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Posts Made By:
Viper.Sw
Forum:
Project Reality News
2022-05-16, 07:47
Replies:
21
Update:
2022 Community Update
Views:
19,809
Posted By
Viper.Sw
Re: 2022 Community Update
Still the best game I have ever played.
Much love to all the contributors!
Forum:
PR:BF2 Tales from the Front
2011-07-22, 20:00
Replies:
20
[Video] Wingmen Lovin F16
Views:
3,873
Posted By
Viper.Sw
Re: [VIDEO] Wingmen Lovin F16
Every time it feels like you won't fit :P
Was full server at start. Then later in the video when text said it started dying, thats when there was not many more left, therefore the acrobatic...
Forum:
PR:BF2 Tales from the Front
2011-07-21, 15:31
Replies:
20
[Video] Wingmen Lovin F16
Views:
3,873
Posted By
Viper.Sw
Re: [VIDEO] Wingmen Lovin F16
I also managed to get insta-killed when I flew MIG... The difference I felt was that the locking radar was much smaller (maybe not on all planes though). The target had to be more in the middle of it...
Forum:
PR:BF2 Tales from the Front
2011-07-21, 11:29
Replies:
20
[Video] Wingmen Lovin F16
Views:
3,873
Posted By
Viper.Sw
Re: [VIDEO] Wingmen Lovin F16
Hey man!
=FU= is all good, still the nice chilled out atmosphere ;)
Thanks!
Forum:
PR:BF2 Tales from the Front
2011-07-20, 23:50
Replies:
20
[Video] Wingmen Lovin F16
Views:
3,873
Posted By
Viper.Sw
Re: [VIDEO] Wingmen Lovin F16
Haha! ;)
Ofc m8:
1st. Top Gun Theme by Van Halen.
2nd. The Audience Is Listening by Mustasch (awesome swedish band)
3rd. Somewhere Over the Rainbow by Israel Kamakawiwo'ole (cover)
Enjoy!
Forum:
PR:BF2 Tales from the Front
2011-07-20, 17:58
Replies:
20
[Video] Wingmen Lovin F16
Views:
3,873
Posted By
Viper.Sw
[Video] Wingmen Lovin F16
Hi all!
Just wanted to say thanks for the new patch and for reintroducing some wingmen lovin in PR, aka 2x awesome fighters on each team for Iron Eagle!
Made a video showing my gratitude and also...
Forum:
PR:BF2 General Discussion
2011-07-14, 19:16
Replies:
14
Correct Deviation Times?
Views:
2,819
Posted By
Viper.Sw
Re: Correct Deviation Times?
It would be more realistic to have deviation depending on class and individual, however that is not the case in PR, therefore the deviation times should be public.
Forum:
PR:BF2 General Discussion
2011-07-14, 00:01
Replies:
14
Correct Deviation Times?
Views:
2,819
Posted By
Viper.Sw
Re: Correct Deviation Times?
Any Devs care to hand out the proper numbers?
Thanks!
Forum:
PR:BF2 General Discussion
2011-07-13, 13:12
Replies:
14
Correct Deviation Times?
Views:
2,819
Posted By
Viper.Sw
Re: Correct Deviation Times?
This is what I am talking about, I would like a new one of these with the 0.95/0.96 patch specs. The link is as far as I know outdated and an updated version would be very nice.
Forum:
PR:BF2 General Discussion
2011-07-12, 16:11
Replies:
14
Correct Deviation Times?
Views:
2,819
Posted By
Viper.Sw
Re: Correct Deviation Times?
(VIDEO)
practicing helps[/QUOTE]
Thx for the Vid. However I have played this game for a very very long time and I am therefore more interested in the actual deviation times than how to shoot....
Forum:
PR:BF2 General Discussion
2011-07-12, 15:25
Replies:
14
Correct Deviation Times?
Views:
2,819
Posted By
Viper.Sw
Correct Deviation Times?
For some reason I got the deviation times mixed up and the "proper" ones should be as follows. Also there are a lot of weapons/stances I do not know about.
Correct me if I am wrong and please help...
Forum:
PR:BF2 General Discussion
2011-07-12, 14:30
Replies:
12
NEW PR 0.96 DEVIATION?
Views:
2,351
Posted By
Viper.Sw
Re: NEW PR 0.96 DEVIATION?
Ok... then please link me to where all those deviation answers are sir!
Forum:
PR:BF2 General Discussion
2011-07-12, 14:03
Replies:
12
NEW PR 0.96 DEVIATION?
Views:
2,351
Posted By
Viper.Sw
NEW PR 0.96 DEVIATION?
EDIT:
Thanks for inputs! (had caps cause headline but was obviously unneccesary sorry)
Got some of the deviation times mixed up with different weapons.
To get this more serious I will be posting...
Forum:
PR:BF2 Suggestions
2011-04-25, 21:24
Replies:
58
dome of death suggestion
Views:
9,656
Posted By
Viper.Sw
Re: dome of death suggestion
I like it a lot!
Why not completely remove DOD zone and only have the radar thing so in that way some people will have to defend the base and have a fun time doing so.
Forum:
PR:BF2 Suggestions
2011-04-19, 13:21
Replies:
88
Light Vehicle Engine out after 50% damage.
Views:
15,723
Posted By
Viper.Sw
Re: Light Vehicle Engine out after 50% damage.
The actual percentage of when the car should be disabled is obviously a matter of discussion. I just put 50% out there because I think that a car with 50% of its parts damaged would not be...
Forum:
PR:BF2 Suggestions
2011-04-18, 19:57
Replies:
88
Light Vehicle Engine out after 50% damage.
Views:
15,723
Posted By
Viper.Sw
Re: Light Vehicle Engine out after 50% damage.
When a vehicle is smoking black it is usually only a few rifle shots away from blowing up... I do not see the point of your suggestion.
Forum:
PR:BF2 General Discussion
2011-04-18, 16:13
Replies:
8
Insurgency maps CAS/Arty
Views:
1,602
Posted By
Viper.Sw
Re: Insurgency maps CAS/Arty
If I wanted all teams to be balanced out exactly the same I would go play vanilla.
You can always balance maps out with changing the assets you get on each team. Give opposite side some more...
Forum:
PR:BF2 General Discussion
2011-04-18, 15:38
Replies:
8
Insurgency maps CAS/Arty
Views:
1,602
Posted By
Viper.Sw
Insurgency maps CAS/Arty
Hi!
From seeing a lot of documentaries about the fighting in the middle east including against the taliban, it feels like 99% of the firefights are supported with CAS in form of attack helicopters...
Forum:
PR:BF2 Suggestions
2011-04-17, 12:04
Replies:
88
Light Vehicle Engine out after 50% damage.
Views:
15,723
Posted By
Viper.Sw
Re: Light Vehicle Engine out after 50% damage.
@ those of you who think vehicles should take more than 50% damage and keep driving:
If you destroy 50% of any light vehicle out there, IRL it will most likely NOT be driving:
One shot into...
Forum:
PR:BF2 Suggestions
2011-04-14, 13:40
Replies:
88
Light Vehicle Engine out after 50% damage.
Views:
15,723
Posted By
Viper.Sw
Re: Light Vehicle Engine out after 50% damage.
Yes! Give civis wrenches ftw ;)
Forum:
PR:BF2 Suggestions
2011-04-14, 12:47
Replies:
88
Light Vehicle Engine out after 50% damage.
Views:
15,723
Posted By
Viper.Sw
Re: Light Vehicle Engine out after 50% damage.
Yes it would suck if your vehicle gets shot to a stop in a firefight... However if the car is shot so it has holes in 50% of it it is NOT very likely to keep driving at all is it?
Regarding...
Forum:
PR:BF2 Suggestions
2011-04-13, 11:57
Replies:
88
Light Vehicle Engine out after 50% damage.
Views:
15,723
Posted By
Viper.Sw
Light Vehicle Engine out after 50% damage.
PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50%...
Forum:
PR:BF2 General Discussion
2011-04-09, 21:20
Replies:
45
I made a "parody" of the PR mod.
Views:
7,211
Posted By
Viper.Sw
Re: I made a "parody" of the PR mod.
No lol, film was, but not the other stuff.
Forum:
PR:BF2 General Discussion
2011-04-09, 17:04
Replies:
45
I made a "parody" of the PR mod.
Views:
7,211
Posted By
Viper.Sw
Re: I made a "parody" of the PR mod.
I have been away in the Alps for a week, so I havent responded on this thread lately.
(Saw french acrobatic team 6-8 Mirage 2000 flying between the alp tops with french tri-colore smoke, pretty...
Forum:
PR:BF2 General Discussion
2011-04-02, 22:10
Replies:
45
I made a "parody" of the PR mod.
Views:
7,211
Posted By
Viper.Sw
Re: I made a "parody" of the PR mod.
As I said, add me on xfire.
Showing results 1 to 25 of 129
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