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-   -   PR:BF2 v1.3.6.0 Changelog (https://www.realitymod.com/forum/showthread.php?t=139119)

TheAndrew1987 2015-11-03 22:37

Re: PR:BF2 v1.3.6.0 Changelog
 
nice response time guys ,will you be fixing the turrets? they're pretty awful as is

Nate. 2015-11-03 23:34

Re: PR:BF2 v1.3.6.0 Changelog
 
There is still an issue with Ulyanovsk, recommend not to run it.

sjkimber 2015-11-03 23:45

Re: PR:BF2 v1.3.6.0 Changelog
 
I believe you can crash the server if you damage the Phalanx enough.

MaSSive 2015-11-04 00:29

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by Raklodder (Post 2104058)
I ran the update utility through the launcher, joined a server and it crashed within ten minutes!

http://i959.photobucket.com/albums/a...FS/GIF_014.gif

1.3.7 INB4...

Raklodder 2015-11-04 00:34

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by MaSSive (Post 2104119)

I have trained my patient bear well, he now knows patience, discipline and will gladly wait for the next hotfix.

Rhino 2015-11-04 01:11

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by sjkimber (Post 2104104)
I believe you can crash the server if you damage the Phalanx enough.

Its not possible to damage the Phalanx.

Diemarco 2015-11-04 01:22

Re: PR:BF2 v1.3.6.0 Changelog
 
change the new model for vehicle turret movement and the ATGM's back to the old one. its not very "realistic" at all.

camo 2015-11-04 02:29

Re: PR:BF2 v1.3.6.0 Changelog
 
Quote:

Originally Posted by piratepengu (Post 2104042)
not true, the scope is just mounted so far back on the weapon that you can't see it when you fold the stock out.

the scoped ak-74m's have a different deploy animation to the unscoped in 1.3.5.

MaSSive 2015-11-04 02:36

Re: PR:BF2 v1.3.6.0 Changelog
 
Well I had no crashes before and Ive noticed after playing about 5 rounds in a row that I had no issues, and server worked well too, so I guess its fixed what has been wrong in 1.3.5 - the big booms. Now for the rest, turrets on vehicles might be ok, hadnt tried to increase sensitivity in controls, but if it has no effect its bullshit. New guided weapons seek system is fine, I like it, cant be fired randomly needs to lock on a heat source if Im not wrong? And also it requires for the vehicle to be almost fully visible ( exposed )to launch.

Thanks devs.

Godskalken 2015-11-04 02:56

Re: PR:BF2 v1.3.6.0 Changelog
 
Thank you guys! :)

I'd love to help with feedback on crashes if someone can explain me how I do it.


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