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02 Apr 2023, 00:00:00 (PRT)
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Gaza teamwork & potty training
Posted in: Modeling
Posted 2009-09-28 at 21:42 by Z-trooper

[R-DEV]ZZEZ is going a long way to make the upcomming Gaza map as immersive as possible.
This required doing a series of ambient statics that I and a group of different PR team members set out to create.
As always I did the modeling, UV mapping, exporting ect but nearly all of the motives are made by:

Tester: elemanoel
[R-COM]'s: VoXiNaTiOn, Scot
[R-DEV]: Matrox

Sorry guys I wasn't able to use all of them due to my pallet set up but great effort and all of you got at least one ingame Special thanks to elemanoel who did a whole lot of them and in great quality

Gaza road sign:

Martyr posters and various signs:

Additional shots:

Once again good effort guys, and nice team spirit

And in other news:
As I have been working with [R-CON]motherdear on several subjects and he is making good progress on some small tasks (too small for a highlight, hehe) I have included a little message from him Enjoy

// Z-trooper out

Since I became included in the contributor fold I have been busy finishing the uvw of the AAVP7A1 and doing my first static, a 'port-a-loo'.

Note object has not been lightmapped in these pictures.

During the process of creating this static (my first complete one) I learned a lot that will hopefully come to good use for the future of PR and my own career
One of these lessons is ALWAYS CHECK YOUR SCALING.

This small problem bothered me for a few days, I couldn’t understand why my model would not show textures in the editor, turned out it was so big that the fog distance hid the colors from sight :P

And to finish off here are the lods and cols for those of you that are interested and would like to enter into the realm of asset and static creation. This is one of the things that I have never done before, and therefore was very interested in for asset creation and I often asked myself these questions (what kind of tri reduction should you have ? what is the typical falloff range ? what does the different cols do ? etc)
Views: 15689 | Comments: 23

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Total Comments: 23
  1. Old Comment
    HughJass's Avatar
    nice z, gaza is looking pretty good.

    also can't wait to see AAVP7A1
    Posted 2009-09-28 at 21:59 by HughJass HughJass is offline
  2. Old Comment
    HangMan_'s Avatar
    YAY finally someone made a toilet! this makes bases so much easier for mappers to make them realistic. oh yea and nice work on Gaza aswell
    Posted 2009-09-28 at 22:45 by HangMan_ HangMan_ is offline
  3. Old Comment
    Wilkinson's Avatar
    Nice work guys. Can't wait for this bad boy.
    Posted 2009-09-28 at 22:58 by Wilkinson Wilkinson is offline
  4. Old Comment
    Please tell me the port-a-potty door can be opened and closed like the door on Ghost Train. That would be hilariously awesome.
    Posted 2009-09-29 at 00:09 by Colonelcool125 Colonelcool125 is offline
  5. Old Comment
    503's Avatar
    The picture of the guy with the reloading RPG is neat
    Posted 2009-09-29 at 00:45 by 503 503 is offline
  6. Old Comment
    rangedReCon's Avatar
    Neato' all this stuff looks spectacular.
    Posted 2009-09-29 at 01:00 by rangedReCon rangedReCon is offline
  7. Old Comment
    Gore's Avatar
    Nice work. Find vej til Hjørring så gi'r jeg en øl. Eller 5.
    Posted 2009-09-29 at 08:05 by Gore Gore is offline
  8. Old Comment
    porta loos should be made an aspect of the game XD

    soldiers have to go to the toilet too :P
    Posted 2009-09-29 at 17:02 by eggbloke eggbloke is offline
  9. Old Comment
    Seiran's Avatar
    Sweet, I can use the loo if I need to. Great idea.
    Posted 2009-09-29 at 19:45 by Seiran Seiran is offline
  10. Old Comment
    Nebsif's Avatar
    Gaza map, epic!! cant wait for IDF :P
    Posted 2009-09-29 at 21:12 by Nebsif Nebsif is offline

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