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29 Nov 2020, 00:00:00 (PRT)
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Search: Posts Made By: lao
Forum: PR:BF2 Suggestions Yesterday, 13:12
Replies: 5
Views: 193
Posted By lao
Re: Show time on PR SPY

It's possible to do prspy-side:
just record the moment the server changed maps.

You were probably going to go exactly that way anyway though.

P.S. there are so many features you might want to...
Forum: PR:BF2 General Discussion 2020-11-23, 01:32
Replies: 2,567
Views: 293,747
Posted By lao
Re: Ask the [DEV]s a (?) - Part 2

Custom shit as in?..
Forum: PR:BF2 General Discussion 2020-11-22, 00:57
Replies: 2,567
Views: 293,747
Posted By lao
Re: Ask the [DEV]s a (?) - Part 2

Any chance of seeing those maps in foreseeable future?
Forum: PR:BF2 General Discussion 2020-11-22, 00:51
Replies: 2,567
Views: 293,747
Posted By lao
Question Re: Ask the [DEV]s a (?) - Part 2

What prompted you to give up?
I also fancy the idea of making an edge-to-edge urban environment, with more % of enterable buildings than on e.g. Muttrah.
Forum: PR:BF2 General Discussion 2020-11-22, 00:45
Replies: 2
Views: 189
Posted By lao
Re: asymetric 70 vs.30 players

I had this idea quite a while, too.

However, it will require more balancing. E.g. a lot of OP defending positions for the defenders (a reason why in real life, conventional military manuals...
Forum: PR:BF2 General Discussion 2020-11-18, 18:09
Replies: 13
Views: 1,524
Posted By lao
Exclamation Re: What happened to the SPG aiming???

Kudos!
Did you try HE as well?
Also, this test design is somewhat flawed in that the techie is too close to the wall. In my experiments, I put it slightly front, by some 7-10 meters, so that I'm...
Forum: PR:BF2 General Discussion 2020-11-18, 17:15
Replies: 13
Views: 1,524
Posted By lao
Re: What happened to the SPG aiming???

I don't doubt you had it right on the nail back in the day, but I tried the top of triangle, I tried bottom, I tried middle of it, I tried "in between 800 and 900 marks" and "in between 700 and 800...
Forum: PR:BF2 General Discussion 2020-11-18, 11:27
Replies: 13
Views: 1,524
Posted By lao
Re: What happened to the SPG aiming???

[QUOTE]




Thanks. That was for Frag, right?
And what about HEAT? I still can't get over the frustration that the sights appear utterly useless at 800m and just don't work the way they are...
Forum: PR:BF2 Suggestions 2020-11-18, 02:25
Replies: 11
Views: 720
Posted By lao
Re: Remove kills from scoreboard

I kind of think this is a necessary evil. The game itself is kind of scarce on feedback (except for live talking in mumble).
Forum: PR:BF2 General Discussion 2020-11-18, 02:07
Replies: 13
Views: 1,524
Posted By lao
Re: What happened to the SPG aiming???

But the sights don't go further than 1000m! And that didn't help me.
Forum: PR:BF2 General Discussion 2020-11-17, 17:45
Replies: 13
Views: 1,524
Posted By lao
Re: What happened to the SPG aiming???

I agree. I just went to check it and have to tell you that I failed to hit a rocket techie (which is a very fragile vehicle) at 800m range with ~20 SPG shots. Neither with Heat nor with FRAG, and...
Forum: PR Changelogs 2020-11-08, 13:48
Replies: 97
Views: 21,387
Posted By lao
Re: PR:BF2 v1.6.3.0 Changelog

It is still fun on the German side, though. Now people won't vote against WW2 because they will land on German side, but because they will land on American side :grin:

Still, what Frontliners...
Forum: PR Changelogs 2020-11-08, 13:45
Replies: 97
Views: 21,387
Posted By lao
Re: PR:BF2 v1.6.3.0 Changelog

Kevlar vests in WW2 is one of the funniest things I've read.
Forum: PR Changelogs 2020-11-07, 17:56
Replies: 97
Views: 21,387
Posted By lao
Re: PR:BF2 v1.6.3.0 Changelog

Just 52 damage? In that case that just TOO MUCH of a nerf. I think it's going to play much better at 70-80%, like Lee Enfield of Ins.
Forum: PR:BF2 Suggestions 2020-11-07, 17:54
Replies: 8
Views: 308
Posted By lao
Re: Option to mute commo rose sounds.

I think it is. There are numerous entries, officer radio messages voicing is what gets on my nerves most, so I named it.
Forum: PR:BF2 Suggestions 2020-11-07, 17:18
Replies: 8
Views: 308
Posted By lao
Re: Option to mute commo rose sounds.

I think I have found the solution. Rather counter intuitive even for a not-so-new player. It's in audio settings of the launcher, you cannot volume up or down, you can switch off officer radio cue.
Forum: PR:BF2 Suggestions 2020-11-07, 15:14
Replies: 8
Views: 308
Posted By lao
Re: Option to mute commo rose sounds.

Where? It can't be voiceover, because I have it set to 0. Is it "music"?

Is it "Audio cue volume"? But I have it set to 10% and yet this x10 "erm.. REQUESTING SUPPLY DROP AT THIS LOCATION" by a...
Forum: PR Changelogs 2020-11-07, 15:00
Replies: 97
Views: 21,387
Posted By lao
Re: PR:BF2 v1.6.3.0 Changelog

What amount of damage does the nerfed Garand M1 exactly do?

I was hoping it would be around 70-80%, but after shooting a guy 3 times once (he didn't die), then hitting another guy twice (he...
Forum: PR:BF2 Suggestions 2020-11-06, 21:07
Replies: 15
Views: 1,491
Posted By lao
Re: Remote detonated bomb cars

Nice suggestion!

While we are at it, I think it would be nice for insurgents to be able to arrest bluefor soldiers, and get intel on enemy fob locations by doing so. Right now it is as though the...
Forum: PR:BF2 Suggestions 2020-11-06, 21:05
Replies: 15
Views: 1,491
Posted By lao
Re: Remote detonated bomb cars

It fits very well. Islamists from the "DAESH" used quadcopters extensively, as did all major militant groups in Syria.
Forum: PR:BF2 Suggestions 2020-11-05, 07:08
Replies: 15
Views: 1,491
Posted By lao
Re: Remote detonated bomb cars

It would be totally cool. As unbalanced and underpowered INS is now, I'm 100% for this.
Forum: PR:BF2 Suggestions 2020-07-28, 20:40
Replies: 28
Views: 6,077
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

Yes, and after that FOB is down, your virtual life matters 200% more to you, and you play more accurately and stealthy, and you don't show yourself to that Russian BMP. That also increases the value...
Forum: PR:BF2 Suggestions 2020-07-28, 20:38
Replies: 28
Views: 6,077
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

1. extremely effective - how? Exposing yourself in a HMG nest and getting killed dead dead (because you were operating a "vehicle" and that is not fixable as per BF2 engine) and getting 0 kills,...
Forum: PR:BF2 Suggestions 2020-07-28, 20:35
Replies: 28
Views: 6,077
Posted By lao
Re: Alter damage properties to reduce instances of dead-deads

I am very sorry to hear that, it is really a pity even devoted players such as you don't understand that exactly those frustrating moments "main it is" make you actually VALUE your virtual life,...
Forum: General Technical Support 2020-07-24, 14:59
Replies: 4
Views: 2,214
Posted By lao
Re: PR Mumble

Tone down the effects volume in the main game's settings (not in launcher). In the launcher, configure keys for volume mumble up and down. Also, it is normal that you hear people in local chat not...
Showing results 1 to 25 of 70

 

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