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23 Jul 2019, 00:00:00 (PRT)
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  1. Old Comment
    Bamtoman's Avatar

    Project Reality v0.86 Tweaks / New Features

    Civilians still have 2 minutes spawn !
    Posted 2009-06-16 at 20:17 by Bamtoman Bamtoman is offline
  2. Old Comment

    Project Reality v0.86 Tweaks / New Features

    was the "there is a problem with your conection" problem fixed/ solved? DEV PLEASE REPLY
    Posted 2009-06-16 at 19:31 by mr.sombrero mr.sombrero is offline
  3. Old Comment
    Meza82's Avatar

    Project Reality v0.86 Tweaks / New Features

    AK weapons and RPGs less accurate = even more nurf of insurgents (even besides 2 more RPGs per cache)
    Posted 2009-06-16 at 18:03 by Meza82 Meza82 is offline
  4. Old Comment
    Blade.3510's Avatar

    Project Reality v0.86 Tweaks / New Features

    im geusing theres no performance lag reduce for korengal because i get frame lag like hell
    Posted 2009-06-16 at 14:28 by Blade.3510 Blade.3510 is offline
  5. Old Comment

    [Idea] Changes to Korengal in 0.9

    Is it me or do the taliban always win this map? I love Korengal for its beauty but ten caches is just to much, five to seven would be enough. Sometimes the coalition cant even find the entrances to the caves where the caches are in even if they are undefended. Ten caches is as much as archer and that is basically just open desert hills with a few exceptions, which is much easier to travel and fight in. Any plans to make the map easier for the US except relocation the main?
    Posted 2009-06-15 at 19:53 by TheLean TheLean is offline
  6. Old Comment


    make me an awesome sniper plox :P
    Posted 2009-06-15 at 17:39 by rory34 rory34 is offline
  7. Old Comment
    T.Nightingale's Avatar

    Project Reality v0.86 Tweaks / New Features

    - fixed Tornado GR4 ambient radio chatter to be English instead of German.
    o_O Wth where they talking in german in the first place?

    OTHERWISE great job and i think this has been a great patch and this may have been covered but unfortunetly two things missed FB or anything to build being put way off the marker if incorrect and ACOG taking atleast 3 seconds to aim.
    Posted 2009-06-15 at 12:17 by T.Nightingale T.Nightingale is offline
  8. Old Comment

    Insert coin to play...

    Interesting read. Cheers
    Posted 2009-06-15 at 02:52 by Albatross Albatross is offline
  9. Old Comment

    Burning through ammo

    Good work

    I take it that you killed that thin red line at the end of your viewing distance ?
    Posted 2009-06-15 at 02:48 by Albatross Albatross is offline
  10. Old Comment
    addaco's Avatar

    Burning through ammo

    "addaco getting all excited for no apprent reason, the ...'s mean too much to him"

    Anyway, very ncie work chuc, first class
    Posted 2009-06-14 at 13:48 by addaco addaco is offline

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