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Search: Posts Made By: PFunk
Forum: Commander Tactics 2016-10-29, 01:59
Replies: 68
Views: 16,049
Posted By PFunk
Forum: Commander Tactics 2016-10-26, 09:22
Replies: 68
Views: 16,049
Posted By PFunk
Re: Amount of commander players in the Project Reality Tournament

We just had a mostly crap campaign and lots of people left so it was just an idea to start the next year with a new name. Alpha stayed Alpha because of how almost nobody was left over of that team.
...
Forum: Commander Tactics 2016-10-15, 23:13
Replies: 68
Views: 16,049
Posted By PFunk
Re: Amount of commander players in the Project Reality Tournament

I'm answering your PM here Michael so that any errors I make can be corrected by someone who knows better.

My time as CO began with C8. I was originally going to only be an HCO but was made CO...
Forum: PR:BF2 General Discussion 2013-09-28, 22:17
Replies: 23
Views: 4,272
Posted By PFunk
Re: PR BF2 Boxart (In the style of GTA)

The lack of someone boxing on the cover ruins it for me.
Forum: PR:BF2 General Discussion 2013-08-18, 18:42
Replies: 11
Views: 2,516
Posted By PFunk
Re: AAS capture order

Well, I don't want to give mumble too much credit. It came along relatively late in PR's life and PR was doing a great job of creating massed fights before then, but to Mumble's credit it really...
Forum: PR:BF2 General Discussion 2013-08-18, 18:39
Replies: 90
Views: 10,675
Posted By PFunk
Re: With 8 man squads should IFVs not be in infantry squads rather than on their own?

I'm reading a lot amateur psychology in this thread that basically boils down to people thinking that having the IFV in one squad or another creates a negative by product. Frankly the rule that...
Forum: PR:BF2 General Discussion 2013-08-18, 18:12
Replies: 85
Views: 12,477
Posted By PFunk
Re: Petition for DICE

Right, its sensationalist. The fact that BF3 shipped without dedicated server code available for clients to host. The fact that EA will never let us have mod tools for Frostbyte because apparently...
Forum: PR:BF2 General Discussion 2013-08-16, 18:37
Replies: 85
Views: 12,477
Posted By PFunk
Re: Petition for DICE

I went through this with the Silent Hunter 3 community.

Anytime a product is tied to a major Triple A publisher you're basically lucky if they even give you dedicated server code these days....
Forum: PR:BF2 General Discussion 2013-08-16, 17:21
Replies: 11
Views: 2,516
Posted By PFunk
Re: AAS capture order

If PR has succeeded at one thing that practically no other mainstream objective based shooter has, its managing to get large groups of players fighting together over the same chunk of ground on big...
Forum: PR:BF2 General Discussion 2013-08-16, 17:16
Replies: 510
Views: 60,697
Posted By PFunk
Re: Your most stressful Role

I would say that SL is the only role that is still extremely stressful even if you're 100% confident and know what you're doing. Its one of the hardest roles to fulfill even if the plan is going...
Forum: PR:BF2 General Discussion 2013-08-16, 17:01
Replies: 65
Views: 6,323
Posted By PFunk
Re: No room in squads

Blame the admin.


So, you're telling me that people who've never played together are going to function as effectively as people who've played together over and over again for months or even...
Forum: PR:BF2 General Discussion 2013-08-16, 16:55
Replies: 34
Views: 6,519
Posted By PFunk
Re: Thoughts on Proper Briefing?

I agree. The whole babbling multitude really makes coordinating difficult in the countdown. Even if 80% of the team wants to work together a dedicated handful of jackasses can make you waste valuable...
Forum: PR:BF2 Suggestions 2013-08-15, 07:54
Replies: 75
Views: 7,941
Posted By PFunk
Re: Medic kit rework

Assaulting is not required to win a firefight. If you can exchange fire, wound a majority of an enemy squad and kill a number of them you've left them combat ineffective if the punishment for losing...
Forum: PR:BF2 Suggestions 2013-08-14, 23:03
Replies: 126
Views: 13,694
Posted By PFunk
Re: Remove stamina penalty for jumping.

I dunno, but if you could get 1 jump for free and then you're on a timer for the next 30 seconds or something at which point the next jump hits you with the stamina penalty it could work.
Forum: PR:BF2 Suggestions 2013-08-14, 22:45
Replies: 75
Views: 7,941
Posted By PFunk
Re: Medic kit rework

Well I can tell you that in any Arma PvP scenario there ain't a single person playing who won't give a wounded enemy the coup de gras because having them wake up and shoot you in the back is just not...
Forum: PR:BF2 General Discussion 2013-08-14, 22:26
Replies: 33
Views: 5,115
Posted By PFunk
Re: Radio Etiquette - A New Commander's Perspective

Yea, how copy is usually meant as request for a confirmation of comprehension without necessarily needing a full readback if he gets it, but probably would involve partial readback or full readback...
Forum: PR:BF2 General Discussion 2013-08-14, 22:02
Replies: 43
Views: 5,065
Posted By PFunk
Re: How to deal with incompetent commanders?

Your major issue with Commanders is that you seem to think that Commanders can't collaborate with Squad Leaders while still having the final say. You also contend that an SL1 SL shouldn't be SLing...
Forum: PR:BF2 General Discussion 2013-08-14, 21:26
Replies: 43
Views: 5,065
Posted By PFunk
Re: How to deal with incompetent commanders?

You're not special because you do it from an SL's perspective. Thats how a commander should do it. If he gives overly restrictive orders then he's just bad, its not because he's in the box. Nothing...
Forum: PR:BF2 Suggestions 2013-08-14, 16:38
Replies: 35
Views: 5,992
Posted By PFunk
Re: Squad to Squad mumble Radio Filter

Actually apparently the real world AN/PRC-343 of Arma ACRE fame only has a range of 500m or something.

That said, the need for full stop ACRE is questionable. Organizing selectable radio channels...
Forum: PR:BF2 General Discussion 2013-08-14, 15:33
Replies: 65
Views: 6,323
Posted By PFunk
Re: No room in squads

I have spent probably half my total time in PR leading full pubby squads and the other half leading or playing in closed squads of mostly my friends. By far the times I've been most effective for the...
Forum: PR:BF2 General Discussion 2013-08-14, 15:28
Replies: 33
Views: 5,115
Posted By PFunk
Re: Radio Etiquette - A New Commander's Perspective

You said...

So I'm wondering which line of work that is. You're either being coy about being in the military or you mean something altogether different. Would be interesting to see what that...
Forum: PR:BF2 General Discussion 2013-08-14, 15:12
Replies: 65
Views: 6,323
Posted By PFunk
Re: No room in squads

This is stupid. If admin aren't ensuring there are always squads available for unassigned players then they're not doing their job.

You don't even need a rule per se, you just need admin to...
Forum: PR:BF2 General Discussion 2013-08-12, 05:02
Replies: 89
Views: 8,446
Posted By PFunk
Re: PR Tournament?

I have no clue myself. If I did know at the time I've long since forgotten.
Forum: PR:ARMA3 General Discussion 2013-08-12, 03:48
Replies: 121
Views: 20,443
Posted By PFunk
Re: PR:ARMA3 Development Direction Discussion

Well, I see a direct point in relating back to BF2:PR for more than one reason. Aside from the fact that since this is Arma3:PR which is trying to sell us on this mod because obviously we liked the...
Forum: PR:BF2 General Discussion 2013-08-12, 03:37
Replies: 89
Views: 8,446
Posted By PFunk
Re: PR Tournament?

Yea but what you're describing isn't the PRT. :razz:

Every person who has a fond memory of the PRT probably can say something about it more than just "yea was a good match, very balanced, killed...
Showing results 1 to 25 of 500

 

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