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Posts Made By:
Mineral
Forum:
Project Reality News
2020-12-30, 13:27
Replies:
27
Update:
Rounding off the decade
Views:
7,033
Posted By
Mineral
Rounding off the decade
https://media.realitymod.com/news/headers/prbf2_update.png
Hello everyone and welcome to a rather special news post at the end of the year 2020. We hope you all are faring well during the holidays...
Forum:
PR:BF2 Support
2020-12-17, 17:51
Replies:
8
Sticky:
Win 10
warning 1320 / DynamicOption 800x600 Crash
Views:
4,544
Posted By
Mineral
Re: warning 1320 / DynamicOption 800x600 Crash
This isn't new. It would still crash BF2 in certain circumstances since the beginning. We just added a check for it with a cleaner PR Launcher warning for some cases.
Forum:
PR:BF2 General Discussion
2020-12-17, 17:47
Replies:
10
Sticky:
PR Launcher Art - We need YOU!
Views:
2,840
Posted By
Mineral
Re: PR Launcher Art - We need YOU!
Lovely work Hokunin. I'd say like last time maybe make the bushes in the left bottom corner a bit higher so the text is easier to read in all colors.
Could you send an HD version to us?
...
Forum:
PR:BF2 General Discussion
2020-12-16, 21:49
Replies:
10
Sticky:
PR Launcher Art - We need YOU!
Views:
2,840
Posted By
Mineral
Re: PR Launcher Art - We need YOU!
yes indeed.
Forum:
PR:BF2 Community Modding
2020-11-20, 17:20
Replies:
5
How to overlap decal on BTR-80A ?
Views:
853
Posted By
Mineral
Re: How to overlap decal on BTR-80A ?
That is just how UVs work I'm afraid.
You can try to use something like substance painter to paint by mesh.
Forum:
PR:BF2 Support
2020-11-10, 18:08
Replies:
3
Win 10
New account join date?
Views:
404
Posted By
Mineral
Re: New account join date?
I wouldn't be so sure about that.
https://i.imgur.com/BBx5f4z.png
Forum:
PR:BF2 General Discussion
2020-11-09, 09:19
Replies:
2
Is indonesian armed forces will be in PR?
Views:
388
Posted By
Mineral
Re: Is indonesian armed forces will be in PR?
You could help out these guys for example:
https://www.realitymod.com/forum/showthread.php?t=150517
Forum:
PR:BF2 Community Modding
2020-11-04, 10:20
Replies:
7
[Vehicle] Type 89 IFV
Views:
1,046
Posted By
Mineral
Re: [Vehicle] Type 89 IFV
This one goes into that a bit more:
http://www.bfeditor.org/forums/index.php?/topic/9656-exporting-a-tank/
Forum:
PR:BF2 Community Modding
2020-10-14, 16:00
Replies:
12
Heightmap not loading properly into 4km
Views:
2,494
Posted By
Mineral
Re: Heightmap not loading properly into 4km
inverted heightmap is expected. It is always that way :)
Oops, correct.
Forum:
PR:BF2 Community Modding
2020-10-14, 15:36
Replies:
12
Heightmap not loading properly into 4km
Views:
2,494
Posted By
Mineral
Re: Heightmap not loading properly into 4km
AFAIK secondary terrain should be 8bit depth and resolution+1 (ex. 257x257 and not 256x256).
For primary it's 16bit IBM PC depth and resolution+1 (ex. 1025x1025 and not 1024x1024).
Forum:
PR:BF2 Bugs
2020-09-27, 10:29
Replies:
1
v1.6.3
Ras El Masri Floating Building + IDF crates on boat
Views:
1,133
Posted By
Mineral
Re: Ras El Masri Floating Building + IDF crates on boat
Thanks, will be fixed for next release.
Forum:
Project Reality News
2020-09-26, 19:07
Replies:
44
Update:
Project Reality v1.6.3 Update details & Devcast
Views:
19,280
Posted By
Mineral
Project Reality v1.6.3 Update details & Devcast
https://media.realitymod.com/headers/prbf2_update.png
Hello and welcome to the news post and DevCast for the...
Forum:
PR:BF2 General Discussion
2020-08-31, 15:35
Replies:
2,574
Ask the [DEV]s a (?) - Part 2
Views:
306,988
Posted By
Mineral
Re: Ask the [DEV]s a (?) - Part 2
No we won't. We rather focus on making the PRPSY page more mobile friendly. Something perhaps the community could help us with :)
Forum:
Community Maps
2020-08-08, 15:15
Replies:
79
Sticky:
[Map] Test Bootcamp (1km) [Released] - v1.6
Views:
63,764
Posted By
Mineral
Re: [Map] Test Bootcamp (1km) [Released] - v1.6
If you are trying to start it in the Cooperative gamemode it won't work. Only Deployment.
Forum:
PR:BF2 Community Modding
2020-08-03, 08:22
Replies:
182
Sticky:
vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!
Views:
99,450
Posted By
Mineral
Re: vBF2/PR 3dsMax Tools - Import/Export/Lightmaps/Animation - Max 9 and newer!
Can you send your 3dsmax scene? I can give it a try.
Forum:
PR:BF2 General Discussion
2020-07-22, 09:25
Replies:
2
Masirah - BETA (4Km)
Views:
1,659
Posted By
Mineral
Re: Masirah - BETA (4Km)
https://www.realitymod.com/forum/showthread.php?p=2205123#post2205123
I mean you could have made your own thread as well I think, but there it is :)
Forum:
PR Changelogs
2020-07-20, 18:44
Replies:
20
PR:BF2 v1.6.2.0 Changelog
Views:
18,400
Posted By
Mineral
Re: PR:BF2 v1.6.2.0 Changelog
PR:BF2 v1.6.2.2 Changelog (2020/07/20)
-----------------------
General:
Fixed issue with PR Launcher linking to the game.
Fixed possible cause of error 1103.
Levels:
Hades Peak
Forum:
PR:BF2 General Discussion
2020-07-19, 14:57
Replies:
2,574
Ask the [DEV]s a (?) - Part 2
Views:
306,988
Posted By
Mineral
Re: Ask the [DEV]s a (?) - Part 2
Yeah, script takes long time
Forum:
PR:BF2 General Discussion
2020-07-19, 13:09
Replies:
2
PR UPDATE CANT PLAY
Views:
776
Posted By
Mineral
Re: PR UPDATE CANT PLAY
We are working on a hotfix, expect it in the next hour.
We don't do rollbacks.
Forum:
PR:BF2 General Discussion
2020-07-17, 10:05
Replies:
1
Server Project Reality - ExigĂȘncias
Views:
1,191
Posted By
Mineral
Re: Server Project Reality - ExigĂȘncias
VPS have been known to cause connection stability issues for players. Best to get dedicated server.
In terms of networking you need about 1gbps afaik.
Your processor should be high single...
Forum:
PR:BF2 Bugs
2020-06-12, 19:06
Replies:
3
v1.6
error when running game (immidate shutdown)
Views:
1,917
Posted By
Mineral
Re: error when running game (immidate shutdown)
You just need the resolution on your you driver to start the game. You don't need to actually use it in PR settings.
Forum:
PR:BF2 Bugs
2020-06-12, 08:57
Replies:
3
v1.6
error when running game (immidate shutdown)
Views:
1,917
Posted By
Mineral
Re: error when running game (immidate shutdown)
https://www.realitymod.com/forum/showthread.php?t=150023
Forum:
PR:BF2 Support
2020-06-10, 10:18
Replies:
8
Sticky:
Win 10
warning 1320 / DynamicOption 800x600 Crash
Views:
4,544
Posted By
Mineral
warning 1320 / DynamicOption 800x600 Crash
If you experience this warning or the crash related to 'unknown DynamicOption value 800x600', it means that your graphics card (GPU) does not support the required resolution of 800x600 to start...
Forum:
PR:BF2 Community Modding
2020-06-06, 12:28
Replies:
3
Crap WW2 buildings edits
Views:
2,357
Posted By
Mineral
Re: Crap WW2 buildings edits
Cool. Just making sure it won't break anything. Nice work!
Forum:
PR:BF2 Community Modding
2020-06-06, 08:01
Replies:
3
Crap WW2 buildings edits
Views:
2,357
Posted By
Mineral
Re: Crap WW2 buildings edits
When you say re-textured, what do you mean exactly? Swap textures? Did you alter UVs? Did you re-export? Did it alter LM UVs?
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