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04 Mar 2021, 00:00:00 (PRT)
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Search: Posts Made By: =-=kittykiller2
Forum: PR:BF2 Suggestions 2021-02-20, 21:00
Replies: 18
Views: 1,395
Posted By =-=kittykiller2
Re: Kafr Halab INS alt (Syrian rebels vs insurgents)

please asset balance but bearing in mind we need sillouttes
Forum: Clan Recruitment 2021-02-01, 22:18
Replies: 7
Views: 1,508
Posted By =-=kittykiller2
Exclamation Re: The SCAN clan. (scan=look/listen around)

"To be on the same page and energetic frequency"


wooo dude this is getting trippy dude
do we mind meld, as they say?
Forum: Clan Recruitment 2021-02-01, 22:17
Replies: 7
Views: 1,508
Posted By =-=kittykiller2
Forum: Off-Topic Discussion 2021-01-25, 23:19
Replies: 67
Views: 7,289
Posted By =-=kittykiller2
Re: Operation: Harsh Doorstop

remember civ 1. all the best with your singing.:twisted:
Forum: PR:BF2 General Discussion 2021-01-15, 23:14
Replies: 10
Views: 1,949
Posted By =-=kittykiller2
Re: Fallujah AAS large

mec fallujah ins fallujah and reg fallujah need more love always not just as seeders. i was blown away with mec fallujah at first mad no scopes then i realise i i one shot kill and all the new...
Forum: PR:BF2 Suggestions 2021-01-11, 11:50
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

new thought what if he had a commander mobile like batman, but it let him do all his base stuff in field
Forum: PR:BF2 Suggestions 2021-01-09, 17:32
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

lets just all agree to do something to get the commander out of main base period no essays.

access assets, on fob or vehicle or something.

or easter egg the commander with a fling function...
Forum: PR:BF2 Suggestions 2021-01-05, 21:28
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

rabbit had right ideaalso higher or lower spawn timers on his assets
Forum: PR:BF2 Suggestions 2021-01-05, 15:10
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

i see plenty of times it could have been used but its rare for a commander to remain in the field, personally i like the UAV linked to apc also!

commander rally isnt enterable though so how would...
Forum: PR:BF2 Suggestions 2021-01-04, 23:13
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

give me a break man lol commander is uav and arty only more if he earns respect.

there is a clear reason to play commander, but not to stay.

maybe clean up interface and make using commander...
Forum: PR:BF2 Suggestions 2021-01-04, 00:14
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

always show kills dude dont go full killtard
Forum: PR:BF2 Suggestions 2021-01-02, 23:15
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

commander is fine, interface is damn ugly and can be confusing enough to put someone off.

im especially thinking of the UAV flight take off

but i believe interface is getting a overhaul soon in...
Forum: PR:BF2 Suggestions 2021-01-01, 22:26
Replies: 55
Views: 3,294
Posted By =-=kittykiller2
Re: Commander Improvements - Team buffs

comander is fine remember all the fuss with the ins commander and his spotting points that accumilated intel when set at round start. what a fuss, its good to see commander intergrated with cas and...
Forum: PR:BF2 General Discussion 2020-12-19, 22:21
Replies: 206
Views: 28,115
Posted By =-=kittykiller2
Exclamation Re: With which resolution are you playing?

wicca is so 2009-2014 rip
Forum: PR:BF2 Suggestions 2020-12-15, 18:48
Replies: 11
Views: 795
Posted By =-=kittykiller2
Re: Battle of Ia Drang: CNC only

please rename obscure CnC to search and destroy SnD
!!! max 4 fobs min of 2. you lose tickets when one is left like bleed.
20 minute no bleed at beginning
re-release game mode in 1.5 new name...
Forum: PR:BF2 General Discussion 2020-11-21, 21:00
Replies: 2
Views: 407
Posted By =-=kittykiller2
asymetric 70 vs.30 players

any reason we cant have maps with teams unbalanced?

maybe one side has more tickets but less boots on the ground more assets?

would be interesting on a side not to see if public insurgency was...
Forum: PR:BF2 General Discussion 2020-11-20, 21:58
Replies: 10
Views: 1,066
Posted By =-=kittykiller2
Re: My Guide Reimplementing EAX into Project Reality

sounds like sid meirs civilization.

could work maybe.
Forum: PR:BF2 Suggestions 2020-11-05, 12:56
Replies: 16
Views: 2,570
Posted By =-=kittykiller2
Re: Remote detonated bomb cars

bring back black and white UAV, nothing else simulates intel better. maybe lead to more organised ins teams in future if they could set up ambushes easier.

^^^^ could change ins gameplay for the...
Forum: PR:BF2 Suggestions 2020-10-29, 19:17
Replies: 35
Views: 6,025
Posted By =-=kittykiller2
Re: New factions on maps

i also want a james bond 007 moonraker space battle with lazors, be cool ..... but seriously if india where to fight anyone you do realize it would be China as there have been engagements and...
Forum: PR:BF2 General Discussion 2020-10-26, 21:49
Replies: 8
Views: 1,201
Posted By =-=kittykiller2
Supression inside buildings

everyone knows the scenario you are firing wildly u cant see shit, i would like to know:

1#what if is the min distance you can supress yourself
Forum: Project Reality News 2020-10-26, 21:21
Replies: 44
Views: 21,487
Posted By =-=kittykiller2
Re: Project Reality v1.6.3 Update details & Devcast

rabbit knows besides all the fanboys and i am (was) one deviation is all over the fucking place.
Forum: Off-Topic Discussion 2020-10-13, 20:24
Replies: 11
Views: 5,329
Posted By =-=kittykiller2
Red face Re: 7K words about PR and me

i refer you to my own post that you may find helpful

https://www.realitymod.com/forum/showthread.php?t=150234
Forum: PR:BF2 Suggestions 2020-10-04, 19:00
Replies: 1
Views: 2,517
Posted By =-=kittykiller2
Re: VW with jeeps

but it still devolves to the same game play, would any vehicle be manned by more than 2 players, everyone else will be on foot
Forum: PR:BF2 General Discussion 2020-10-02, 03:16
Replies: 9
Views: 2,048
Posted By =-=kittykiller2
Re: CAMO AND SKINS IDENTIFY

we have these photos of factions, perhaps if they were grouped easily for quick access.

https://prnt.sc/urmmum
Forum: PR:BF2 General Discussion 2020-10-02, 01:20
Replies: 9
Views: 2,048
Posted By =-=kittykiller2
Re: CAMO AND SKINS IDENTIFY

who doesnt hesitate upon first seeing enemy unexpected or mixed in with your line.

enemy at 50 metres is also a tough call and fatal map check sometimes
Showing results 1 to 25 of 62

 

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