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Re: PR:BF2 v1.3.6.0 Changelog
This helps with the turret momentum:
- reduce sensitivity to 0.5 in land vehicles controls - increase pitch factor by 5 Move slow(ish): perfectly fine aim Move fast: you have to compensate a bit when going to target |
Re: PR:BF2 v1.3.6.0 Changelog
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Re: PR:BF2 v1.3.6.0 Changelog
Brilliant!! :lol:
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fml |
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\_(ツ)_/ |
Re: PR:BF2 v1.3.6.0 Changelog
Don't release update, people not happy, release update, people not happy :(
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Re: PR:BF2 v1.3.6.0 Changelog
We are grateful, but random server crashes make us cry.
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Re: PR:BF2 v1.3.6.0 Changelog
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You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0. Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good. |
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now I have to play with Ruskies ;-; rip ;-; |
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Nope. Tried it and wouldnt let me play on a server that wasnt updated. Got an error message about messed up gamefiles. Had to wait until server got updated, although that happend fairly quick. |
Re: PR:BF2 v1.3.6.0 Changelog
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Re: PR:BF2 v1.3.6.0 Changelog
And for problems turrets? nothing?
discontent community and you still don't react? if the player is screaming that something is wrong, listen to us .. |
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Re: PR:BF2 v1.3.6.0 Changelog
it was fun and precise before, now it feels like you're playing a FPS game on a console when gunning :(
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I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed. Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up. I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server. EDIT: Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence |
Re: PR:BF2 v1.3.6.0 Changelog
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Move slow(ish) not gonna work my friend ! and some dont use DPI mouse, i use normal stock Dell mouse ! it need to be changed or back to its older movement ! although im very happy for this hotfix and hope for the best GG Dev's (serioulsy what was wrong with old turret movement ?) |
Re: PR:BF2 v1.3.6.0 Changelog
You guys are so awesome to keep developing and being so quick.
Much <3 |
Re: PR:BF2 v1.3.6.0 Changelog
This is by far the worst update.
I'm sure this comes from a place of wanting to improve upon the game. but jesus christ do you even test this stuff before implementing it? i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled? and i'm sure that real life motorized turrets have input lag, delay and all that stuff. but real life does also not have veiw distance or mouse and keyboard settings that you use to swing stuff. what i am trying to say is that some things are better off without being implemented. they just do not work because of the age of engine and because its a game. this will never be ARMA2 MILLSIM SIRYESSIR mod. and i hope to god you do not try to make it so. |
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1234567 |
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You are supposed to seek the target with wide sight and use narrow sight when you are about to fire. Night/thermal is easier since you can see the heat traces. |
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