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01 Dec 2021, 00:00:00 (PRT)
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Search: Posts Made By: Rhino
Forum: PR:BF2 Suggestions 2021-11-29, 15:38
Replies: 26
Views: 1,202
Posted By Rhino
Re: Muttrah Alternative Layout

Do you mean at the edge of the map where it joins with the surrounding terrain? Ye I know about them, not much that can be done about it as it's the engine bugging out.
Forum: PR:BF2 Suggestions 2021-11-29, 10:58
Replies: 26
Views: 1,202
Posted By Rhino
Re: Muttrah Alternative Layout

The last time I checked the stats, Muttrah was and has been for a long time before that, very well balanced with a pretty much even amount of wins for both sides, one of the main reasons why I...
Forum: Community Maps 2021-11-27, 13:46
Replies: 2
Views: 244
Posted By Rhino
Re: map 4km crosscity

I'm not sure why the editor is crashing after generating 30 LM atlases, plenty of maps have more than 30 so it shouldn't be a problem with the editor itself, maybe you need to free up more RAM or...
Forum: PR:BF2 Suggestions 2021-11-16, 11:47
Replies: 26
Views: 1,202
Posted By Rhino
Re: Muttrah Alternative Layout

Thanks :)

I technically never finished Muttrah, there was much I had planned to do and would have liked to do, especially as PR's gameplay has evolved a lot from when it was made (2008 ) and for...
Forum: PR:BF2 Suggestions 2021-11-09, 14:15
Replies: 26
Views: 1,202
Posted By Rhino
Re: Muttrah Alternative Layout

Without ticket bleed, and especially with non-cappable mains, flags serve no purpose and then you might as well be playing Team Death Match and any sensible player will be just camping high kill...
Forum: PR:F Suggestions 2021-11-02, 11:26
Replies: 9
Views: 471
Posted By Rhino
Re: Re-add zoom to stationary machine guns

I see your point, might be worth adding some zoom to them again, maybe not as much as modern HMGs, will look into it more closely to the next PR:F update.
Forum: PR:F Suggestions 2021-11-01, 10:47
Replies: 9
Views: 471
Posted By Rhino
Re: Re-add zoom to stationary machine guns

I agree that sniper and marksman kits are a little OP on the Falklands, but that is more to do with the high view distances, open terrain and lack of cover more than anything else as they have less...
Forum: PR:F Suggestions 2021-10-31, 11:25
Replies: 9
Views: 471
Posted By Rhino
Re: Re-add zoom to stationary machine guns

The reason HMGs have zoom normally in PR is that it is pretty common nowadays for modern militaries to have scopes on them and the plan was to eventually add scope models to them too but that never...
Forum: PR:BF2 Community Modding 2021-10-26, 09:30
Replies: 12
Views: 2,846
Posted By Rhino
Re: [WIP][Vehicle] M825 MUTT+M40 recoilless

As I posted in this topic: https://www.realitymod.com/forum/showthread.php?p=2213694#post2213694


I also see Camo mentioned this before in this topic. While the models could be significantly...
Forum: PR:BF2 Community Factions 2021-10-26, 09:26
Replies: 8
Views: 1,400
Posted By Rhino
Re: [Faction Concept] Chile 1978

IDF:FFI already have one of these and I'm sure they would be willing to let us use it or trade it :)
https://media.moddb.com/images/mods/1/5/4358/m40_on_M38_1080p.jpg

BTW one of the low priority...
Forum: PR:BF2 Suggestions 2021-10-03, 14:38
Replies: 6
Views: 625
Posted By Rhino
Re: Give Argentine army a aavp7a1 on falklands?

Yep, it's there.

As for the photos, they are on google and wiki etc, nothing speical.
Forum: PR:BF2 Suggestions 2021-09-28, 18:50
Replies: 6
Views: 625
Posted By Rhino
Re: Give Argentine army a aavp7a1 on falklands?

You are partly correct but not totally.

Firstly, they are not AAVP-7A1s, they were in fact LVTP-7s, the original version which was armed only with a 50cal, no Mk19 AGL as per the modern AAVP-7A1....
Forum: PR:BF2 Community Factions 2021-09-20, 14:31
Replies: 8
Views: 1,400
Posted By Rhino
Re: [Faction Concept] Chile 1978

Love the initiative and design, keep it up! :D
Forum: PR:BF2 General Discussion 2021-09-04, 17:03
Replies: 8
Views: 766
Posted By Rhino
Re: what maps have off-map airbases?

There is the Falklands as well of course but that's a given since it's had them since its implementation.
Forum: PR:BF2 General Discussion 2021-08-31, 14:46
Replies: 2,584
Views: 350,735
Posted By Rhino
Re: Ask the [DEV]s a (?) - Part 2

I'm sorry the problem isn't with a lack of reference materials, this chopper is only made and stationed down the road from me so I could quite easily grab a whole load of reference material myself if...
Forum: PR:BF2 General Discussion 2021-08-17, 15:36
Replies: 2,584
Views: 350,735
Posted By Rhino
Re: Ask the [DEV]s a (?) - Part 2

Unlikely, even though I have made the engine block when I made the AH-9A (https://www.realitymod.com/forum/showthread.php?t=148783), the rest of the chopper is totally brand new from the Lynx which...
Forum: Project Reality News 2021-06-10, 19:02
Replies: 56
Views: 45,412
Posted By Rhino
Re: Rounding off the decade

Actually, its real term was "Cross-Fire", in much the same way BMX stands for "Bicycle MotoCross", but everyone including myself called it X-Fire hehe. Funny how the Wiki article doesn't know that.
...
Forum: PR:BF2 Community Factions 2021-06-09, 08:32
Replies: 6
Views: 2,074
Posted By Rhino
Re: Project Amzônia

FYI I made the HM-1 Pantera (Brazilian Light Transport Helicopter) as part of the Zhi-9 & Panther Heli Series awhile back for the old Brazilian Faction:...
Forum: PR:BF2 Community Modding 2021-05-08, 08:51
Replies: 8
Views: 882
Posted By Rhino
Re: Map Editor Crash

the dump files can be misleading, what are the last lines in the console on loading?
Forum: PR:BF2 Community Modding 2021-05-02, 17:28
Replies: 268
Views: 68,152
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

If you're up for giving it a shot I'll send you over all the files and refs I have.

All you really need is Photoshop, although you can use other tools like GIMP or other painting tools if you...
Forum: PR:BF2 Community Modding 2021-05-01, 21:53
Replies: 1
Views: 379
Posted By Rhino
Re: I need help with BfMeshView

You need to add a path to your working mod:
https://i.imgur.com/nfZw1pO.jpg
Example:
E:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr_edit
Forum: PR:BF2 Community Modding 2021-05-01, 16:10
Replies: 268
Views: 68,152
Posted By Rhino
Re: [WIP] [Vehicle] Super Etendard

Bumpy, could really use a hand here if anyone is up for making the cockpit textures for this birdy! :D
Forum: PR:Falklands General Discussion 2021-04-27, 08:44
Replies: 1
Views: 26,491
Posted By Rhino
Re: PR:BF2 - Falklands Info & Updates

Updated the OP with fixed links and any new/missed update links.
Forum: PR Dev Blogs 2021-04-24, 13:56
Replies: 0
Views: 3,176
Posted By Rhino
Arrow Corvus Chaff Launcher - Type 21 System #2

Click here to read this DEV blog post (https://www.realitymod.com/forum/blog.php?b=478)
Forum: Community Maps 2021-04-18, 11:05
Replies: 3
Views: 840
Posted By Rhino
Re: 4km maps for BF2142?

try putting it in your terrain.con, might be your simply not loading your tmp.con
Showing results 1 to 25 of 500

 

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