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05 Dec 2020, 00:00:00 (PRT)
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Search: Posts Made By: Mats391
Forum: PR:BF2 General Discussion 2020-12-01, 08:08
Replies: 5
Views: 183
Posted By Mats391
Re: PR Dashboard

Nice stuff, but I think should increase minimum players. 50 players is rather low, I would maybe go for 75 or so
Forum: PR:BF2 Community Modding 2020-11-27, 08:13
Replies: 16
Views: 645
Posted By Mats391
Re: [Weapon] Hk 33

I only remember ever discussing turning MEC into yet another AK faction which no one really liked. The HK33 seems to be mostly used by special forces these days, but I guess it was used more in the...
Forum: PR:BF2 General Discussion 2020-11-26, 10:24
Replies: 6
Views: 326
Posted By Mats391
Re: Where is MI-24 Passanger Seats

The Mi-24 passengers have been removed as they are not really used by the armies currently using the helicopter.
Forum: PR:BF2 Community Modding 2020-11-26, 08:37
Replies: 16
Views: 645
Posted By Mats391
Re: [Weapon] Hk 33

It is the main advantage of MEC as we have lots of freedom. Just interested in why the HK-33 and not something else. The wiki pages of armies (especially middle-eastern countries) are not that...
Forum: PR:BF2 Community Modding 2020-11-25, 08:23
Replies: 16
Views: 645
Posted By Mats391
Re: [Weapon] Hk 33

Which army are you modelling this after? MEC is loosely based on combination of several middle-east countries. Looking around a bit the HK33 does not seem to be in active use that much anymore.
Also...
Forum: Modelling & Animations 2020-11-20, 08:26
Replies: 6
Views: 646
Posted By Mats391
Re: PT-76 90mm

BF2 meshes are triangle based, so its best to post the number of triangles to have comparable numbers with existing meshes.
Forum: Modelling & Animations 2020-11-19, 15:40
Replies: 6
Views: 646
Posted By Mats391
Re: PT-76 90mm

Are you just making new turret or whole tank? 3k polys for whole tank would be really low
Forum: PR:BF2 Community Modding 2020-11-18, 09:12
Replies: 3
Views: 202
Posted By Mats391
Re: SWAT-like Mini-Mod

KaB did something like that https://www.realitymod.com/forum/showthread.php?t=138034
Forum: PR:BF2 Suggestions 2020-11-17, 13:08
Replies: 5
Views: 348
Posted By Mats391
Re: Limiting visibility of player models in a distance.

It probably is possible, but all tools also assume that there is not alpha blending on skinnedmeshes and we would have to adjust those as well.

1. Alpha-test works, but that is simply on/off...
Forum: PR:BF2 Suggestions 2020-11-17, 08:13
Replies: 5
Views: 348
Posted By Mats391
Re: Limiting visibility of player models in a distance.

Soldiers/kits (Skinnedmeshes in general) do not support partial transparency by default, so it would be some effort to implement that.
Forum: PR:BF2 Suggestions 2020-11-16, 13:43
Replies: 7
Views: 430
Posted By Mats391
Re: SF/SWAT Mini Mod - A New Game Mode

We have currently no plans of implementing anything like this. Feel free to start a community mod, I think there have been attempts for this before.
Forum: Coding 2020-11-08, 15:17
Replies: 2
Views: 270
Posted By Mats391
Re: Programming languages for PR

BF2 tweak/con language for in game stuff
HLSL for shaders
3ds MaxScript for 3ds tools
Forum: PR:BF2 Support 2020-11-08, 09:11
Replies: 16
Views: 665
Posted By Mats391
Re: Crashing to desktop without clues

Always good to hear when issues resolve themselves :)
Forum: PR:BF2 Support 2020-11-07, 23:47
Replies: 16
Views: 665
Posted By Mats391
Re: Crashing to desktop without clues

Please check Project Reality BF2\mods\pr\bin\PRLauncher.log for errors
Forum: PR:BF2 Suggestions 2020-11-06, 07:35
Replies: 15
Views: 1,597
Posted By Mats391
Re: Remote detonated bomb cars

Militia has a UAV. It even has color
Forum: PR:BF2 Suggestions 2020-11-06, 07:05
Replies: 15
Views: 1,597
Posted By Mats391
Re: Remote detonated bomb cars

This is what informants already do, dont they?
Forum: PR Changelogs 2020-11-06, 05:52
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

PR:BF2 v1.6.3.4 Changelog (2020/11/06)
-----------------------
General:
Fixed roads drawing in front of other objects.
Fixed terrain drawing repeating patterns in distance.



Vehicles:
...
Forum: PR:BF2 General Discussion 2020-11-03, 08:16
Replies: 8
Views: 666
Posted By Mats391
Re: Supression inside buildings

No, they use same weapons and we will not duplicate weapons for coop
Forum: PR Changelogs 2020-11-02, 08:45
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

Dynamic viewdistance like that is sadly not really possible as the server wont send you any updates for objects outside of the maximum level viewdistance.
Forum: PR Changelogs 2020-10-30, 14:30
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

This is likely to be irrelevant as the CPU needs to load more textures for the high quality lod than for the lower quality ones. Also for vegetation and terrain the CPU will still check for LOD...
Forum: PR Changelogs 2020-10-30, 13:08
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

less. Especially the disabling vegetation LOD might cause issues on forest maps for weak GPUs. Terrain and statics should be fine for most users with dedicated graphics card. Those with integrated...
Forum: PR:BF2 Support 2020-10-30, 11:40
Replies: 34
Views: 45,480
Posted By Mats391
Re: Error 1212, Error 76 and Error 1301 Solution

The issue with 1.6.3.3 has been resolved: https://www.realitymod.com/forum/showthread.php?p=2207282#post2207282
Forum: PR Changelogs 2020-10-30, 11:32
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

The issue has been resolved. Just restart PR to have the Update finish correctly.
Forum: PR Changelogs 2020-10-30, 10:59
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

Its meant to say T72S, sorry. So in fact MEC got buff as the T72S has ATGM.
Forum: PR Changelogs 2020-10-30, 10:49
Replies: 97
Views: 22,430
Posted By Mats391
Re: PR:BF2 v1.6.3.0 Changelog

We are aware of issues regarding file verification of objects_statics_client.zip. You do not need to do anything, we will inform you once it is resolved.

Edit: The issue has been resolved. Just...
Showing results 1 to 25 of 500

 

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