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07 Dec 2021, 00:00:00 (PRT)
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Search: Posts Made By: Hans_Strudel
Forum: PR:BF2 Community Modding 2021-10-17, 22:20
Replies: 45
Views: 4,926
Posted By Hans_Strudel
Forum: Community Maps 2021-10-10, 16:10
Replies: 46
Views: 12,094
Posted By Hans_Strudel
Re: (wip) Hateruma (4km)

If map progress is frozen, any chance to get a copy, so anybody would continue working on it?
Forum: PR:BF2 Community Modding 2021-09-07, 18:46
Replies: 45
Views: 4,926
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Now you need to take a look ay whole model and clean it up from vertexes that don't affect mesh shape or non essential for UV.

For example i don't see any reason to keep these vertexes, because...
Forum: PR:BF2 Community Modding 2021-09-01, 16:06
Replies: 6
Views: 898
Posted By Hans_Strudel
Re: [WIP] [Weapon] FAMAE PAF

Muzzle cut should have edges connecting inner barrel wall with exterior one

Gun can be detached from mesh so you could get rid of unnecessary tris.

Also simplify stock, too detailed and can be...
Forum: PR:BF2 Community Modding 2021-08-01, 16:41
Replies: 45
Views: 4,926
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Main gun barrel is still too detailed, 10 sides for such big cylinder is enough to look properly, UV map still has so much empty space. What's the resolution of your normal map and have you tried...
Forum: PR:BF2 Community Modding 2021-07-22, 17:08
Replies: 45
Views: 4,926
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

You can move islands by hand, and Blender honestly have great tools since in 3ds you need to make islands lined up by hand, as for MG - better finish MG and then proceed to UVing, unless you want to...
Forum: PR:BF2 Community Modding 2021-07-22, 11:36
Replies: 45
Views: 4,926
Posted By Hans_Strudel
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Good model made in such a short time!
But i would suggest make a highpoly model and bake some details for your low poly model - that will save you another 1-2k triangles.
For example these areas...
Forum: PR:BF2 Community Modding 2021-07-13, 18:05
Replies: 18
Views: 1,632
Posted By Hans_Strudel
Re: Vehicle Models Tips?

May i ask what is the vehicle you are modelling?
Forum: PR:BF2 Community Modding 2021-07-12, 22:15
Replies: 18
Views: 1,632
Posted By Hans_Strudel
Re: Vehicle Models Tips?

With Blender it would be a bit problematic, but there is also a program for observing BF2 Meshes
https://www.bytehazard.com/bfstuff/bfmeshview/
You will only need .bundledMesh files extracted from...
Forum: PR:BF2 Suggestions 2021-06-09, 08:11
Replies: 15
Views: 3,016
Posted By Hans_Strudel
Re: New Gamemode Idea - <Insert Name>

Reminds of Battlefield 3 with squad deathmatch mode where 4 squads fighting each other with only 15 tickets (2-3 deaths per squad member), promoting squad coordination. Felt really refreshing.
...
Forum: PR:BF2 Community Modding 2021-05-19, 16:28
Replies: 13
Views: 1,874
Posted By Hans_Strudel
Re: Multi's Sound Mod

Never heard other firearms sounds, but AK sound I heard is very similar to what I heard during my army trainings. Great work!
Forum: PR:BF2 Community Modding 2021-05-16, 17:19
Replies: 12
Views: 3,576
Posted By Hans_Strudel
Re: [Vehicle] Type 89 IFV

IFV is ready for export!

The only thing left is wreckage model, also need to figure out why BF2 Editor refuses to load model and CTD each time i trying to load it.

https://i.yapx.ru/MS1U3.png
...
Forum: PR:BF2 Community Factions 2021-05-04, 17:44
Replies: 66
Views: 30,535
Posted By Hans_Strudel
Re: [Faction Concept] JSDF

That's why i put a limitation to pre 2010 equipment because i really dislike armament race plus we have plenty of factions that are not that modern. It doesn't mean we will not see any modern...
Forum: PR:BF2 Community Modding 2021-05-04, 17:27
Replies: 12
Views: 3,576
Posted By Hans_Strudel
Re: [Vehicle] Type 89 IFV

Well, had to take a brake, but here is update on model:

Lowpoly - done 100%
UV - tend to think it's 100%
texture - WIP and here are current result (don't mind lack of parts, will add them...
Forum: PR:BF2 Suggestions 2021-04-19, 17:17
Replies: 39
Views: 17,645
Posted By Hans_Strudel
Re: Remove Night Maps

You know it works both ways
Forum: PR:BF2 Suggestions 2021-04-09, 15:41
Replies: 10
Views: 1,397
Posted By Hans_Strudel
Re: Bring Back ICEBOUND

YES! Bring back better Wanda Shan.

No jokes, this is a great map with unique forests and idea of giving infantry cover to cross open areas (which doesn't guarantee you will not die by autocannon)
Forum: PR:BF2 Community Modding 2020-12-28, 16:08
Replies: 6
Views: 1,489
Posted By Hans_Strudel
Re: [WIP] Hateruma Loading Screen Music

Great music. The only thing i found not pleasant for me is repeating violin line. It's too loud and noticeable, but in the middle of a music sound becomes more diverse so it begins to feel normal. ...
Forum: PR:BF2 Community Modding 2020-12-20, 07:34
Replies: 2
Views: 986
Posted By Hans_Strudel
Re: [WIP] ILoveKebab, Sangkur 1 by Pindad

Can you show some references so we all could know what are we looking at?
Forum: PR:BF2 Community Modding 2020-12-06, 18:52
Replies: 28
Views: 3,402
Posted By Hans_Strudel
Re: [Weapon] Hk 33

You can bake these details on the magazine with normals instead of welding (yet it depends on how big the detail is, for example AK magazine lines like on your magazine are baked). Also i would...
Forum: PR:BF2 Community Modding 2020-11-29, 17:10
Replies: 12
Views: 3,576
Posted By Hans_Strudel
Re: [Vehicle] Type 89 IFV

Lowpoly model is almost complete. Overall tricount - 19 037.
1)
https://i.yapx.ru/J5GE1.png

2)
https://i.yapx.ru/J5GFO.png

3)
https://i.yapx.ru/J5GFd.png
Forum: PR:BF2 Community Modding 2020-11-06, 13:16
Replies: 12
Views: 3,576
Posted By Hans_Strudel
Re: [Vehicle] Type 89 IFV

Skirts divided and tracks lowpoly added.
https://i.yapx.ru/Jd2uJ.png
Forum: PR:BF2 Community Modding 2020-11-04, 09:42
Replies: 12
Views: 3,576
Posted By Hans_Strudel
Re: [Vehicle] Type 89 IFV

Great tutorial, thank you! Alas he didn't mention how to animate tracks via UV.
Forum: PR:BF2 Community Modding 2020-11-03, 12:39
Replies: 12
Views: 3,576
Posted By Hans_Strudel
Re: [Vehicle] Type 89 IFV

This is basic shape, other details can be added further during texturing, hull itself is heavy for the laptop already. And yeah skirts are separated on 6 parts connected to the hull (frontal even...
Forum: PR:BF2 Community Modding 2020-11-03, 11:46
Replies: 12
Views: 3,576
Posted By Hans_Strudel
[Vehicle] Type 89 IFV

Here is the result of highpoly modelling of the next JSDF asset - Type 89 IFV:
1)
https://i.yapx.ru/JajNO.png
2)
https://i.yapx.ru/JajNT.png
3)
https://i.yapx.ru/JajNu.png
4)...
Forum: PR:BF2 Community Modding 2020-09-21, 16:45
Replies: 25
Views: 9,911
Posted By Hans_Strudel
Re: [WIP] [Vehicle] Komatsu LAV

Textures in general are completed:
3p (1024x1024 )
https://i.yapx.ru/JABrC.png
https://i.yapx.ru/JABrj.png

1p (2048x2048 )
https://i.yapx.ru/JABuK.png
https://i.yapx.ru/JABuw.png
Showing results 1 to 25 of 104

 

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