
Replies:
4
Remove AKM from NVA LAT
Views:
2,454
Posted By
waldov
Re: Remove AKM from NVA LAT
Agreed, I've always thought the NVA with AKM's was a weird decision AK-47's and Type-57's were all they had as far as AK variants, the RPK I can understand as just a place holder for the RPD.
Forum:
PR:BF2 General Discussion
2018-03-28, 04:46
Replies:
15
Fight Club
Views:
3,618
Posted By
waldov
Re: Fight Club
I agree, I think people underestimate just how illiterate people are when it comes to anything outside click and install or click and open on the computer. I mean im sure most people can install PR...
Forum:
Community Maps
2018-03-03, 20:28
Replies:
5
Fallujah West AAS
Views:
3,448
Posted By
waldov
Re: Fallujah West AAS
It does, but currently there is no standard AAS layer for multiplayer servers which I think is where the map is missing some potential.
That's why I plan on better arming them as a mentioned...
Forum:
Community Maps
2018-03-03, 06:30
Replies:
5
Fallujah West AAS
Views:
3,448
Posted By
waldov
Fallujah West AAS
I've been thinking an AAS layer on Fallujah would rock for a long time now, so I've finally decided I'd be willing to create an AAS layer for it myself, but before I even start I have a few...
Forum:
PR Changelogs
2018-02-26, 23:29
Replies:
51
PR:BF2 v1.5.3.0 Changelog
Views:
38,425
Posted By
waldov
Re: PR:BF2 v1.5.3.0 Changelog
Awesome work as always, texts look great in game now
Forum:
Community Maps
2018-02-03, 06:50
Replies:
47
[CONCEPT] Northern Al Barka(2KM)
Views:
14,334
Posted By
waldov
Re: [CONCEPT] Northern Al Barka(2KM)
Map looks great, is the INS faction Asian or Arab?
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