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10 Aug 2022, 00:00:00 (PRT)
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Search: Posts Made By: LangMaster
Forum: PR:BF2 Community Modding 2022-06-03, 17:25
Replies: 11
Views: 1,307
Posted By LangMaster
Re: Still cant increase the bot count in cooperative

It's very simple mate :) it just looks tidious but once you set it up its just one button you have dedicated server already in the files of pr, if you need any help feel free to ask.
Forum: PR:BF2 Bugs 2022-05-12, 16:39
Replies: 8
Views: 993
Posted By LangMaster
Re: Black Gold Russia APC can't request kits

It's an IFV which means you cannot get kits from it, it is a same thing with bradley i think, it can be spotted by the vehicle icon on map. I have a feeling there was a template somewhere and it is...
Forum: PR:BF2 Bugs 2022-05-09, 16:34
Replies: 1
Views: 485
Posted By LangMaster
Re: dont know if this a bug but. COOP Jabal Al-Burj LRG

That tow is right where it is supposed to be, it always spawns there and always will and if you wont kill it the spawn points are linked to it from everyflag which means bots will spawn on it till...
Forum: PR:BF2 Community Modding 2022-05-07, 00:14
Replies: 11
Views: 1,307
Posted By LangMaster
Re: Still cant increase the bot count in cooperative

Question, are you trying to have more bots in ingame local or dedicated server? because i have a feeling you cannot go over the 48 bots in local, for more bots you will need a dedicated server. It's...
Forum: PR:BF2 Bugs 2022-04-01, 03:54
Replies: 1
Views: 520
Posted By LangMaster
Re: [COOP] Sound bug on Muttrah std

I am sure that was just a client side glitch and you were the only person to hear it since you had a whole squad on you, you would probably notice more people screaming if anyone heard it. and if so...
Forum: PR:BF2 Community Modding 2022-03-24, 01:07
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

About that opacity, i know i used similar thing when i tried making scratches on turret, i made a edgewear opacity texture it was basically black and white, and i had 2 shaders, one for a color paint...
Forum: PR:BF2 Community Modding 2022-03-08, 14:15
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I took a bit of a break, since i had slightly more open projects than i wanted to, so i finished the ai support for fields of kassel and i should slowly starting looking at the stryker again.
Forum: PR:BF2 Community Modding 2022-02-20, 15:30
Replies: 7
Views: 565
Posted By LangMaster
Re: Scaling grass-height in undergrowth.cfg

On some maps foliage is a huge problem and usually decides whatever the map is hard or easy, but some people like the challange, though it would be interesting if we could make some kind of no see...
Forum: PR:BF2 Community Modding 2022-02-15, 18:28
Replies: 7
Views: 715
Posted By LangMaster
Re: Humping trees - prevention

In fact, you just need blender which is free, and alot of patience. The worst part is that when something is finished it is packed into a file that cannot be reverse openned by a 3D software for any...
Forum: PR:BF2 Community Modding 2022-02-15, 15:15
Replies: 7
Views: 715
Posted By LangMaster
Re: Humping trees - prevention

To easily understand mft004 this is a navigation mesh that needs to be rendered for the map to have an ai support, it takes longes the bigger the map is, but also the bigger the map is, the less...
Forum: PR:BF2 Community Modding 2022-02-07, 21:54
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I am sure i just have a higher resolution :P since i can down scale that whenever i want to in case of need. I started with 2k since i am sure you don't use anything larger for the game it self....
Forum: PR:BF2 Community Modding 2022-02-06, 18:26
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Oh yeah i had that in mind aswell. But i feel like i am far from this being imported, i have some skills with pr but i never touched importing vehicles yet so i dunno.
Forum: PR:BF2 Community Modding 2022-02-06, 11:54
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I removed the AC and changed the shield, of course i have both versions saved modern and the old.
and gave wheels some love.
i've seen some pictures of this vehicle being used with camo nets, what...
Forum: PR:BF2 Community Modding 2022-02-04, 04:12
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

That is why i ask, everything can be easily removed or edited, i can make a version without these. :) i will just need to remake the ambient oclusion manualy behind the AC
Forum: PR:BF2 Community Modding 2022-02-03, 16:50
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I decided to make my own wheels. I think i will put some bolts onto them as a normal map.
Those wheels are the same model as from the original stryker, i just remade the UV map and did a whole new...
Forum: Community Maps 2022-01-30, 02:42
Replies: 1
Views: 434
Posted By LangMaster
Re: AI Navmesh

Alright, seems like my navmesh.exe didn't had admin permission c: again i don't know how did i managed to make adak with out all these. *you may delete this thread*
Forum: Community Maps 2022-01-30, 01:41
Replies: 1
Views: 434
Posted By LangMaster
AI Navmesh

Alright, i spent too many hours into this and i am loosing my mind already, the fact that i have the same files since i made adak navmesh and it stops working for no reason just absolutely makes me...
Forum: PR:BF2 Community Modding 2022-01-28, 05:05
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I made both of the doors at the back of the turret.
Also the radiator should now look way better that before.
I am right now slightly shifting the UV for the back of the vehicle as some of the...
Forum: PR:BF2 Suggestions 2022-01-26, 03:20
Replies: 4
Views: 950
Posted By LangMaster
APS - Active protection system.

I was thinking about this for a while, and yet i don't know if it's a good idea gameplay wise i just wanted to chat about it since y'all give us these immersion features into vehicles, would it be...
Forum: Community Maps 2022-01-26, 00:38
Replies: 94
Views: 31,002
Posted By LangMaster
Re: [sp/coop] Ramadi [1k] [wip]

Here, https://drive.google.com/file/d/1ecIuHQGzynQCy614b1489XiObWE3pKFK/view?usp=sharing
working aipathfinding, i have not tested it as there is now a crash after finishing the whole loading as...
Forum: PR:BF2 Community Modding 2022-01-25, 05:30
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

https://i.imgur.com/Hj5CnQu.jpg
https://i.imgur.com/K78n05z.jpg
Forum: Community Maps 2022-01-24, 19:09
Replies: 94
Views: 31,002
Posted By LangMaster
Re: [sp/coop] Ramadi [1k] [wip]

Alright, i am gonna post it here since we are on forums and i am sure some people may have the issue aswell, though it is in the tutorial it self, you seem to have a multiple islands which causes the...
Forum: PR:BF2 Community Modding 2022-01-24, 15:49
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Well, back to the drawing board.
Forum: PR:BF2 Community Modding 2022-01-24, 07:45
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Only the bottom plate should flop out, i mean even warthunder has the same idea, i am not saying that warthunder is realistic as they are also still a game but i am pretty sure only one door it is...
Forum: PR:BF2 Community Modding 2022-01-23, 20:26
Replies: 87
Views: 14,459
Posted By LangMaster
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

https://i.imgur.com/q5FvH3R.jpg
https://i.imgur.com/FwMxuZV.jpg
https://i.imgur.com/bB6Paty.jpg
https://i.imgur.com/3ZK4JHU.jpg
https://i.imgur.com/aVBQART.jpg
https://i.imgur.com/zlFW8t0.jpg...
Showing results 1 to 25 of 160

 

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