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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Seems like my baking works completely fine now, i moved alot of details into the texture it self though i will do alot by hand as well since light and shadows is my skill when it comes to pixel arts so this should be fine as well. I am down to 4400 tris now, i think i might be able to get it down still a little probably, then i will get to change the UV.
https://i.imgur.com/E2ytcvz.png |
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Did you detach this big flat object from the main mesh? You shouldn't detach it, because its flat and its surface located close to the surface of the main mesh, left like that it would "z-fight" from distance a lot. Also its very big, you'll save up UV space by welding it into the main mesh.
https://sun9-56.userapi.com/impg/aAY...195&type=album |
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
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https://cdn.discordapp.com/attachmen...5.14.46.05.mp4 |
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
Slight upgrade.
https://i.imgur.com/HHSMHGP.png |
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
That UV looks way better! Nicely done!
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
What are the next steps to make this work ?
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Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
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For example i don't see any reason to keep these vertexes, because they don't affect form of an object from that perspective: https://i.yapx.ru/OFNMP.png UV is great, can't say anything about it i would try to change. |
Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System
https://i.imgur.com/JV1ubBp.png
https://i.imgur.com/03bgnh7.png https://i.imgur.com/3Xr4f8k.png Blender modifier does pretty good job at this, though i found some at the handles. |
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