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Search: Posts Made By: Senshi
Forum: General Technical Support 2019-03-11, 11:18
Replies: 13
Views: 1,942
Posted By Senshi
Re: I can't change my avatar?

Because nobody told me about this issue before, and Renegado's description of the issue was lacking at best before you clarified things.
Forum: Project Reality News 2019-03-11, 09:08
Replies: 168
Views: 92,441
Posted By Senshi
Re: PR:BF2 v1.6/WW2 Status Update March 2019

WeeGeez: You address two issues.

One is devs "wasting times on unimportant bits". That is a common misconception. Devs have incredibly specialized areas of expertise. And sure, more awesome...
Forum: General Technical Support 2019-03-11, 08:50
Replies: 13
Views: 1,942
Posted By Senshi
Re: I can't change my avatar?

The system is supposed to grant access to custom avatars after you have "established" in the forums ( at least 20 posts). That got apparently broken some time ago, and never was fixed. Should...
Forum: General Technical Support 2019-03-09, 11:12
Replies: 13
Views: 1,942
Posted By Senshi
Re: I can't change my avatar?

The title does definitely not say everything. Honestly, what do you expect me to gain from the "info" you provide?

What doesn't work? What are you clicking? What error occurs?
Forum: General Technical Support 2019-03-03, 22:34
Replies: 12
Views: 5,400
Posted By Senshi
Re: WYSIWYG editor not available on forums

I'm pretty sure it's not something we did.

Go to your User CP -> Edit Options, then scroll down to Miscellaneous.

There you can select which editor type you prefer. Pick the bottom one for the...
Forum: Project Reality News 2019-03-03, 12:24
Replies: 9
Views: 11,446
Posted By Senshi
Re: Website Update 2019

Because apparently this needs clarification:

Do NOT use the same password you used before! You must consider that password compromised / stolen! If you have been so careless as to use that same...
Forum: PR:BF2 General Discussion 2019-03-03, 12:07
Replies: 2,556
Views: 287,977
Posted By Senshi
Re: Ask the [DEV]s a (?) - Part 2

Hm, Patreon doesn't really have to offer anything in exchange. I guess it'd just be a nice way for people that want to support the project every month ("subscription" style). But I think it'd make...
Forum: PR:BF2 General Discussion 2018-10-15, 07:38
Replies: 41
Views: 19,046
Posted By Senshi
Re: The Great Project Reality Timeline

A bit sad that the PRT only get a single-line mention in one particular month (start of each campaign), whereas every one-time event out there is spread out all over :) . But nice work gathering all...
Forum: Project Reality News 2018-03-27, 12:07
Replies: 22
Update: Website Update
Views: 21,662
Posted By Senshi
Re: Website Update

Thanks for pointing it out, but as I said before, https is just running in test mode right now, really. I'm aware of all those error messages :) .


Minor update to the forum: Text entered when...
Forum: Project Reality News 2018-03-24, 19:18
Replies: 22
Update: Website Update
Views: 21,662
Posted By Senshi
Re: Website Update

Changed the link-to-post (the #number bit at the top right of each bit) to link to the post position in the full thread view instead of linking to the single post view due to popular request :) .
Forum: PR:BF2 General Discussion 2018-03-24, 19:03
Replies: 46
Views: 24,202
Posted By Senshi
Re: Project Reality Mapviewer

Updated again (already live).

When hovering over icons on the map, the correlating vehicle lights up on the asset panel (and vice versa). Also, the vehicle name will appear as a tooltip when...
Forum: Project Reality News 2018-03-21, 19:18
Replies: 22
Update: Website Update
Views: 21,662
Posted By Senshi
Re: Website Update

SSL is highly experimental right now. We are not batch-redirecting yet, because we want to fix as much as we can "properly" before doing so.

So while SSL/https is enabled, it is not mandatory and...
Forum: Project Reality News 2018-03-19, 07:46
Replies: 22
Update: Website Update
Views: 21,662
Posted By Senshi
Re: Website Update

@Clund: Again, I need example URLs if I am to fix anything :) .

PRSpy: Confirmed, will check this evening what's going on there. Probably something still pointing to the old server instead of...
Forum: Project Reality News 2018-03-18, 21:19
Replies: 22
Update: Website Update
Views: 21,662
Posted By Senshi
Re: Website Update

Thanks for the feedback, guys!

RSS: Not entirely sure what triggered the RSS dump. Seems everything back from September 17 has been re-sent. Let's hope it's a one-time fluke.

Clean URLs: They...
Forum: PR:BF2 General Discussion 2018-02-15, 12:13
Replies: 46
Views: 24,202
Posted By Senshi
Re: Project Reality Mapviewer

keypad grid has already been implemented (https://github.com/realitymod/PRGallery/pull/9) and will soon(tm) be deployed :) .

To stay up to date and make suggestions, I really recommend...
Forum: PR:BF2 General Discussion 2018-02-11, 08:03
Replies: 46
Views: 24,202
Posted By Senshi
Re: Project Reality Mapviewer

Rcon commands as in showing the vehicle code? That'd be the easiest thing to do, as the codes are used internally all the time anyway :) .

Images being smaller: I converted the map tiles to jpg...
Forum: PR:BF2 General Discussion 2018-02-09, 19:50
Replies: 46
Views: 24,202
Posted By Senshi
Re: Project Reality Mapviewer

Now that the official map gallery (https://www.realitymod.com/mapgallery) has received its massive overhaul and has implemented most of the ideas my implementation...
Forum: Project Reality News 2017-11-18, 15:01
Replies: 7
Views: 11,616
Posted By Senshi
Re: C13 Grunt Signups Open - Official PR Tournament

This usually happens when you have not confirmed the email address you used in your signup. Look through your spam folders for the confirmation mail or go to your user cp->change password/email and...
Forum: PR:BF2 General Discussion 2017-11-13, 22:55
Replies: 46
Views: 24,202
Posted By Senshi
Re: Project Reality Mapviewer

Couple more updates in recent time:
- Updated to latest PR patch
- Fixed a nasty bug that prevented some of the newly updated assets on maps to not show at all
- Removed eternal caching: Instead...
Forum: PR:BF2 General Discussion 2017-08-11, 07:21
Replies: 35
Views: 3,183
Posted By Senshi
Re: Smoke tactic

Smoke obscures sight by blocking light. To maximize its effectiveness, the generated smoke particles are tuned to excel at specific wavelengths, usually in the visible spectrum. There are versions...
Forum: PR:BF2 Suggestions 2017-02-21, 13:18
Replies: 4
Views: 2,284
Posted By Senshi
Re: cooking the grenade

As if PR players needed any more ways to accidentally suicide / teamkill with grenades.
Forum: PR:BF2 Bugs 2016-11-27, 07:05
Replies: 2
Views: 1,107
Posted By Senshi
Re: Vehicle health debug not working on Panther

What I know: If you damage the vehicle that you rcon spawned in before getting in, the "FAILED DAMAGE SYSTEM" error almost always appears.
Spawn it, get in, wait for one "cycle" of the damage...
Forum: PR:BF2 General Discussion 2016-11-26, 23:19
Replies: 46
Views: 24,202
Posted By Senshi
Re: Project Reality Mapviewer

Updated for 1.4 .
Forum: PR:BF2 Bugs 2016-11-26, 22:16
Replies: 1
Views: 1,050
Posted By Senshi
Tiny code bug

Not sure if it has an actual effect, but should be easy to fix:
vehicles\air\us_the_uh1d_medevac\us_the_uh1d_medevac.tweak

Line 861:
ObjectTemplate.damagedAmbientSoundLimit 0.25\

That...
Forum: PR:BF2 Support 2016-10-13, 08:54
Replies: 87
Views: 26,029
Posted By Senshi
Re: PR Noise-Problem Solution

Took the liberty to overhaul the script.

What changed?

No more need to manually compile: Necessary paths are set in a separate settings.ini file
ts3_win64 supported
Automatically detects...
Showing results 1 to 25 of 147

 

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