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-   -   Adak - BETA Coop support (https://www.realitymod.com/forum/showthread.php?t=151040)

LangMaster 2021-04-20 03:57

Adak - BETA Coop support
 
Well i decided to try and help a bit the coop community, here is my coop support that i made for Adak - BETA,

A new navigation mesh for infrantry and vehicles for AI and whole large layer.

Here are the map files
https://drive.google.com/file/d/1wIH...ew?usp=sharing
, the only that was changed in original files is init.con
as i had to add

if v_mode == "gpm_coop"
if v_layer == "128"
run Init_alt_sp.con
endIf
endIf

gpm_coop>128 files were added as well ai folder and aipathfinding, also a finished overview map.

The only thing that is missing is localization which makes the cps named properly :)

https://i.imgur.com/7gqILKi.png
https://i.imgur.com/wGppuHG.png

SemlerPDX 2021-04-20 18:55

Re: Adak - BETA Coop support
 
Keep up the great work!

LangMaster 2021-04-20 19:06

Re: Adak - BETA Coop support
 
Quote:

Originally Posted by SemlerPDX (Post 2211171)
Keep up the great work!

Thanks Semler :-)

LangMaster 2021-04-20 23:37

Re: Adak - BETA Coop support
 
With a feedback that i got i am gonna generate a new navigation mesh for the AI which should be way better around the rocky terrain and airfield. I mean it's working absolutely fine, let's just make it a bit more perfect.

Rusty_42 2021-04-21 19:01

Re: Adak - BETA Coop support
 
Auto-generated mapoverview gave me this -

https://i.imgur.com/TBAMTQE.png

LangMaster 2021-04-21 19:59

Re: Adak - BETA Coop support
 
Quote:

Originally Posted by Rusty_42 (Post 2211199)
Auto-generated mapoverview gave me this -

https://i.imgur.com/TBAMTQE.png

interesting, that is my black gold large layer, wait a minute.

LangMaster 2021-04-21 20:01

Re: Adak - BETA Coop support
 
yeah looks like i have mistaken map files, well that sucks, give me a minute i am gonna put it back together.

the amount of mortars is weird tho,

LangMaster 2021-04-21 20:15

Re: Adak - BETA Coop support
 
Quote:

Originally Posted by Rusty_42 (Post 2211199)
Auto-generated mapoverview gave me this -

https://i.imgur.com/TBAMTQE.png

Updated download link tested it just in case, my bad on my side i packed wrong files together somehow.
Thanks.

LangMaster 2021-04-23 22:43

Re: Adak - BETA Coop support
 
Updated link,
Changes:
Capture points timers.
Whole new navmesh that is more detailed in open spaces.
Removed Helo Cas from bluefor.
Changed Mengshi vehicles for Vn-4 cause those things just keep flipping no way you gonna make it over the first flag without flipping.

LangMaster 2021-05-09 02:44

Re: Adak - BETA Coop support
 
Updated download link.
Alright made couple of changes.

First of all, again new navmesh for bots, this time it's perfection, map isn't crashing as we tested it on a VG Event server for couple of hours, thanks to those guys who helped me and gave couple of their life hours to this.

Changed back to cas helicopters since chinese jets are not really capable of landing on these even with the best pilots, well they are but you need to get off the vehicle once you land to make it stop which does not seem to be really proper kind of landing.

That's all, made some changes to the coding again so the only thing that is needed is localization for the capture points so they are properly named, also new map overview needs to be done.

I think this is my final build for now, i considered everything and everything from my side seems to be working absolutely fine, we were testing even my black gold large which seems to be working also completely fine without a single crash, even tho i need to make some tweaks on that.


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