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27 Nov 2020, 00:00:00 (PRT)
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Blog Category: Coding
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Old

Breaking the seat limit

Posted 2020-09-26 at 20:08 by Mats391

The seat limit of 8 players per vehicle was assumed to be hardcoded for a long time. However, it turns out that it just never got really tested properly. After looking at the code and giving it a test, we found out that the real hardcoded limit is 10...
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PR:BF2 Lead Developer
Posted in Coding
Views 7091 Comments 14 Mats391 is offline
Old

Login server rework

Posted 2020-04-30 at 10:04 by Mats391

Proxy everything!
The old 1.5 login and server-list server were still heavily based on the ancient GameSpy protocol. We did modify it in the past, but were always limited at how much we could do by having game servers talking directly to the server....
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PR:BF2 Lead Developer
Posted in Coding
Views 32813 Comments 11 Mats391 is offline
Old

Webserver Update

Posted 2019-02-25 at 22:55 by Senshi

You all know (and rightly complained ) about the recent downtime of the webserver.
And it allows me to finally show the reason why I have that shiny blue [R-DEV] next to my name. It's not just because I asked nicely. Honest!

...
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PR:BF2 Developer
Posted in Coding
Views 15919 Comments 7 Senshi is offline
Old

PRMasterServer

Posted 2014-06-18 at 10:39 by [R-DEV]AncientMan

Hey guys, time for another blog. No pictures, just a bunch of text, how boring hey...

So as I'm sure everyone is well aware, with PR:BF2 v1.2 it brings in support for PRMasterServer. But what is PRMasterServer, what does it do, why is...
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Retired - Project Manager
Posted in Coding
Views 23679 Comments 35 AncientMan is offline
Old

The New C4 / FOB / Cache Gameplay Changes

Posted 2013-06-28 at 13:18 by K4on
Updated 2013-06-28 at 13:46 by K4on

Hello,

time to update you guys about the PR 1.0 C4 vs Firebase, Vehicle, Ammocache gameplay changes.


Following has changed for the conventional forces:

- C4 for conventional forces will be available...
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Retired PR Developer
Posted in Coding
Views 28087 Comments 63 K4on is offline

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