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04 Oct 2024, 00:00:00 (PRT)

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Brecourt Assault historical layer explanation
Posted in: Mapping
Posted 2020-04-23 at 09:31 by Rusty_42



Brecourt Manor standard AAS layer is made to represent the historical event. It is unique and so requires an explanation.


For US side the battle is divided in three stages:

Stage 1: Infantry assault
There are no vehicles at start and one simple objective - assault and secure German artillery positions.

Stage 2: Brecourt Manor
After artillery positions are secured, transport trucks and jeeps arrive. Build a Forward Operating Base or use them for flanking. Secure Brecourt Manor.

Stage 3: Further advancement
If Brecourt Manor is captured — armour vehicles will be at your disposal, two M4 Shermans in particular.
Capture Flak pit and advance to Sainte-Marie-du-Mont.


German side was not expecting this attack, was not prepared and could not repel it.
At the start there is a spawn point and a supply truck near artillery positions.
Use allocated machine guns and anti-tank cannons.
Do your best to prolong the attack and drain enemy reinforcements.



Mortars are disabled and there is no artillery support for both sides.

Changes and improvements are expected after feedback is gathered.
Views: 58423 | Comments: 14

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Comments
Total Comments: 14
  1. Old Comment
    ALADE3N's Avatar
    am surprised
    Posted 2020-04-23 at 10:35 by ALADE3N ALADE3N is offline
  2. Old Comment
    robert357's Avatar
    Damn, waiting for release is now more intense than whole no nut November!
    Posted 2020-04-23 at 13:44 by robert357 robert357 is offline
  3. Old Comment
    Hokunin's Avatar
    Kruto, budet interesno poigrat.
    Posted 2020-04-23 at 15:03 by Hokunin Hokunin is offline
  4. Old Comment
    AfterDune's Avatar
    Looks great!
    Posted 2020-04-23 at 18:39 by AfterDune AfterDune is offline
  5. Old Comment
    Really interesting layout there hehe! Germans better not waste that supply early and building stupid FOB “Steiner joining server”
    Posted 2020-04-24 at 05:23 by Iguanadjy Iguanadjy is offline
  6. Old Comment
    GwGv2's Avatar
    So basically when German Forces looses the CP they won't be able to take it back?
    Not sure if i got it wrong lul
    Posted 2020-04-24 at 19:48 by GwGv2 GwGv2 is offline
  7. Old Comment
    Rusty_42's Avatar
    Quote:
    Originally Posted by GwGv2 View Comment
    So basically when German Forces looses the CP they won't be able to take it back?
    Not sure if i got it wrong lul
    Yes.
    ////
    Posted 2020-04-24 at 21:38 by Rusty_42 Rusty_42 is offline
  8. Old Comment
    so Germans will have only hand guns vs armor, great. Do you mind to add some air assets to US army to secure win?
    Posted 2020-04-26 at 07:53 by fenriz9000 fenriz9000 is offline
  9. Old Comment
    Rusty_42's Avatar
    Quote:
    Originally Posted by fenriz9000 View Comment
    so Germans will have only hand guns vs armor, great. Do you mind to add some air assets to US army to secure win?
    It's a historical layout — unfair in terms of assets, asymmetrical with control points. Tickets define win criteria.

    There will be alternative layout with more "balance".
    Posted 2020-04-26 at 19:01 by Rusty_42 Rusty_42 is offline
  10. Old Comment
    Definitely an interesting concept and something I've been wanting in PR for quite some time.
    Posted 2020-04-26 at 20:13 by CptHrki CptHrki is offline
 


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