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20 Sep 2019, 00:00:00 (PRT)
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My First High Poly Model & Normal Map Bake

Posted 2009-08-22 at 17:27 by [R-DEV]Rhino
Updated 2009-08-22 at 19:02 by [R-DEV]Rhino

High Poly Modelling, aka Sub Division modelling aka Next Generation Modelling is something I've been putting off learning for some time. Mainly because its not needed for the types of models I tend to make but I thought I better have a go at it sooner...
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PR:BF2 Developer
Posted in Modeling
Views 6181 Comments 10 Rhino is offline
Old

New Afghan Compound Bridges

Posted 2009-05-02 at 07:20 by [R-DEV]Rhino
Updated 2009-05-02 at 11:11 by [R-DEV]Rhino

Here is a new range of static bridges I made for [R-DEV]Dr Rank's Map, "Sangin" based off real life references. These bridges are made from logs and sticks with dirt packed ontop and are very common in Southern Afghanistan. You will most likely...
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PR:BF2 Developer
Posted in Mapping
Views 6173 Comments 11 Rhino is offline
Old

New Hesco Sangar

Posted 2009-03-17 at 17:44 by [R-DEV]Rhino
Updated 2009-03-19 at 05:06 by [R-DEV]Rhino

I made this for Dr Rank's Sangin, for the FOB, based on what is there in real life.



...
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PR:BF2 Developer
Posted in Mapping
Views 7633 Comments 9 Rhino is offline
Old

Advances in 3DsMax LMing with Overgrowth

Posted 2009-02-26 at 01:35 by [R-DEV]Rhino
Updated 2009-02-26 at 03:12 by [R-DEV]Rhino

Lightmapping maps in 3DsMax has always had its positive and negative sides, but just a few mins ago I've managed to eliminate one of thous negative points which was Lightmapping with overgrowth. In the past there was no known way of getting Overgrowth...
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PR:BF2 Developer
Posted in Mapping
Views 3725 Comments 6 Rhino is offline

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