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-   -   PR:BF2 v1.3.6.0 Changelog (https://www.realitymod.com/forum/showthread.php?t=139119)

Nate. 2015-11-04 12:19

Re: PR:BF2 v1.3.6.0 Changelog
 
This helps with the turret momentum:

- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5

Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target

camo 2015-11-04 12:34

Re: PR:BF2 v1.3.6.0 Changelog
 

AfterDune 2015-11-04 12:35

Re: PR:BF2 v1.3.6.0 Changelog
 
Brilliant!! :lol:

Snaiper 2015-11-04 12:36

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by [R-DEV]Mats391 (Post 2104287)
PR:BF2 v1.3.6.1 Changelog (2015/November/04)
-----------------------

LEVELS:
  • Ulyanovsk
    • Fixed vehicles not spawning.

Thanks, Devs, Now I can't play on FCV till they update ;-;
fml

Nate. 2015-11-04 12:38

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by Snaiper (Post 2104302)
Thanks, Devs, Now I can't play on FCV till they update ;-;
fml

Could've pressed skip when it came out.

\_(ツ)_/

Rudd 2015-11-04 12:40

Re: PR:BF2 v1.3.6.0 Changelog
 
Don't release update, people not happy, release update, people not happy :(

Raklodder 2015-11-04 12:47

Re: PR:BF2 v1.3.6.0 Changelog
 
We are grateful, but random server crashes make us cry.

viirusiiseli 2015-11-04 13:03

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by [R-CON]UTurista (Post 2104272)
The whole purpose of the turret changes was to prevent the exploit of the mouse sensitivity. Now every player shares the maximum traverse speed, if your mouse(DPI) and your sensitivity tries to make the turret go any faster it will make a momentum that needs to be countered when stopping but the traverse speed will be capped at its maximum.

Exploit would mean that someone would gain advantage from a vulnerability/flaw in the system. May I ask why you keep calling it so, when DPI change does not give any advantage?

You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.

Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.

Snaiper 2015-11-04 13:09

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by Nate. (Post 2104304)
Could've pressed skip when it came out.

\_(ツ)_/

2late ;-;
now I have to play with Ruskies ;-;
rip ;-;

Geronimo 2015-11-04 13:40

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by viirusiiseli (Post 2104317)
...
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.

Have you ever gunned in a BMP in those 5+ years?

mries 2015-11-04 15:46

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by [R-DEV]camo (Post 2104300)

Best PR trailer ever!

Buschpilot453 2015-11-04 16:34

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by Nate. (Post 2104304)
Could've pressed skip when it came out.

\_(ツ)_/


Nope. Tried it and wouldnt let me play on a server that wasnt updated. Got an error message about messed up gamefiles. Had to wait until server got updated, although that happend fairly quick.

Mineral 2015-11-04 16:44

Re: PR:BF2 v1.3.6.0 Changelog
 
https://i.imgflip.com/tm4f8.jpg

Raptor_Rico 2015-11-04 17:02

Re: PR:BF2 v1.3.6.0 Changelog
 
And for problems turrets? nothing?

discontent community and you still don't react?


if the player is screaming that something is wrong, listen to us ..

Nate. 2015-11-04 17:15

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

don't be alarmed if something isn't fixed or tweaked yet.
Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
Read ffs!

FUH-TRI-TZE 2015-11-04 20:34

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by viirusiiseli (Post 2104317)
You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.

If you have a mouse with dpi buttons you have a huge advantage.

Scubbo 2015-11-04 21:44

Re: PR:BF2 v1.3.6.0 Changelog
 
it was fun and precise before, now it feels like you're playing a FPS game on a console when gunning :(

Arab 2015-11-04 23:38

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by mries (Post 2104375)
Best PR trailer ever!

;)

sjkimber 2015-11-05 04:14

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by [R-DEV]Rhino (Post 2104129)
Its not possible to damage the Phalanx.

You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.

I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.


EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel


EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence

Arab 2015-11-05 06:02

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by sjkimber (Post 2104571)
You are able to destroy both Phalanx on Soul Rebel.
I've shot two HAT rockets at the Phalanx and on the second rocket right when it hit the server crashed.
Another time I got in a jet and shot the phalanx again. Crashed after I shot off enough for it to blow up.

I've just created a local server and shot the phalanx with the Harrier and both Phalanx are destructible. However the local server did not crash. I do not wish to test this possible error on a live server.


EDIT:
Just flew to Russian main. The anti air system on the east side of the map is also destructible on the Russian main. The West, middle and quad cannon anti air system at Russian base also were destroyed however I did not destroy them. I'm unaware if they are destroyed before hand or if destroying one anti air system somehow destroyed all anti air system on Soul Rebel


EDIT: On a live server the phalanx is not destructible however when shooting at it will deal damage and create small explosions as if it was destroyed. However the server did not crash. I'm unaware if both server crashes earlier were completely by coincidence

Thanks for the report. It's been added to the bug tracker :)

solidfire93 2015-11-05 06:25

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by Nate. (Post 2104299)
This helps with the turret momentum:

- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5

Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target

try armour in Grozny while you get raped by RPG from every Building

Move slow(ish) not gonna work my friend !

and some dont use DPI mouse, i use normal stock Dell mouse !

it need to be changed or back to its older movement !

although im very happy for this hotfix and hope for the best
GG Dev's
(serioulsy what was wrong with old turret movement ?)

INVIS 2015-11-05 14:42

Re: PR:BF2 v1.3.6.0 Changelog
 
You guys are so awesome to keep developing and being so quick.
Much <3

Rageguy 2015-11-08 14:32

Re: PR:BF2 v1.3.6.0 Changelog
 
This is by far the worst update.

I'm sure this comes from a place of wanting to improve upon the game. but jesus christ do you even test this stuff before implementing it?

i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled?

and i'm sure that real life motorized turrets have input lag, delay and all that stuff. but real life does also not have veiw distance or mouse and keyboard settings that you use to swing stuff.

what i am trying to say is that some things are better off without being implemented. they just do not work because of the age of engine and because its a game. this will never be ARMA2 MILLSIM SIRYESSIR mod. and i hope to god you do not try to make it so.

Mineral 2015-11-08 14:34

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by Rageguy (Post 2105307)
i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled?

Yup.


1234567

Jacksonez__ 2015-11-08 15:00

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

i'm glad the tow is more realistic now, but are you trying say the TOW in real life does not have thermal that can be Toggled?
TOW-2 has two (wide/narrow) different zoom setting on day-sight and one zoom setting on night/thermal sight. It has two separate sights actually, not some switch you use to toggle thermal / day sight. The thermal sight is above the day sight.

You are supposed to seek the target with wide sight and use narrow sight when you are about to fire. Night/thermal is easier since you can see the heat traces.


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