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03 Jul 2022, 00:00:00 (PRT)
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Search: Posts Made By: AlonTavor
Forum: PR:BF2 General Discussion 2018-01-23, 19:04
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

That shouldn't happen...


# Checks if civilian is too close to armed insurgent
def isTooClose( player ):
......
for p in rcore.getPlayers( playerTeam ):
if isCivilian( p ):
...
Forum: PR:BF2 General Discussion 2018-01-23, 13:59
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

The latest tracker version shows current Intel next to ticket count, if you want to look into it more.
https://storage.googleapis.com/prdemoviewer/v3/index.html
Forum: PR:BF2 General Discussion 2018-01-21, 15:47
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

I think not many people understand that shotgun can arrest civies. That part is actually in the manual so blame's on them!
Forum: PR:BF2 General Discussion 2018-01-21, 14:59
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

Example around 3:52, "Brepta" kills a civi "=TBA= BJC". Intel goes down from 15 to 10.
I don't remember if its supposed to be 10 or 5 penalty, but this code wasn't touched in ages....

Edit: Seems...
Forum: PR:BF2 General Discussion 2018-01-21, 14:56
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

No interface for it.
Ctrl-Shift-I to open the dev console (Both Chrome and Firefox use this shortcut). type "intel" in console and it will print current intel.
https://i.imgur.com/hfnqNCe.jpg
Forum: PR:BF2 General Discussion 2018-01-21, 14:31
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

http://eu1.prta.co/servers/prbf2/2/tracker/ for example
Forum: PR:BF2 General Discussion 2018-01-20, 23:47
Replies: 29
Views: 7,782
Posted By AlonTavor
Re: CIVI Issue? Change? Bug?

Tracker records Intel. However I haven't made any UI to display it. If you hit ctrl-shift-i, you can type "intel" in console, and it'll print the current intel.

The civi/intel code hasn't been...
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