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26 Oct 2020, 00:00:00 (PRT)
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Search: Posts Made By: lao
Forum: PR:BF2 Suggestions 2020-07-28, 19:40
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

Yes, and after that FOB is down, your virtual life matters 200% more to you, and you play more accurately and stealthy, and you don't show yourself to that Russian BMP. That also increases the value...
Forum: PR:BF2 Suggestions 2020-07-28, 19:38
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

1. extremely effective - how? Exposing yourself in a HMG nest and getting killed dead dead (because you were operating a "vehicle" and that is not fixable as per BF2 engine) and getting 0 kills,...
Forum: PR:BF2 Suggestions 2020-07-28, 19:35
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

I am very sorry to hear that, it is really a pity even devoted players such as you don't understand that exactly those frustrating moments "main it is" make you actually VALUE your virtual life,...
Forum: General Technical Support 2020-07-24, 13:59
Replies: 4
Views: 1,609
Posted By lao
Re: PR Mumble

Tone down the effects volume in the main game's settings (not in launcher). In the launcher, configure keys for volume mumble up and down. Also, it is normal that you hear people in local chat not...
Forum: PR:BF2 Suggestions 2020-07-24, 13:50
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

Agreed.


"If you ask yourselves, I think you'll see many things worsen teamplay" - well, that does indeed sound deeep :)
But in fact, I don't. Except for such an obvious case as is Ins, which I...
Forum: PR:BF2 Suggestions 2020-07-24, 13:45
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

I just don't know, why is it neither I nor my squadmates suffer from these terrible 40mm dead-dead kills? I also literally NEVER heard anyone complain about that. As for grenades, if I'm lying in a...
Forum: PR:BF2 Suggestions 2020-07-24, 03:45
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

It adds more because people try not to actually run in front of 40mm cannons and not face them except when standing at a TOW or having a HAT. It is also a working mechanic that shouldn't really be...
Forum: PR:BF2 Suggestions 2020-07-23, 23:54
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

I'm pretty sure trying to personally attack people in a bad attempt at using their language offensive words is against the forum rules.

I'm very happy you like Squad's revival and spawn system...
Forum: PR:BF2 Suggestions 2020-07-23, 21:15
Replies: 28
Views: 5,432
Posted By lao
Thumbs down Re: Alter damage properties to reduce instances of dead-deads

I've played like 200 rounds in the last few weeks in different roles and I don't even recall this EVER negatively interfering with teamwork. If anything, this increases importance of not being in the...
Forum: PR:BF2 Suggestions 2020-07-23, 21:01
Replies: 28
Views: 5,432
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

Annoying? It's 40mm! 40mm man! 40mm holes in one's lungs, spine, heart!
No body armor could possibly deflect that in any significant way.
In my view, this would be an unneeded and completely...
Forum: PR:BF2 General Discussion 2020-07-23, 19:20
Replies: 7
Views: 1,211
Posted By lao
Unhappy Why can't we have a server with working replays?

It is so frustrating to see that some major servers, like HOG, don't even feature them at all, and others, such as Gamma Group and SSG, would only seem to provide replays but there is always "error...
Forum: PR:BF2 Suggestions 2020-07-23, 18:37
Replies: 26
Views: 4,511
Posted By lao
Re: Mark DoD on ingame map

It could actually be a good idea, because in real life you would have to garrison your rear base, with the enemy constantly trying to sneak in on it and wreck havoc.
Another example: AA at ins main...
Forum: PR:BF2 Suggestions 2020-07-23, 18:28
Replies: 8
Views: 2,489
Posted By lao
Re: CNC revisited.

I like the idea, would love to play it as an event.
Forum: PR:BF2 Suggestions 2020-07-23, 18:11
Replies: 20
Views: 8,045
Posted By lao
Re: Bullet penetration, hear enemies in local chat, and other stuff

One could think of a way to implement this and also prevent people from not using the ingame mumble. I.e. having characters say commo rose-like sentences (toned down ofc) once in a while if you are...
Forum: PR:WWII Suggestions 2020-07-23, 17:59
Replies: 1
Views: 3,314
Posted By lao
Question Realistic German insignia and flags

Previously, German laws prohibited some of the German insignia from the WW2 in video games. But that prohibition was abolished 2 years ago!
https://www.bbc.com/news/world-europe-45142651

Here is...
Forum: PR:BF2 Suggestions 2020-07-23, 17:30
Replies: 18
Views: 4,067
Posted By lao
Re: Penalties for dying in Insurgent factions

Yeah, that and pump up the assymetric fire potential of ins. I.e. 3 Rocket techies on Falluja, more mines etc. That way this fun 0 teamplay 0 to 9 kdr gameplay wouldn't be that pronounced, even...
Forum: PR:BF2 Suggestions 2020-07-23, 17:27
Replies: 18
Views: 4,067
Posted By lao
Re: Penalties for dying in Insurgent factions

If we delete the button, the waiting would be to fatalistic and not having a choice wouldn't glue you to the monitor as much calling for medics etc. Moreover, people would just alt f4 for the...
Forum: PR Changelogs 2020-07-23, 15:38
Replies: 20
Views: 13,245
Posted By lao
Re: PR:BF2 v1.6.2.0 Changelog

Reichswald coop doesn't really work. See https://www.realitymod.com/forum/showthread.php?t=150199
Forum: PR:BF2 Clans 2020-07-23, 15:03
Replies: 35
Views: 9,933
Posted By lao
Re: Jugadores latinos/españoles

Hola Gastón, hay dos clanes espanholes muy activos que jugaban en servidores HOG, PRTA, Gamma Group y SSG, se llaman KKCK y 1stSA. Tambien tenemos servidores latinos https://www.realitymod.com/prspy/...
Forum: PR:BF2 Tales from the Front 2020-07-23, 13:07
Replies: 2
Views: 1,862
Posted By lao
Re: PR kidnapping, how many times have we been in this situation?

PR community is small and very international, and a lot of players have mediocre English proficiency. So learning 2-3 phrases in Spanish and Russian to use when you see somebody who doesn't seem to...
Forum: PR:BF2 General Discussion 2020-07-23, 00:19
Replies: 5
Views: 1,604
Posted By lao
Re: Test airfield and bootcamp maps

Just curious if there is a way to fixate subkeypads (map coords) where mortar shells landed other than just observe it from above? Or areas hit on the target? I'd love to get that in text form...
Forum: PR:BF2 Bugs 2020-07-22, 12:55
Replies: 9
Views: 1,484
Posted By lao
Re: destroying enemy FOBs doesn't give any points

This isn't defined clearly anywhere that way. And IMO the logic of the game (it being very FOB centered and requiring many people's efforts, assets and coordination to build one) makes perfect sense...
Forum: PR:BF2 Suggestions 2020-07-22, 12:53
Replies: 5
Views: 1,064
Posted By lao
Re: Mine Markers

Still helps against kicks and bans though :)
Forum: Community Maps 2020-07-22, 02:40
Replies: 79
Views: 56,809
Posted By lao
Re: [Map] Test Bootcamp (1km) [Released] - v1.6

Thanks for the map!

[-]A question: I cannot request a sniper kit, "unavailable to your forces right now", is there a way around this?
Another question: on some maps (Xinjian COOP for instance) it...
Forum: PR:BF2 Suggestions 2020-07-22, 02:12
Replies: 10
Views: 1,528
Posted By lao
Re: Ammo runner request-able kit

Oh yes they would. It just takes active usage of ammo hungry kits like MG and grenadier and SL will order one of his men take up this job, at least for some time during the round. This happens all...
Showing results 1 to 25 of 49

 

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