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29 Mar 2023, 00:00:00 (PRT)
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Search: Posts Made By: Hans_Strudel
Forum: PR:BF2 Community Modding 2021-10-17, 22:20
Replies: 91
Views: 21,241
Posted By Hans_Strudel
Forum: PR:BF2 Community Modding 2021-09-07, 18:46
Replies: 91
Views: 21,241
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Now you need to take a look ay whole model and clean it up from vertexes that don't affect mesh shape or non essential for UV.

For example i don't see any reason to keep these vertexes, because...
Forum: PR:BF2 Community Modding 2021-08-01, 16:41
Replies: 91
Views: 21,241
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Main gun barrel is still too detailed, 10 sides for such big cylinder is enough to look properly, UV map still has so much empty space. What's the resolution of your normal map and have you tried...
Forum: PR:BF2 Community Modding 2021-07-22, 17:08
Replies: 91
Views: 21,241
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

You can move islands by hand, and Blender honestly have great tools since in 3ds you need to make islands lined up by hand, as for MG - better finish MG and then proceed to UVing, unless you want to...
Forum: PR:BF2 Community Modding 2021-07-22, 11:36
Replies: 91
Views: 21,241
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Good model made in such a short time!
But i would suggest make a highpoly model and bake some details for your low poly model - that will save you another 1-2k triangles.
For example these areas...
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