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30 Nov 2020, 00:00:00 (PRT)
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Blog Category: Mapping
Developer Blogs related to mapping and statics creation.

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Brecourt Assault historical layer explanation

Posted 2020-04-23 at 10:31 by Rusty_42



Brecourt Manor standard AAS layer is made to represent the historical event. It is unique and so requires an explanation.


For US side the battle is divided in three stages:...
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PR:BF2 Developer
Posted in Mapping
Views 11167 Comments 14 Rusty_42 is offline
Old
Rating: 5 votes, 4.80 average.

GPO updates for 1.4.18

Posted 2017-10-01 at 19:46 by [R-DEV]Outlawz7









...
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PR:BF2 Developer
Posted in Mapping
Views 20314 Comments 5 Outlawz7 is offline
Old

GPO updates for 1.4.10.0

Posted 2017-05-19 at 00:19 by [R-DEV]Outlawz7
Updated 2017-05-19 at 00:35 by [R-DEV]Rhino

More layer changes are in store for the next release of Project Reality and I thought I'd share some of the bigger ones.

Kashan Desert

Both bunker flags are now in play at the same time while the last flag is picked randomly...
Outlawz7's Avatar
PR:BF2 Developer
Posted in Mapping
Views 15306 Comments 9 Outlawz7 is offline
Old
Rating: 6 votes, 4.50 average.

Musa Qala Development Update #2 - Town Centre

Posted 2017-03-17 at 18:49 by [R-DEV]Max_

Hello,

Today I get to share the second part of 3 or 4 Musa Qala Development Updates.
For anybody who may have missed the first part, it can be found here:
Musa Qala Development Update #1 - Compounds - Project Reality Forums...
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PR:BF2 Lead QA
Posted in Mapping
Views 17671 Comments 9 Max_ is offline
Old

Next 1.4 patch tease

Posted 2017-01-27 at 11:59 by [R-DEV]Outlawz7
Updated 2017-01-29 at 19:26 by [R-DEV]Outlawz7

Changing gamemode layers one release at a time.




...
Outlawz7's Avatar
PR:BF2 Developer
Posted in Mapping
Views 15290 Comments 7 Outlawz7 is offline

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