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Re: PR:BF2 v1.3.6.0 Changelog
nice response time guys ,will you be fixing the turrets? they're pretty awful as is
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Re: PR:BF2 v1.3.6.0 Changelog
There is still an issue with Ulyanovsk, recommend not to run it.
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Re: PR:BF2 v1.3.6.0 Changelog
I believe you can crash the server if you damage the Phalanx enough.
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Re: PR:BF2 v1.3.6.0 Changelog
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1.3.7 INB4... |
Re: PR:BF2 v1.3.6.0 Changelog
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Re: PR:BF2 v1.3.6.0 Changelog
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Re: PR:BF2 v1.3.6.0 Changelog
change the new model for vehicle turret movement and the ATGM's back to the old one. its not very "realistic" at all.
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Re: PR:BF2 v1.3.6.0 Changelog
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Re: PR:BF2 v1.3.6.0 Changelog
Well I had no crashes before and Ive noticed after playing about 5 rounds in a row that I had no issues, and server worked well too, so I guess its fixed what has been wrong in 1.3.5 - the big booms. Now for the rest, turrets on vehicles might be ok, hadnt tried to increase sensitivity in controls, but if it has no effect its bullshit. New guided weapons seek system is fine, I like it, cant be fired randomly needs to lock on a heat source if Im not wrong? And also it requires for the vehicle to be almost fully visible ( exposed )to launch.
Thanks devs. |
Re: PR:BF2 v1.3.6.0 Changelog
Thank you guys! :)
I'd love to help with feedback on crashes if someone can explain me how I do it. |
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