Posted in: Modeling
Posted 2017-11-14 at 21:22 by [R-DEV]Rhino
Small Teaser Animation of the new (WIP) Super Etendard for Project Reality: Falklands. All moving parts "should" work more or less the same ingame as they do in this video once the model is fully exported and coded

Model By anantdeathhawk & [R-DEV]Rhino
Music By Submox for Project Reality.
Updated 2017-11-14 at 22:16 by [R-DEV]Rhino
-
Posted 2017-11-14 at 22:29 by Psyko -
Quote:
Posted 2017-11-14 at 22:33 by Rhino -
Quote:
sure...it'll be grand.Posted 2017-11-14 at 23:05 by Psyko -
WW 2 will come in the next version?
Posted 2017-11-14 at 23:24 by leao_darkmaster -
What a beauty man, can't wait to fly it at like 5 - 10 m above sea level!
Posted 2017-11-15 at 03:53 by FlyingR -
Posted 2017-11-15 at 10:28 by Petar97 -
Posted 2017-11-15 at 15:23 by CG-Delta -
Cheers guys
Quote:
We could try looking again at putting in a tiny bit of reverse thrust when going into reverse thrust mode, as per vBF2 but nothing like as extreme, but there is no way, that I know of at least, to have the air brakes apply actual drag on the aircraft when extended in BF2.
EDIT: we are looking into new possible methods now you've brought it up to see if we can do anything decent since having them work would be nicePosted 2017-11-15 at 22:28 by Rhino
Updated 2017-11-16 at 07:20 by [R-DEV]Rhino -
Still doesn't make anyone want to play Falklands.
Posted 2017-11-16 at 14:22 by Lugi -
Posted 2017-11-16 at 17:23 by CG-Delta