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05 Aug 2021, 00:00:00 (PRT)
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Search: Posts Made By: Mats391
Forum: PR:BF2 Community Modding Yesterday, 08:51
Replies: 6
Views: 726
Posted By Mats391
Re: T80 base

Right now we do not have the big spectacular effects on anything, but I guess the T80 is known for blowing off his turret ;)
Forum: PR:BF2 Community Modding 2021-08-02, 18:39
Replies: 6
Views: 726
Posted By Mats391
Re: T80 base

Nice start. Dont think you will need the cutout in hull for turret. You can just make it clip through the hull
Forum: PR:BF2 Community Modding 2021-07-25, 17:26
Replies: 31
Views: 1,472
Posted By Mats391
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Yes, our tanks already move due to force of firing.
Forum: PR:BF2 Community Modding 2021-07-25, 15:45
Replies: 31
Views: 1,472
Posted By Mats391
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Depends what you mean. The barrel can move back and forth due to recoil, but we cannot do the tank-salute for reloading.
Forum: PR Changelogs 2021-07-22, 12:02
Replies: 6
Views: 5,529
Posted By Mats391
Re: PR:BF2 v1.6.7.0 Changelog

PR:BF2 v1.6.7.1 Changelog (2021/07/22)
-----------------------
General:
Fixed gun game game mode missing in server list.
Fixed client crashing in gun game in rare situations.
Fixed gun game...
Forum: PR:BF2 Community Modding 2021-07-21, 06:59
Replies: 31
Views: 1,472
Posted By Mats391
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Before starting with texture, it would be best to post your UV so others can give feedback on it. Then you can use your rather high poly model to bake AO and normals.
Forum: PR:BF2 Community Modding 2021-07-20, 14:54
Replies: 31
Views: 1,472
Posted By Mats391
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Looking real nice, but 8k tris just for turret is a lot. Easiest way to cut down on tris would be to make things less round. Especially here. Such a small detail does not need that many tris...
Forum: PR:BF2 Bugs 2021-07-20, 11:08
Replies: 5
v1.6.7 Zpu4_atc
Views: 312
Posted By Mats391
Re: Zpu4_atc

If you report them, we fix them. This bug was already resolved for next version.
Forum: PR:BF2 Bugs 2021-07-20, 08:33
Replies: 5
v1.6.7 Zpu4_atc
Views: 312
Posted By Mats391
Re: Zpu4_atc

Thanks for the report. These are not destroyable by design as they otherwise cause issues when used correctly. Blame the mapper for using them wrongly ;)
Forum: PR:BF2 Community Modding 2021-07-19, 15:25
Replies: 18
Views: 958
Posted By Mats391
Re: Vehicle Models Tips?

Looking good and yes a new thread would be best.
Forum: PR:BF2 Support 2021-07-17, 16:27
Replies: 18
Views: 948
Posted By Mats391
Re: Dont launches game no error

This means the game process is not starting correctly and probably crashing before Launcher can hook it. To debug that we need the above proc dump...
Forum: PR Highlights 2021-07-17, 07:10
Replies: 15
Views: 2,833
Posted By Mats391
Re: v1.6.7 - Update Highlights

This is true, but we tried to keep the individual game mechanics of infantry combat intact. If you have further feedback on how to make it feel and play more like regular PR, feel free to suggest in...
Forum: PR:BF2 Bugs 2021-07-17, 07:08
Replies: 12
Views: 556
Posted By Mats391
Re: Game Crashes very often

If you need help with that, feel free to make a separate thread. Nothing in the update should have caused extended loading times
Forum: PR:BF2 Community Modding 2021-07-16, 08:30
Replies: 18
Views: 958
Posted By Mats391
Re: Vehicle Models Tips?

As for limits it is mostly about reducing amount of individual parts and materials. Those cause additional draw calls and are our biggest bottleneck. As for tris a vehicle like Stryker should...
Forum: PR:BF2 Bugs 2021-07-16, 06:32
Replies: 12
Views: 556
Posted By Mats391
Re: Game Crashes very often

What server are you getting this error on? Is it always VG? If so, could you try to reproduce it on another server?
We suspect it might be related to network issues between you and the server.
Forum: Hardware & Custom Builds 2021-07-15, 06:42
Replies: 3
Views: 334
Posted By Mats391
Re: Does PR hate AMD CPUs or anything like that?

Only thing that PR hates are displays that do not support 800x600, but even that can be fixed in software/driver by adding resolution manually
Forum: Hardware & Custom Builds 2021-07-13, 09:02
Replies: 3
Views: 334
Posted By Mats391
Re: Does PR hate AMD CPUs or anything like that?

PR doesnt care about manufacturer. It only cares about high single thread performance. Historically Intel was better at that than AMD, but no idea how it looks these days. Looking at benchmarks, its...
Forum: PR:BF2 Community Modding 2021-07-12, 18:47
Replies: 18
Views: 958
Posted By Mats391
Re: Vehicle Models Tips?

Just so you know, you do not have to learn to export yourself either. While it isnt that hard, it is not unusual for the artist not exporting the model himself. Just develop the way you are most...
Forum: PR:BF2 Community Modding 2021-07-12, 16:07
Replies: 18
Views: 958
Posted By Mats391
Re: Vehicle Models Tips?

A lot of the Polish models in game got created in Blender, then exported to 3ds and exported. And that was even before newer 3ds versions became available for exporting, so only .obj worked for...
Forum: PR:BF2 Support 2021-07-11, 16:14
Replies: 1
Views: 179
Posted By Mats391
Re: BF2PR crash desktop

Try playing at a different resolution. If you display does not offer 800x600 by default, you need to add it manually.
Forum: PR:BF2 Community Modding 2021-07-02, 15:06
Replies: 10
Views: 571
Posted By Mats391
Re: Tank Optics Help Needed Please.

Black lines on transparent, saved as dxt5 with no mipmaps.

The guiIndex depends on the WeaponHudComp of your vehicle. If your HUD is not showing at all, it might be the wrong one.
Forum: PR:BF2 Community Modding 2021-07-02, 11:05
Replies: 10
Views: 571
Posted By Mats391
Re: Tank Optics Help Needed Please.

Try removing the blend effect completely
Forum: PR:BF2 Community Modding 2021-06-30, 06:27
Replies: 10
Views: 571
Posted By Mats391
Re: Tank Optics Help Needed Please.

Can you post your texture and the corresponding hud.con lines?
Forum: PR:BF2 Community Modding 2021-06-29, 20:35
Replies: 10
Views: 571
Posted By Mats391
Re: Tank Optics Help Needed Please.

Just design your texture using the colors you want and then do not specify any hudBuilder.setNodeColor. That way it will use the colors the way you painted them.
Forum: PR:BF2 Support 2021-06-29, 15:09
Replies: 18
Views: 948
Posted By Mats391
Re: Dont launches game no error

Is there anything in bin/PRLauncher.log?
Showing results 1 to 25 of 500

 

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